Re: Bunny and Hare SVN (ijji Gunz Emulator)
Change:
Code:
<WindowsAuth>True</WindowsAuth>
to
Code:
<WindowsAuth>1</WindowsAuth>
Re: Bunny and Hare SVN (ijji Gunz Emulator)
Quote:
Originally Posted by
phoenix_147
Change:
Code:
<WindowsAuth>True</WindowsAuth>
to
Code:
<WindowsAuth>1</WindowsAuth>
It's same, don't work!
P.S: I use your modded database!
Re: Bunny and Hare SVN (ijji Gunz Emulator)
Quote:
Originally Posted by
Lolled
It's same, don't work!
P.S: I use your modded database!
Change it to 0 instead. Also use the help topic.
Re: Bunny and Hare SVN (ijji Gunz Emulator)
Quote:
Originally Posted by
Lolled
I got latest version 3, I have configured
Config.xml in
Bunny folder such:
Code:
<?xml version="1.0" encoding="utf-8" ?>
<Config>
<Database>
<Host>MyHOST\SQLEXPRESS</Host>
<DatabaseName>GunzDB</DatabaseName>
<WindowsAuth>True</WindowsAuth>
<User>sa</User>
<Pass>mypsw</Pass>
</Database>
<TCP>
<Port>6000</Port>
<Backlog>4</Backlog>
<ReceiveBuffer>8192</ReceiveBuffer>
<SendBuffer>8192</SendBuffer>
</TCP>
<UDP>
<Port>7777</Port>
<Buffer>1024</Buffer>
</UDP>
<Locator>
<IP>127.0.0.1</IP>
<Port>8900</Port>
</Locator>
<Agent>
<IP>192.168.1.1</IP>
<TCPPort>5100</TCPPort>
<UDPPort>7778</UDPPort>
</Agent>
<Server>
<ID>1</ID>
<UserCount>2000</UserCount>
<!-- Mode can be: match, clan, quest, developer -->
<Mode>Quest</Mode>
<Survival>False</Survival>
<DuelTourney>True</DuelTourney>
<Name>Bunny Emulator</Name>
<UseMD5>True</UseMD5>
</Server>
<Client>
<!-- 2007: 56, 2008: 57, IJJI: 58 -->
<Version>58</Version>
<UseCRC>False</UseCRC>
<Filelist>4081868661</Filelist>
</Client>
<Ping>
<Delay>15</Delay>
<Timeout>0</Timeout>
</Ping>
<Character>
<StartingBounty>1000</StartingBounty>
<MaxItems>30</MaxItems>
<EquipSameItems>False</EquipSameItems>
</Character>
<Items>
<MaxWeight>100</MaxWeight>
<UseBounty>False</UseBounty>
</Items>
</Config>
dbo.LocatorStatus
http://i52.tinypic.com/a59vtv.jpg
dbo.ServerStatus
http://i55.tinypic.com/nxnea1.jpg
Lolled the emulator you have to do this in the "trunk \ Bunny \ bin \ Debug"
at first I thought it was in the main folder after I saw that there
SORRY FOR BAD ENGLISH !
Re: Bunny and Hare SVN (ijji Gunz Emulator)
Quote:
Originally Posted by
phoenix_147
Change:
Code:
<WindowsAuth>True</WindowsAuth>
to
Code:
<WindowsAuth>1</WindowsAuth>
1 = true, no diference.
Change to 0 for diferent windows auth.
0 = sql server authentication.
Re: Bunny and Hare SVN (ijji Gunz Emulator)
Quote:
Originally Posted by
robertinh07
1 = true, no diference.
Change to 0 for diferent windows auth.
0 = sql server authentication.
Don't work!
Re: Bunny and Hare SVN (ijji Gunz Emulator)
Quote:
Originally Posted by
Lolled
Don't work!
how? your using mssql, and gunzdb?
Re: Bunny and Hare SVN (ijji Gunz Emulator)
Quote:
Originally Posted by
robertinh07
how? your using mssql, and gunzdb?
