Re: [BUG FIX] Dynamic Light
Quote:
Originally Posted by
bulli10
No isnt your release but i say it maybe has the same problem ...i scared to try it hh
This one doesn't have the problem but please follow these steps:
First get the ORIGINAL RBSPObject.cpp and .h
Then modify the line I posted.
And it will work WITHOUT errors, because it does FIX the errors
Re: [BUG FIX] Dynamic Light
Quote:
Originally Posted by
MixBanana
This is bad.
When i put it on my server all the players saw a black screen in the maps.
Warning: Do not use it on your private server.
Failing to integrate the edits in your source is your problem, and it does NOT mean it's his fault, in fact, it means you're just so bad you can't copy paste.
Re: [BUG FIX] Dynamic Light
Instead of opening it at notepad, open it in VS so it will go automatic and you can build without the black shit (:
Re: [BUG FIX] Dynamic Light
Quote:
Originally Posted by
Gunblade
You most likely did something wrong, before saying such things, just post your RBspObject and I'll look at it.
Attachment 114653
I didn't said i have this problem i said the half players in my server have a black screen.
So i removed it.
http://i.imgur.com/lKkIN.jpg
Re: [BUG FIX] Dynamic Light
Quote:
Originally Posted by
MixBanana
You can't expect me to do something about it if I dont have your RBSPObject.cpp.
Re: [BUG FIX] Dynamic Light
Re: [BUG FIX] Dynamic Light
Quote:
Originally Posted by
bulli10
Don't use that.
Get the ORIGINAL RBSPObject.cpp and RBSPObject.h and ONLY apply my fix to it and it should work 100% correctly
Re: [BUG FIX] Dynamic Light
Some graphics cards have the issue, not sure why.
When I put the fix in to DG a week ago, it caused black screens for some players. I couldn't figure it out since I didn't have a PC that replicated the issue (that, and lack of time.)
So I just removed it.
Re: [BUG FIX] Dynamic Light
Quote:
Originally Posted by
SecretsOThePast
Some graphics cards have the issue, not sure why.
When I put the fix in to DG a week ago, it caused black screens for some players. I couldn't figure it out since I didn't have a PC that replicated the issue (that, and lack of time.)
So I just removed it.
Same here, and i used this one:
http://forum.ragezone.com/f245/fixin...-light-880953/
Re: [BUG FIX] Dynamic Light
Quote:
Originally Posted by
SecretsOThePast
Some graphics cards have the issue, not sure why.
When I put the fix in to DG a week ago, it caused black screens for some players. I couldn't figure it out since I didn't have a PC that replicated the issue (that, and lack of time.)
So I just removed it.
The fix posted by the other guy was reverting part of the VERTEX data to 2006, and changing 16 bit to 32 bit (WORD -> DWORD)
However this isn't the correct way to fix it.
My fix is only modifying the rendering of dynamic lightning and couldn't possibly break the map output.
To mixedbanana: How many times do I have to say that fix and this fix aren't compatible together? If you got problems, post on that thread because its different from this.
Re: [BUG FIX] Dynamic Light
Quote:
Originally Posted by
Gunblade
The fix posted by the other guy was reverting part of the VERTEX data to 2006, and changing 16 bit to 32 bit (WORD -> DWORD)
However this isn't the correct way to fix it.
My fix is only modifying the rendering of dynamic lightning and couldn't possibly break the map output.
To mixedbanana: How many times do I have to say that fix and this fix aren't compatible together? If you got problems, post on that thread because its different from this.
Maybe it will do the same problem i want to see comments of other peoples to know if they have this problem on your edits... Anyway good job.
Re: [BUG FIX] Dynamic Light
Yes, i checked it and it's working fine.
Nice release.
Re: [BUG FIX] Dynamic Light
Quote:
Originally Posted by
MixBanana
Yes, i checked it and it's working fine.
Nice release.
Good to hear that.
Have fun with it :)