@Dude, yes. All it does is check if the message starts with "/dtrank", if it does, it gets the argument, updates the database and character and returns. If not, it continues and sends the channel_chat packet - if I remember correctly.
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@Dude, yes. All it does is check if the message starts with "/dtrank", if it does, it gets the argument, updates the database and character and returns. If not, it continues and sends the channel_chat packet - if I remember correctly.
Is it me or does that 'bug' when after you kill someone and they return the favor they receive double exp? I spoke about this long time ago.
Do you mind posting the source?
EDIT : Just tried to check it out but I've got problems.
When I login, my characters don't have names and the levels appear in gray color instead of white. When I select a character, the screen just turns black and the character selection bgm continues to play. I don't get to the lobby.
http://i55.tinypic.com/o6kzth.jpg
Here's what I found in the mlog:
Bunny log:Code:Login Posted
Login Successful.
Responsed Account Charlist
Cmd Param Condition Check Error(CMID = 1719)
Reset Device
Video memory 371.000000
shader initialize successful : 1
devices Restored.
Selected character name : () (len = 0) //Char name length = 0 QQ
I'm using the version 7049 runnable (July 8 2010) with .mef disabled. It used to work fine when I used it with the Bunny in this release. I'm using an updated client I made with GunZ 1.5 stuff and no .mef files. It works perfectly with the latest Ijji runnable.Code:
[3/28/2011 6:42:19 PM] - Main - Bunny is ready to hop on port: 6000
[3/28/2011 6:45:27 PM] - .ctor - 127.0.0.1 Client connected
[3/28/2011 6:45:28 PM] - ProcessQueue - [127.0.0.1] Received: MatchLoginNHN
[3/28/2011 6:45:29 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharList
[3/28/2011 6:45:51 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharInfo
[3/28/2011 6:45:51 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharInfo
[3/28/2011 6:46:52 PM] - HandleReceive - [127.0.0.1] Client Disconnected.
[3/28/2011 6:47:16 PM] - .ctor - 127.0.0.1 Client connected
[3/28/2011 6:47:16 PM] - ProcessQueue - [127.0.0.1] Received: MatchLoginNHN
[3/28/2011 6:47:16 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharList
[3/28/2011 6:47:30 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharInfo
[3/28/2011 6:47:31 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharInfo
What could be the issue?
Those bugs'll really get in the way of a real server.
Try it with a new account, it doesn't really check it with the NULL character.
Your Repack 3 Client Doesnt Work with Bunny Runnable.
Use this to decompile any .NET app that isn't obstruft'd or packed.
.NET Reflector
And yes, buy it. Don't pirate it unless you're a faggot.
k thanks i will try the trial version.
Jacob you should open up your svn and make it public, would be very interesting, also is this the latest source code you posted above,
just like the video you posted earlier? Haven't done much testing.