Yes, and I use Phoenix's DB!
Re: Bunny and Hare SVN (ijji Gunz Emulator)
did u set ODBC? i guess not.
~ Devil
Re: Bunny and Hare SVN (ijji Gunz Emulator)
Quote:
Originally Posted by
Lifeles5
did u set ODBC? i guess not.
~ Devil
Yes, I did.
Re: Bunny and Hare SVN (ijji Gunz Emulator)
Re: Bunny and Hare SVN (ijji Gunz Emulator)
I soon after in my mind that I should select the character, he does not appear when I try to login and yet when I click "Select" nothing happens.
help? D: "
Code:
[15/10/2010 00:27:32] - Initialize - TCP Server Iniitialized.
[15/10/2010 00:27:32] - Initialize - Initialized: callback threads.
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Battle Arena] spawns: 32
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Castle] spawns: 16
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Catacomb] spawns: 3
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[DUNGEON] spawns: 32
[15/10/2010 00:27:32] - LoadMaps - [ERROR] UNABLE TO LOAD MAP: Factory
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Garden] spawns: 16
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Hall] spawns: 2
[15/10/2010 00:27:32] - LoadMaps - [ERROR] UNABLE TO LOAD MAP: High_Haven
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[ISLAND] spawns: 27
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Jail] spawns: 2
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Lost Shrine] spawns: 16
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Mansion] spawns: 32
[15/10/2010 00:27:32] - LoadMaps - [ERROR] UNABLE TO LOAD MAP: Night Battle Arena
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Port] spawns: 16
[15/10/2010 00:27:32] - LoadMaps - [ERROR] UNABLE TO LOAD MAP: Prison
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Prison II] spawns: 32
[15/10/2010 00:27:33] - LoadMaps - Loaded: Map[RUIN] spawns: 32
[15/10/2010 00:27:33] - LoadMaps - Loaded: Map[Shower Room] spawns: 3
[15/10/2010 00:27:33] - LoadMaps - Loaded: Map[Snow_Town] spawns: 32
[15/10/2010 00:27:33] - LoadMaps - Loaded: Map[Stairway] spawns: 16
[15/10/2010 00:27:33] - LoadMaps - Loaded: Map[Station] spawns: 32
[15/10/2010 00:27:33] - LoadMaps - [ERROR] UNABLE TO LOAD MAP: Town
[15/10/2010 00:27:33] - Main - Bunny is ready to hop on port: 6000
[15/10/2010 00:28:41] - .ctor - 127.0.0.1 Client connected
[15/10/2010 00:28:41] - ProcessQueue - [127.0.0.1] Received: MatchLoginNHN
[15/10/2010 00:28:41] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharList
[15/10/2010 00:28:41] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharInfo
[15/10/2010 00:28:41] - ProcessQueue - Error processing packet: MatchRequestAccountCharInfo. Message: System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto.
em Bunny.Packet.PacketWriter.Write(CharacterInfo charInfo) na C:\Documents and Settings\Jacob\Desktop\pijji\Bunny and Hare\Bunny\Packet\PacketWriter.cs:linha 78
em Bunny.Packet.Assembled.Match.ResponseCharInfo(Client client) na C:\Documents and Settings\Jacob\Desktop\pijji\Bunny and Hare\Bunny\Packet\Assembled\Match.cs:linha 87
em Bunny.Packet.Disassemble.Login.ProcessCharInfo(Client client, PacketReader packetReader) na C:\Documents and Settings\Jacob\Desktop\pijji\Bunny and Hare\Bunny\Packet\Disassemble\Login.cs:linha 152
em Bunny.Core.Client.ProcessQueue(Object pObject) na C:\Documents and Settings\Jacob\Desktop\pijji\Bunny and Hare\Bunny\Core\Client.cs:linha 225
[15/10/2010 00:28:41] - HandleReceive - [127.0.0.1] Client Disconnected.
