[BUG FIX] Dynamic Light

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  1. #16
    Daemonsring Developer Gunblade is offline
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    Re: [BUG FIX] Dynamic Light

    Quote Originally Posted by bulli10 View Post
    No isnt your release but i say it maybe has the same problem ...i scared to try it hh
    This one doesn't have the problem but please follow these steps:
    First get the ORIGINAL RBSPObject.cpp and .h
    Then modify the line I posted.
    And it will work WITHOUT errors, because it does FIX the errors

  2. #17
    Hi, I'm Omar! Vusion is offline
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    Re: [BUG FIX] Dynamic Light

    Quote Originally Posted by MixBanana View Post
    This is bad.
    When i put it on my server all the players saw a black screen in the maps.
    Warning: Do not use it on your private server.
    Failing to integrate the edits in your source is your problem, and it does NOT mean it's his fault, in fact, it means you're just so bad you can't copy paste.

  3. #18
    Intelligent DoucheBag jur13n is offline
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    Re: [BUG FIX] Dynamic Light

    Instead of opening it at notepad, open it in VS so it will go automatic and you can build without the black shit (:

  4. #19
    Member MixBanana is offline
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    Re: [BUG FIX] Dynamic Light

    Quote Originally Posted by Gunblade View Post
    You most likely did something wrong, before saying such things, just post your RBspObject and I'll look at it.

    Attachment 114653
    I didn't said i have this problem i said the half players in my server have a black screen.
    So i removed it.


  5. #20
    Daemonsring Developer Gunblade is offline
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    Re: [BUG FIX] Dynamic Light

    Quote Originally Posted by MixBanana View Post
    I didn't said i have this problem i said the half players in my server have a black screen.
    So i removed it.

    You can't expect me to do something about it if I dont have your RBSPObject.cpp.

  6. #21
    Hakuna Matata bulli10 is offline
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    Re: [BUG FIX] Dynamic Light


  7. #22
    Daemonsring Developer Gunblade is offline
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    Re: [BUG FIX] Dynamic Light

    Quote Originally Posted by bulli10 View Post
    Don't use that.
    Get the ORIGINAL RBSPObject.cpp and RBSPObject.h and ONLY apply my fix to it and it should work 100% correctly

  8. #23
    Retired. Don't PM. SecretsOThePast is offline
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    Re: [BUG FIX] Dynamic Light

    Some graphics cards have the issue, not sure why.

    When I put the fix in to DG a week ago, it caused black screens for some players. I couldn't figure it out since I didn't have a PC that replicated the issue (that, and lack of time.)

    So I just removed it.

  9. #24
    Member MixBanana is offline
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    Re: [BUG FIX] Dynamic Light

    Quote Originally Posted by SecretsOThePast View Post
    Some graphics cards have the issue, not sure why.

    When I put the fix in to DG a week ago, it caused black screens for some players. I couldn't figure it out since I didn't have a PC that replicated the issue (that, and lack of time.)

    So I just removed it.
    Same here, and i used this one:
    http://forum.ragezone.com/f245/fixin...-light-880953/

  10. #25
    Daemonsring Developer Gunblade is offline
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    Re: [BUG FIX] Dynamic Light

    Quote Originally Posted by SecretsOThePast View Post
    Some graphics cards have the issue, not sure why.

    When I put the fix in to DG a week ago, it caused black screens for some players. I couldn't figure it out since I didn't have a PC that replicated the issue (that, and lack of time.)

    So I just removed it.
    The fix posted by the other guy was reverting part of the VERTEX data to 2006, and changing 16 bit to 32 bit (WORD -> DWORD)
    However this isn't the correct way to fix it.
    My fix is only modifying the rendering of dynamic lightning and couldn't possibly break the map output.

    To mixedbanana: How many times do I have to say that fix and this fix aren't compatible together? If you got problems, post on that thread because its different from this.
    Last edited by Gunblade; 01-10-12 at 02:52 PM.

  11. #26
    Member MixBanana is offline
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    Re: [BUG FIX] Dynamic Light

    Quote Originally Posted by Gunblade View Post
    The fix posted by the other guy was reverting part of the VERTEX data to 2006, and changing 16 bit to 32 bit (WORD -> DWORD)
    However this isn't the correct way to fix it.
    My fix is only modifying the rendering of dynamic lightning and couldn't possibly break the map output.

    To mixedbanana: How many times do I have to say that fix and this fix aren't compatible together? If you got problems, post on that thread because its different from this.
    Maybe it will do the same problem i want to see comments of other peoples to know if they have this problem on your edits... Anyway good job.

  12. #27
    Member MixBanana is offline
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    Re: [BUG FIX] Dynamic Light

    Yes, i checked it and it's working fine.
    Nice release.

  13. #28
    Daemonsring Developer Gunblade is offline
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    Re: [BUG FIX] Dynamic Light

    Quote Originally Posted by MixBanana View Post
    Yes, i checked it and it's working fine.
    Nice release.
    Good to hear that.
    Have fun with it :)



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