CoD Hit Marker

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  1. #1
    In Progress... FFXIV... Anju is offline
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    CoD Hit Marker

    This is actually my first release that deals with source files. I have test this as well as one of my friend on Skype tested it, God Of Sun. He told me it is pretty useless to release this, but who cares. A change would be useful in my perspective. This release is just the basic of the hit marker that is similar to Call of Duty. There are couple edits that you need to apply before using this.

    Source edits

    ZGame.cpp

    Find:
    Code:
    if(pTargetCharacter->GetStatus().Ref().nCombo<2) {
    			// hit ÀÌÆåÆ®
    			ZGetScreenEffectManager()->AddHit();
    		}
    Replace:
    Code:
    if(pTargetCharacter->GetStatus().Ref().nCombo>=0)
    {
    	//hit_target.tga.dds
    	if(ZGetGame()->m_pMyCharacter->GetItems()->GetSelectedWeaponParts() != MMCIP_MELEE)
    		ZGetScreenEffectManager()->AddHit();
    }
    Client edits

    1. Replace your fx_myhit.wav (effect.mrs) with the one that I uploaded. This just basically make the sound as CoD's hits. I think I need to make it a bit louder, but you can do that on your own if you know how to deal with audio files.

    2. Replace your ef_hit.elu and ef_hit.elu.ani with the one in this release in your combat folder (default.mrs). You don't have to change anything with your hit.tga.dds because it will mainly use hit_target.tga.dds (also add it in your combat folder).
    Preview:


    Download: ef_hit.zip

    Credits:
    ~ Me: Mesh files, a little edit in the God's source edits ('>=0')
    ~ God Of Sun: Finding the source edits (fully)

    Note: My animate of ef_hit.elu fades away in 0.5s I believe. Kinda slow if you ask me.


  2. #2
    Praise the Sun! Solaire is offline
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    Dec 2007 Join Date
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    Re: CoD Hit Marker

    Quote Originally Posted by Anju View Post
    He told me it is pretty useless to release this, but who cares.
    That's just another way of saying "please don't release because I want to keep it for myself and look cool". Correct me if I'm wrong.

    As for the release, thanks for releasing. There will always be people that will implement it.

  3. #3
    Member Chrissy is offline
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    Jul 2013 Join Date
    59Posts

    Re: CoD Hit Marker

    Very nice if you ask me, however it looks a bit wide when u hit, maybe theres a way to make it smaller. but heh, thanks for releasing.

  4. #4
    Developer / Patch Finder Tankado is offline
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    Oct 2011 Join Date
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    451Posts

    Re: CoD Hit Marker

    Quote Originally Posted by Solaire View Post
    That's just another way of saying "please don't release because I want to keep it for myself and look cool". Correct me if I'm wrong.

    As for the release, thanks for releasing. There will always be people that will implement it.
    your wrong, because i told him it's not that special, and i don't use it. i don't even like it. other than that people always misunderstand my words.

    anyway good release.
    Last edited by Tankado; 07-08-13 at 02:43 PM.

  5. #5
    Praise the Sun! Solaire is offline
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    Dec 2007 Join Date
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    Re: CoD Hit Marker

    Quote Originally Posted by God Of Sun View Post
    your wrong, because i told him it's not that special, and i don't use it. i don't even like it. other than that people always misunderstand my words.
    Then I stand corrected.

  6. #6
    Member Chrissy is offline
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    Jul 2013 Join Date
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    Re: CoD Hit Marker

    Quote Originally Posted by God Of Sun View Post
    your wrong, because i told him it's not that special, and i don't use it. i don't even like it. other than that people always misunderstand my words.
    I get where hes coming from, its what u usually do.

  7. #7
    In Progress... FFXIV... Anju is offline
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    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: CoD Hit Marker

    Quote Originally Posted by Chrissy View Post
    Very nice if you ask me, however it looks a bit wide when u hit, maybe theres a way to make it smaller. but heh, thanks for releasing.
    You would have to edit the hit_target.tga.dds to make it smaller (don't edit the resolution of course).

    It's mainly God's credits. I just did the mesh and animation. And my fault because I didn't quite remember God's exact words.



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