You've seen this combo? on your enemy.
You can make it sound(COOL,NICE,GREAT,WONDERFUL) better by modifying the source on project Gunz.sln .
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1. Open ZScreenRffectManager.cpp
2. Find word "ZGetGameInterface()->PlayVoiceSound( VOICE_NICE, 1000);"
3. Remove the // leading
Save and Build it work!! sure!
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Comment : At the same light. To a new sound. Or adjust the volume up.
Old Code
Code:void ZScreenEffectManager::AddNice() { AddScreenEffect(m_pNiceEffect); // ZGetGameInterface()->PlayVoiceSound( VOICE_NICE, 1000); } void ZScreenEffectManager::AddGreat() { AddScreenEffect(m_pGreatEffect); // ZGetGameInterface()->PlayVoiceSound( VOICE_GREAT, 800); } void ZScreenEffectManager::AddWonderful() { AddScreenEffect(m_pWonderfullEffect); // ZGetGameInterface()->PlayVoiceSound( VOICE_WONDERFUL, 1200); } void ZScreenEffectManager::AddCool() { AddScreenEffect(m_pCoolEffect); // ZGetGameInterface()->PlayVoiceSound( VOICE_COOL, 700); }
Fix Code Remove the // leading ZGetGameInterface
Code:void ZScreenEffectManager::AddNice() { AddScreenEffect(m_pNiceEffect); ZGetGameInterface()->PlayVoiceSound( VOICE_NICE, 1000); } void ZScreenEffectManager::AddGreat() { AddScreenEffect(m_pGreatEffect); ZGetGameInterface()->PlayVoiceSound( VOICE_GREAT, 800); } void ZScreenEffectManager::AddWonderful() { AddScreenEffect(m_pWonderfullEffect); ZGetGameInterface()->PlayVoiceSound( VOICE_WONDERFUL, 1200); } void ZScreenEffectManager::AddCool() { AddScreenEffect(m_pCoolEffect); ZGetGameInterface()->PlayVoiceSound( VOICE_COOL, 700); }



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