Bunny & Hare - Ijji GunZ Emulator

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  1. #16
    Wait wut PenguinGuy is offline
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    Re: Bunny & Hare - Ijji GunZ Emulator

    @Dude, yes. All it does is check if the message starts with "/dtrank", if it does, it gets the argument, updates the database and character and returns. If not, it continues and sends the channel_chat packet - if I remember correctly.

  2. #17
    Doggie And Rice. Military is offline
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    Re: Bunny & Hare - Ijji GunZ Emulator

    Is it me or does that 'bug' when after you kill someone and they return the favor they receive double exp? I spoke about this long time ago.

  3. #18
    Ā  Phoenix is offline
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    Re: Bunny & Hare - Ijji GunZ Emulator

    Quote Originally Posted by Phailure772 View Post
    Latest revision compiled. Feel free to bug test. Does not support clan war, duel tournament, quest, or survival.
    Do you mind posting the source?

    EDIT : Just tried to check it out but I've got problems.
    When I login, my characters don't have names and the levels appear in gray color instead of white. When I select a character, the screen just turns black and the character selection bgm continues to play. I don't get to the lobby.



    Here's what I found in the mlog:
    Code:
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Cmd Param Condition Check Error(CMID = 1719)
    Reset Device 
    Video memory 371.000000 
    shader initialize successful : 1
    devices Restored. 
    Selected character name :  ()  (len = 0)  //Char name length = 0 QQ
    Bunny log:
    Code:
    [3/28/2011 6:42:19 PM] - Main - Bunny is ready to hop on port: 6000
    [3/28/2011 6:45:27 PM] - .ctor - 127.0.0.1 Client connected
    [3/28/2011 6:45:28 PM] - ProcessQueue - [127.0.0.1] Received: MatchLoginNHN
    [3/28/2011 6:45:29 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharList
    [3/28/2011 6:45:51 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharInfo
    [3/28/2011 6:45:51 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharInfo
    [3/28/2011 6:46:52 PM] - HandleReceive - [127.0.0.1] Client Disconnected.
    [3/28/2011 6:47:16 PM] - .ctor - 127.0.0.1 Client connected
    [3/28/2011 6:47:16 PM] - ProcessQueue - [127.0.0.1] Received: MatchLoginNHN
    [3/28/2011 6:47:16 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharList
    [3/28/2011 6:47:30 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharInfo
    [3/28/2011 6:47:31 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharInfo
    I'm using the version 7049 runnable (July 8 2010) with .mef disabled. It used to work fine when I used it with the Bunny in this release. I'm using an updated client I made with GunZ 1.5 stuff and no .mef files. It works perfectly with the latest Ijji runnable.

    What could be the issue?
    Last edited by Phoenix; 28-03-11 at 03:24 PM.

  4. #19
    Banned Blasian is offline
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    Re: Bunny & Hare - Ijji GunZ Emulator

    Quote Originally Posted by Phoenix View Post
    Do you mind posting the source?
    Its not packed you can just decompile perfectly :o

  5. #20
    I am THE DON Joe9099 is offline
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    Jan 2007 Join Date
    England, UkLocation
    3,655Posts

    Re: Bunny & Hare - Ijji GunZ Emulator

    Quote Originally Posted by Phoenix View Post
    Do you mind posting the source?

    EDIT : Just tried to check it out but I've got problems.
    When I login, my characters don't have names and the levels appear in gray color instead of white. When I select a character, the screen just turns black and the character selection bgm continues to play. I don't get to the lobby.



    Here's what I found in the mlog:
    Code:
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Cmd Param Condition Check Error(CMID = 1719)
    Reset Device 
    Video memory 371.000000 
    shader initialize successful : 1
    devices Restored. 
    Selected character name :  ()  (len = 0)  //Char name length = 0 QQ
    Bunny log:
    Code:
    [3/28/2011 6:42:19 PM] - Main - Bunny is ready to hop on port: 6000
    [3/28/2011 6:45:27 PM] - .ctor - 127.0.0.1 Client connected
    [3/28/2011 6:45:28 PM] - ProcessQueue - [127.0.0.1] Received: MatchLoginNHN
    [3/28/2011 6:45:29 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharList
    [3/28/2011 6:45:51 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharInfo
    [3/28/2011 6:45:51 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharInfo
    [3/28/2011 6:46:52 PM] - HandleReceive - [127.0.0.1] Client Disconnected.
    [3/28/2011 6:47:16 PM] - .ctor - 127.0.0.1 Client connected
    [3/28/2011 6:47:16 PM] - ProcessQueue - [127.0.0.1] Received: MatchLoginNHN
    [3/28/2011 6:47:16 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharList
    [3/28/2011 6:47:30 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharInfo
    [3/28/2011 6:47:31 PM] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharInfo
    I'm using the version 7049 runnable (July 8 2010) with .mef disabled. It used to work fine when I used it with the Bunny in this release. I'm using an updated client I made with GunZ 1.5 stuff and no .mef files. It works perfectly with the latest Ijji runnable.

    What could be the issue?
    Strange cus it's working fine for me o_o...

    Btw jacob have u ever thought about adding quests?

  6. #21
    hey Irahnik is offline
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    Re: Bunny & Hare - Ijji GunZ Emulator

    Those bugs'll really get in the way of a real server.

  7. #22
    Mako is insane. ThePhailure772 is offline
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    Sep 2007 Join Date
    1,115Posts

    Re: Bunny & Hare - Ijji GunZ Emulator

    Try it with a new account, it doesn't really check it with the NULL character.

  8. #23
    Member jorgitoarr is offline
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    57Posts

    Re: Bunny & Hare - Ijji GunZ Emulator

    Your Repack 3 Client Doesnt Work with Bunny Runnable.

  9. #24
    Doggie And Rice. Military is offline
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    Quote Originally Posted by Dude3889 View Post
    Its not packed you can just decompile perfectly :o
    Well tell him how to.

  10. #25
    Account Upgraded | Title Enabled! TheCodeOfGunz is offline
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    532Posts

    Re: Bunny & Hare - Ijji GunZ Emulator

    Quote Originally Posted by Dude3889 View Post
    Its not packed you can just decompile perfectly :o
    teach me how do i decompile the bunny i wanna see how he code it

  11. #26
    igunz.net Dawson is offline
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    Re: Bunny & Hare - Ijji GunZ Emulator

    Use this to decompile any .NET app that isn't obstruft'd or packed.

    .NET Reflector

    And yes, buy it. Don't pirate it unless you're a faggot.

  12. #27
    Account Upgraded | Title Enabled! TheCodeOfGunz is offline
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    Re: Bunny & Hare - Ijji GunZ Emulator

    k thanks i will try the trial version.

  13. #28
    Banned Blasian is offline
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    773Posts

    Re: Bunny & Hare - Ijji GunZ Emulator

    Jacob you should open up your svn and make it public, would be very interesting, also is this the latest source code you posted above,
    just like the video you posted earlier? Haven't done much testing.



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