Hi,
I release this option to put a title or phrase while playing.
The idea is to edit. "Xml" called "CombatInterface.xml" that you'll find in "default.mrs" and edit the following ...
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<XML ID="CombatInterface">
<Schema xmlns="MaietData" xmlns:dt="MaietDataTypes" />
<!-- 채팅창 -->
<FRAME item="CombatChatFrame">
<FRAMELOOK>ChatFrameLook</FRAMELOOK>
<BOUNDS>
<X>0</X>
<Y>360</Y>
<W>500</W>
<H>240</H>
</BOUNDS>
<ANCHORS>
<LEFT>TRUE</LEFT>
<TOP>FALSE</TOP>
<RIGHT>FALSE</RIGHT>
<BOTTOM>TRUE</BOTTOM>
</ANCHORS>
<BITMAP>combatchat_bg.png</BITMAP>
</FRAME>
<PICTURE item="CombatChat_BG" parent="CombatChatFrame">
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>500</W>
<H>240</H>
</BOUNDS>
<ANCHORS>
<LEFT>TRUE</LEFT>
<TOP>FALSE</TOP>
<RIGHT>FALSE</RIGHT>
<BOTTOM>TRUE</BOTTOM>
</ANCHORS>
<STRETCH/>
<BITMAP>combatchat_bg.png</BITMAP>
</PICTURE> <!--
<LISTBOX item="CombatChatOutput" parent="CombatChatFrame">
<LISTBOXLOOK>NullListBoxLook</LISTBOXLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>7</X>
<Y>22</Y>
<W>440</W>
<H>118</H>
</BOUNDS>
<SELECTED>false</SELECTED>
<FOCUSABLE>false</FOCUSABLE>
<ITEMTEXTMULTILINE/>
<NULLFRAME/>
</LISTBOX>
-->
<TEXTAREA item = "CombatChatOutput" parent = "CombatChatFrame">
<FONT>FONTa9</FONT>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>7</X>
<Y>112</Y>
<W>480</W>
<H>118</H>
</BOUNDS>
<MOVABLE>false</MOVABLE>
<EDITABLE>false</EDITABLE>
<MAXLENGTH>4096</MAXLENGTH>
<INDENTATION>50</INDENTATION>
<SCROLLBAR>false</SCROLLBAR>
</TEXTAREA>
<TEXTAREA item = "CombatChatOutputAdmin" parent = "CombatChatFrame">
<FONT>FONTa10b</FONT>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>7</X>
<Y>0</Y>
<W>480</W>
<H>118</H>
</BOUNDS>
<MOVABLE>false</MOVABLE>
<EDITABLE>false</EDITABLE>
<MAXLENGTH>4096</MAXLENGTH>
<INDENTATION>50</INDENTATION>
<SCROLLBAR>false</SCROLLBAR>
</TEXTAREA>
<LABEL item="CombatChatModeToAll" parent="CombatChatFrame">
<LABELLOOK>HPAPLabelLook</LABELLOOK>
<BOUNDS>
<X>5</X>
<Y>208</Y>
<W>60</W>
<H>30</H>
</BOUNDS>
<TEXT>STR:UI_CI_01</TEXT> <!-- 모두에게: -->
</LABEL>
<LABEL item="CombatChatModeToTeam" parent="CombatChatFrame">
<LABELLOOK>HPAPLabelLook</LABELLOOK>
<BOUNDS>
<X>5</X>
<Y>208</Y>
<W>60</W>
<H>30</H>
</BOUNDS>
<TEXT>STR:UI_CI_02</TEXT> <!-- 팀원에게: -->
</LABEL>
<EDIT item="CombatChatInput" parent="CombatChatFrame">
<EDITLOOK>NullEditLook</EDITLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>false</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>67</X>
<Y>215</Y>
<W>336</W>
<H>18</H>
</BOUNDS>
</EDIT>
<!-- Score Board -->
<FRAMELOOKTEMPLATE item="ScoreBoardFrameLook">
<STRETCH>true</STRETCH>
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>0</R>
<G>241</G>
<B>241</B>
</TEXTCOLOR>
<TEXTPOSITION>
<X>10</X>
<Y></Y>
</TEXTPOSITION>
<BITMAPS>
<BITMAP type="0">NULL</BITMAP>
<BITMAP type="1">NULL</BITMAP>
<BITMAP type="2">NULL</BITMAP>
<BITMAP type="3">NULL</BITMAP>
<BITMAP type="4">NULL</BITMAP>
<BITMAP type="5">NULL</BITMAP>
<BITMAP type="6">NULL</BITMAP>
<BITMAP type="7">NULL</BITMAP>
<BITMAP type="8">NULL</BITMAP>
</BITMAPS>
</FRAMELOOKTEMPLATE>
<SCOREBOARD item="CombatScoreBoardFrame">
<FRAMELOOK>ScoreBoardFrameLook</FRAMELOOK>
<VISIBLE>false</VISIBLE>
<BOUNDS>
<X>50</X>
<Y>50</Y>
<W>520</W>
<H>400</H>
</BOUNDS>
<ALIGN>
<HALIGN>center</HALIGN>
<VALIGN>center</VALIGN>
</ALIGN>
</SCOREBOARD>
<LABEL item="CombatScoreGameType" parent="CombatScoreBoardFrame">
<LABELLOOK>HPAPLabelLook</LABELLOOK>
<BOUNDS>
<X>5</X>
<Y>0</Y>
<W>300</W>
<H>30</H>
</BOUNDS>
<TEXT>Death Match</TEXT>
</LABEL>
<LABEL item="CombatScoreRound" parent="CombatScoreBoardFrame">
<LABELLOOK>HPAPLabelLook</LABELLOOK>
<BOUNDS>
<X>240</X>
<Y>0</Y>
<W>200</W>
<H>30</H>
</BOUNDS>
<TEXT>Round 10/10</TEXT>