SS:
Re: Bunny and Hare SVN (ijji Gunz Emulator)
Re: Bunny and Hare SVN (ijji Gunz Emulator)
Quote:
Originally Posted by
Analise
I soon after in my mind that I should select the character, he does not appear when I try to login and yet when I click "Select" nothing happens.
help? D: "
Code:
[15/10/2010 00:27:32] - Initialize - TCP Server Iniitialized.
[15/10/2010 00:27:32] - Initialize - Initialized: callback threads.
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Battle Arena] spawns: 32
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Castle] spawns: 16
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Catacomb] spawns: 3
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[DUNGEON] spawns: 32
[15/10/2010 00:27:32] - LoadMaps - [ERROR] UNABLE TO LOAD MAP: Factory
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Garden] spawns: 16
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Hall] spawns: 2
[15/10/2010 00:27:32] - LoadMaps - [ERROR] UNABLE TO LOAD MAP: High_Haven
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[ISLAND] spawns: 27
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Jail] spawns: 2
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Lost Shrine] spawns: 16
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Mansion] spawns: 32
[15/10/2010 00:27:32] - LoadMaps - [ERROR] UNABLE TO LOAD MAP: Night Battle Arena
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Port] spawns: 16
[15/10/2010 00:27:32] - LoadMaps - [ERROR] UNABLE TO LOAD MAP: Prison
[15/10/2010 00:27:32] - LoadMaps - Loaded: Map[Prison II] spawns: 32
[15/10/2010 00:27:33] - LoadMaps - Loaded: Map[RUIN] spawns: 32
[15/10/2010 00:27:33] - LoadMaps - Loaded: Map[Shower Room] spawns: 3
[15/10/2010 00:27:33] - LoadMaps - Loaded: Map[Snow_Town] spawns: 32
[15/10/2010 00:27:33] - LoadMaps - Loaded: Map[Stairway] spawns: 16
[15/10/2010 00:27:33] - LoadMaps - Loaded: Map[Station] spawns: 32
[15/10/2010 00:27:33] - LoadMaps - [ERROR] UNABLE TO LOAD MAP: Town
[15/10/2010 00:27:33] - Main - Bunny is ready to hop on port: 6000
[15/10/2010 00:28:41] - .ctor - 127.0.0.1 Client connected
[15/10/2010 00:28:41] - ProcessQueue - [127.0.0.1] Received: MatchLoginNHN
[15/10/2010 00:28:41] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharList
[15/10/2010 00:28:41] - ProcessQueue - [127.0.0.1] Received: MatchRequestAccountCharInfo
[15/10/2010 00:28:41] - ProcessQueue - Error processing packet: MatchRequestAccountCharInfo. Message: System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto.
em Bunny.Packet.PacketWriter.Write(CharacterInfo charInfo) na C:\Documents and Settings\Jacob\Desktop\pijji\Bunny and Hare\Bunny\Packet\PacketWriter.cs:linha 78
em Bunny.Packet.Assembled.Match.ResponseCharInfo(Client client) na C:\Documents and Settings\Jacob\Desktop\pijji\Bunny and Hare\Bunny\Packet\Assembled\Match.cs:linha 87
em Bunny.Packet.Disassemble.Login.ProcessCharInfo(Client client, PacketReader packetReader) na C:\Documents and Settings\Jacob\Desktop\pijji\Bunny and Hare\Bunny\Packet\Disassemble\Login.cs:linha 152
em Bunny.Core.Client.ProcessQueue(Object pObject) na C:\Documents and Settings\Jacob\Desktop\pijji\Bunny and Hare\Bunny\Core\Client.cs:linha 225
[15/10/2010 00:28:41] - HandleReceive - [127.0.0.1] Client Disconnected.
SS:
Either you're using the wrong runnable, or something is messed up with your CharacterInfo.EquippedItems
Re: Bunny and Hare SVN (ijji Gunz Emulator)
Changed the main post slightly to avoid confusion.
I hope you don't mind, Jacob.