Bunny and Hare SVN (ijji Gunz Emulator)

Page 8 of 9 FirstFirst 123456789 LastLast
Results 106 to 120 of 134
  1. #106
    The beer?? Its here !!! Rotana is offline
    MemberRank
    Jan 2007 Join Date
    The NetherlandsLocation
    1,733Posts

    Re: Bunny and Hare SVN (ijji Gunz Emulator)

    I started working on the friendfunctions, account items, and some other functions. I will post them once i'm done with it.
    Standings:
    Friend add, delete 100%
    Friend list 90% multiply friends
    Account items 95% need to test hard for 100%

  2. #107
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Bunny and Hare SVN (ijji Gunz Emulator)

    Good to see Rotana working on Gunz!

  3. #108
    Veni, Vidi, Vici Arcelor is offline
    MemberRank
    Jan 2010 Join Date
    Delhi, IndiaLocation
    1,763Posts

    Re: Bunny and Hare SVN (ijji Gunz Emulator)

    I'd rather not have a drunk coder working on the first GunZ Emulator :D.

  4. #109
    Account Upgraded | Title Enabled! jewness12 is offline
    MemberRank
    Aug 2009 Join Date
    213Posts

    Re: Bunny and Hare SVN (ijji Gunz Emulator)

    I've made :
    /admin_hide working
    /admin_Wall <message> is unmasked (server-side)
    /admin_ban <player> works & I made a notify when you disconnect a player.
    for example
    /admin_ban Developer
    if the character is online and disconnected it will output
    -- Player Developer has been disconnected!
    if the character is not online it will output
    -- Player Developer is not online!

    awesome huh.
    If you need me to release it just tell me.

    Also, I need help, how do you actually make a login panel for an ijji runnable?

  5. #110
    Member jorgitoarr is offline
    MemberRank
    Jan 2010 Join Date
    SanJuan,PRLocation
    57Posts

    Re: Bunny and Hare SVN (ijji Gunz Emulator)

    Quote Originally Posted by ThePhailure772 View Post
    Yeah, that's right we're going public right now.

    SVN Link: ijjiemu - Project Hosting on Google Code

    Features so far:

    • Login handling
    • Character handling
    • Channel Handling
    • Stage Handling
    • Deathmatch
    • Berserker
    • Team Deathmatch
    • Assassination
    • Training
    • Duel Mode
    • Clans
    • Whisper


    The database engine is MSSQL
    Yes, there are MANY bugs and they'll be fixed over time and I'm trying to do it all while working on many other things.

    If you have any errors / problems, feel free to post in the support thread here :
    http://forum.ragezone.com/f311/offic...eports-698983/

    So yeah, enjoy.

    Thanks:
    • Lambda
    • Linear
    • Specials
    • Republic Of Astra

    ~Phail.



    This issue is an emulator that will make a client similar to bone ijji? if so let me know if you will put the Duel Tournament:)

  6. #111
    Account Upgraded | Title Enabled! adminjoker is offline
    MemberRank
    Jun 2009 Join Date
    USA - Stuart -Location
    247Posts

    Re: Bunny and Hare SVN (ijji Gunz Emulator)

    How we download this?

  7. #112
    Account Upgraded | Title Enabled! landoncasis is offline
    MemberRank
    Mar 2009 Join Date
    PhilippinesLocation
    271Posts

    Re: Bunny and Hare SVN (ijji Gunz Emulator)

    Quote Originally Posted by adminjoker View Post
    How we download this?
    Quote Originally Posted by 00niels00 View Post
    Download tortoise svn.
    Right click folder > SVN Checkout... > add URL/repository > http://ijjiemu.googlecode.com/svn/trunk/ add that.




    see ?

