Antihack coded in runnable

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  1. #76
    Account Upgraded | Title Enabled! Kingston is offline
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    Jun 2007 Join Date
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    Re: Antihack coded in runnable

    i already bypassed it..

  2. #77
    Account Upgraded | Title Enabled! Guy is offline
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    Re: Antihack coded in runnable

    Quote Originally Posted by Kingston View Post
    i already bypassed it..
    http://cdn0.knowyourmeme.com/i/24989/original/Advice-Bible-Pics-or-it-didnt-happen.jpg

  3. #78
    Member `YellowBoy is offline
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    Re: Antihack coded in runnable

    @Nova- Just by looking at your posts tells me you don't know shit or you just like talking alot of shit. Your really annoying.

    @Touchwise- I suggest you don't release anymore anti-hacks for 'gunz'. GunZ is way to easy to crack and if you release it to public they will crack it in 5min tops.

    @Guy/PenguinGuy- They the only one here who takes there time coding other than Lambda (/respect\)

    Penguin is getting there :p
    Last edited by `YellowBoy; 03-04-10 at 07:58 AM.

  4. #79
    Reverse Engineer ThievingSix is offline
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    Re: Antihack coded in runnable

    Say wha?

  5. #80
    Browser. Nova is offline
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    Re: Antihack coded in runnable

    Quote Originally Posted by `YellowBoy View Post
    @Nova- Just by looking at your posts tells me you don't know shit or you just like talking alot of shit. Your really annoying.
    Hi,
    Here's a way to code an antihack in a runnable :
    1. Do a codecave at functions like ZPostMeleeShot(), SetHP, SetAP, and so forth. So the code would look like :
    Code:
    (ORIGINAL FUNCTION OFFSET) NOP
    (NEXT OFFSET) NOP
    (NEXT OFFSET) NOP
    (NEXT OFFSET) NOP
    (JMP to CC) JMP offsefOfCodecave
    ...
    2. Next, hit ctrl + f and looked for "CALL originalOffset" and change it to "CALL JMP to CC".
    3. To prevent other MatchServer from being used with this runnable, do a slight modification to the SeedKey algorithm (that's my guess).

    And you need to learn to spell. (Your really annoying. = You're really annoying. => Contracted form of you are.)

    So before making posts criticizing others peoples posts - try check your own.

    Oh, and anybody with the smallest amount of codecaving knowledge could have done that with ease, so try prove your facts when you state them.

    @Touchwise- I suggest you don't release anymore anti-hacks for 'gunz'. GunZ is way to easy to crack and if you release it to public they will crack it in 5min tops.
    I bet if I codecave ZPostMeleeShot() in 5 minutes, you won't be able to bypass it.
    Last edited by Nova; 03-04-10 at 02:50 PM.

  6. #81
    Just Me iceman4154 is offline
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    Oct 2007 Join Date
    Columbus, OhioLocation
    217Posts

    Re: Antihack coded in runnable

    Nova owns!
    This kid just criticizes people when he has not released anything that I can see... He should release something useful then talk crap like all the other "good" coders of ego-zone...

  7. #82
    Member `YellowBoy is offline
    MemberRank
    Dec 2009 Join Date
    78Posts

    Re: Antihack coded in runnable

    Quote Originally Posted by Nova View Post
    Hi,
    Here's a way to code an antihack in a runnable :
    1. Do a codecave at functions like ZPostMeleeShot(), SetHP, SetAP, and so forth. So the code would look like :
    Code:
    (ORIGINAL FUNCTION OFFSET) NOP
    (NEXT OFFSET) NOP
    (NEXT OFFSET) NOP
    (NEXT OFFSET) NOP
    (JMP to CC) JMP offsefOfCodecave
    ...
    2. Next, hit ctrl + f and looked for "CALL originalOffset" and change it to "CALL JMP to CC".
    3. To prevent other MatchServer from being used with this runnable, do a slight modification to the SeedKey algorithm (that's my guess).

    And you need to learn to spell. (Your really annoying. = You're really annoying. => Contracted form of you are.)

    So before making posts criticizing others peoples posts - try check your own.

    Oh, and anybody with the smallest amount of codecaving knowledge could have done that with ease, so try prove your facts when you state them.


    I bet if I codecave ZPostMeleeShot() in 5 minutes, you won't be able to bypass it.
    Woah you know how to edit a runnable Gj! Let me guess you know how to copy and paste strings and call that asm, man your to good for me.

    Also I can't bypass what? a 'GunZ' anti-hack? Kid I bypass bigger stuff than gunz. GunZ us childs play to me. Also my team don't even play gunz and they can bypass this shit. You need to learn that spending all this time working on a anti-hack is a complete fail and waste of time.
    You probably uses programs to hack still.



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