I started working on the friendfunctions, account items, and some other functions. I will post them once i'm done with it.
Standings:
Friend add, delete 100%
Friend list 90% multiply friends
Account items 95% need to test hard for 100%
I started working on the friendfunctions, account items, and some other functions. I will post them once i'm done with it.
Standings:
Friend add, delete 100%
Friend list 90% multiply friends
Account items 95% need to test hard for 100%
Good to see Rotana working on Gunz!
I'd rather not have a drunk coder working on the first GunZ Emulator :D.
I've made :
/admin_hide working
/admin_Wall <message> is unmasked (server-side)
/admin_ban <player> works & I made a notify when you disconnect a player.
for example
/admin_ban Developer
if the character is online and disconnected it will output
-- Player Developer has been disconnected!
if the character is not online it will output
-- Player Developer is not online!
awesome huh.
If you need me to release it just tell me.
Also, I need help, how do you actually make a login panel for an ijji runnable?
How we download this?
Thanks but how i download it? I don't get it! Sorry! Can someone help me?
Last edited by Phoenix; 01-11-10 at 04:31 PM.
Download a software called TortoiseSVN -> Install it -> Create a folder -> Right click on it -> SVN Checkout -> Add URL -> Paste this URL ijjiemu.googlecode.com/svn/trunk/ijjiemu/trunk and just right click -> Update everyday.
Adding maps to cw should be easy in Bunny.
Thats just reading map.xml,
fetching the list of map IDs marked with bClanWar = true (if theres no such thing there should be one)
then randomly selecting a map ID off the list,
getting the map name and sending a packet to the client
(Ladder.Launch uidStage(UID), MapName(STRING))
(packet.Write(NewCWStage);
packet.Write(GetMapNameFromID(rand(CWMapIDS)));
foreach (var ClientCWing in stage.playerlist (something likethat))
{
ClientCWing.Send(packet);
)
Adding maps should be made just by configuring bClanWar in map.xml
Yeah, that's right we're going public right now.
SVN Link: ijjiemu - Project Hosting on Google Code
Features so far:
- Login handling
- Character handling
- Channel Handling
- Stage Handling
- Deathmatch
- Berserker
- Team Deathmatch
- Assassination
- Training
- Duel Mode
- Clans
- Whisper
The database engine is MSSQL
Yes, there are MANY bugs and they'll be fixed over time and I'm trying to do it all while working on many other things.
If you have any errors / problems, feel free to post in the support thread here :
http://forum.ragezone.com/f311/offic...eports-698983/
So yeah, enjoy.
Thanks:
- Lambda
- Linear
- Specials
- Republic Of Astra
~Phail.
Last edited by Phoenix; 16-10-10 at 08:11 PM.
How come there has been no update? I hope the project isn't canceled.
If it's still going on, Jacob, will Bunny have High Haven, Citadel & Factory as clan war maps, just like Ijji?
The first post moved to the 8th page.. :x
Looks like RaGEZONE bugged again.