  8. #113
    Account Upgraded | Title Enabled! adminjoker is offline
    MemberRank
    Jun 2009 Join Date
    USA - Stuart -Location
    247Posts

    Re: Bunny and Hare SVN (ijji Gunz Emulator)

    Thanks but how i download it? I don't get it! Sorry! Can someone help me?
    Last edited by Phoenix; 01-11-10 at 04:31 PM.

  9. #114
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Bunny and Hare SVN (ijji Gunz Emulator)

    Download a software called TortoiseSVN -> Install it -> Create a folder -> Right click on it -> SVN Checkout -> Add URL -> Paste this URL ijjiemu.googlecode.com/svn/trunk/ijjiemu/trunk and just right click -> Update everyday.

  10. #115
    UnregisteredB
    Guest

    Re: Bunny and Hare SVN (ijji Gunz Emulator)

    Adding maps to cw should be easy in Bunny.
    Thats just reading map.xml,
    fetching the list of map IDs marked with bClanWar = true (if theres no such thing there should be one)
    then randomly selecting a map ID off the list,
    getting the map name and sending a packet to the client
    (Ladder.Launch uidStage(UID), MapName(STRING))
    (packet.Write(NewCWStage);
    packet.Write(GetMapNameFromID(rand(CWMapIDS)));
    foreach (var ClientCWing in stage.playerlist (something likethat))
    {
    ClientCWing.Send(packet);
    )



    Adding maps should be made just by configuring bClanWar in map.xml

  11. #116
    UnregisteredB
    Guest

    Re: Bunny and Hare SVN (ijji Gunz Emulator)

    Quote Originally Posted by jewness12 View Post
    Adding maps to cw should be easy in Bunny.
    Thats just reading map.xml,
    fetching the list of map IDs marked with bClanWar = true (if theres no such thing there should be one)
    then randomly selecting a map ID off the list,
    getting the map name and sending a packet to the client
    (Ladder.Launch uidStage(UID), MapName(STRING))
    (packet.Write(NewCWStage);
    packet.Write(GetMapNameFromID(rand(CWMapIDS)));
    foreach (var ClientCWing in stage.playerlist (something likethat))
    {
    ClientCWing.Send(packet);
    )



    Adding maps should be made just by configuring bClanWar in map.xml
    But there is no bClanWarMap in the map.xml. There's just bOnlyDuelMap.

  12. #117
    Account Upgraded | Title Enabled! somasiks is offline
    MemberRank
    Sep 2003 Join Date
    238Posts

    Bunny and Hare SVN (ijji Gunz Emulator)

    Yeah, that's right we're going public right now.

    SVN Link: ijjiemu - Project Hosting on Google Code

    Features so far:

    • Login handling
    • Character handling
    • Channel Handling
    • Stage Handling
    • Deathmatch
    • Berserker
    • Team Deathmatch
    • Assassination
    • Training
    • Duel Mode
    • Clans
    • Whisper


    The database engine is MSSQL
    Yes, there are MANY bugs and they'll be fixed over time and I'm trying to do it all while working on many other things.

    If you have any errors / problems, feel free to post in the support thread here :
    http://forum.ragezone.com/f311/offic...eports-698983/

    So yeah, enjoy.

    Thanks:
    • Lambda
    • Linear
    • Specials
    • Republic Of Astra

    ~Phail.
    Last edited by Phoenix; 16-10-10 at 08:11 PM.

  13. #118
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Bunny and Hare SVN (ijji Gunz Emulator)

    How come there has been no update? I hope the project isn't canceled.
    If it's still going on, Jacob, will Bunny have High Haven, Citadel & Factory as clan war maps, just like Ijji?

  14. #119
    Music<3 Katsuro is offline
    MemberRank
    Oct 2006 Join Date
    Kailua-Kona, HILocation
    1,051Posts

    Re: Bunny and Hare SVN (ijji Gunz Emulator)

    The first post moved to the 8th page.. :x

  15. #120

    Re: Bunny and Hare SVN (ijji Gunz Emulator)

    Looks like RaGEZONE bugged again.



Advertisement