</LABEL>
<SCORELISTBOX item="CombatScoreListBox" parent="CombatScoreBoardFrame">
<BOUNDS>
<X>0</X>
<Y>30</Y>
<W>520</W>
<H>370</H>
</BOUNDS>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
</SCORELISTBOX>
<!--
<LABEL item="CombatItemName" parent="CombatInfo2">
<BOUNDS>
<X>65</X>
<Y>100</Y>
<W>50</W>
<H>18</H>
</BOUNDS>
<TEXT>Pistol</TEXT>
</LABEL>
-->
<!-- 센터 메세지 -->
<LABEL item="CenterMessage">
<LABELLOOK>CenterMessageLabelLook</LABELLOOK>
<VISIBLE>false</VISIBLE>
<ALIGN>
<HALIGN>center</HALIGN>
<VALIGN>center</VALIGN>
</ALIGN>
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>600</W>
<H>50</H>
</BOUNDS>
<TEXT>No Message</TEXT>
</LABEL>
<LABEL item="Time">
<LABELLOOK>CenterMessageLabelLook</LABELLOOK>
<VISIBLE>false</VISIBLE>
<ALIGN>
<HALIGN>left</HALIGN>
<VALIGN>top</VALIGN>
</ALIGN>
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>600</W>
<H>50</H>
</BOUNDS>
<TEXT>No Message</TEXT>
</LABEL>
<!-- 메뉴 -->
<FRAME item="CombatMenuFrame">
<FRAMELOOK>DefaultFrameLook</FRAMELOOK>
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>260</W>
<H>247</H>
</BOUNDS>
<ALIGN>
<HALIGN>center</HALIGN>
<VALIGN>center</VALIGN>
</ALIGN>
<RESIZABLE>false</RESIZABLE>
<MOVABLE>true</MOVABLE>
<VISIBLE>false</VISIBLE>
<FOCUSABLE>false</FOCUSABLE>
<TEXT>STR:UI_CI_03</TEXT> <!-- 게임 메뉴 -->
</FRAME>
<BUTTON item="OptionFrame" parent="CombatMenuFrame">
<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>19</X>
<Y>46</Y>
<W>222</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_CI_04</TEXT> <!-- 옵션(&O) -->
</BUTTON>
<BUTTON item="CombatMenuClose" parent="CombatMenuFrame">
<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>19</X>
<Y>83</Y>
<W>222</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_CI_05</TEXT> <!-- 게임으로 돌아가기(&X) -->
<DEFAULTKEY>ESC</DEFAULTKEY>
</BUTTON>
<BUTTON item="BattleExit" parent="CombatMenuFrame">
<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>19</X>
<Y>120</Y>
<W>222</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_CI_06</TEXT> <!-- 대기방으로 나가기(&R) -->
<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
</BUTTON>
<BUTTON item="StageExit" parent="CombatMenuFrame">
<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>19</X>
<Y>157</Y>
<W>222</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_CI_07</TEXT> <!-- 게임에서 나가기(&L) -->
<CONFIRMMESSAGE>STR:UI_CI_08</CONFIRMMESSAGE> <!-- 게임에서 나가시겠습니까? -->
<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
</BUTTON>
<BUTTON item="Exit" parent="CombatMenuFrame">
<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>19</X>
<Y>194</Y>
<W>222</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_CI_09</TEXT> <!-- 프로그램 종료(&Q) -->
<CONFIRMMESSAGE>STR:UI_CI_10</CONFIRMMESSAGE> <!-- GUNZ를 종료하시겠습니까? -->
<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
</BUTTON>
<!-- 콤보 등의 메세지 -->
<LABEL item="CombatEffectMsgLabel">
<LABELLOOK>HPAPLabelLook</LABELLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>false</RIGHT>
<BOTTOM>false</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>30</X>
<Y>75</Y>
<W>260</W>
<H>30</H>
</BOUNDS>
<TEXT></TEXT>
<VISIBLE>false</VISIBLE>
</LABEL>
<!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 -->
<FRAME item="CombatTDMInfo">
<FRAMELOOK>NullFrameLook</FRAMELOOK>
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>800</W>
<H>600</H>
</BOUNDS>
<TITLEBAR>false</TITLEBAR>
<RESIZABLE>false</RESIZABLE>
<FOCUSABLE>false</FOCUSABLE>
<VISIBLE>false</VISIBLE>
</FRAME>
<PICTURE item ="TDM_ScoreboardBG" parent="CombatTDMInfo">
<BOUNDS>
<X>276</X>
<Y>0</Y>
<W>248</W>
<H>49</H>
</BOUNDS>
<STRETCH/>
<BITMAP>team_scorebg.tga</BITMAP>
</PICTURE>
<PICTURE item="TDM_RedWin" parent="CombatTDMInfo">
<BOUNDS>
<X>291</X>
<Y>11</Y>
<W>72</W>
<H>21</H>
</BOUNDS>
<STRETCH/>
<BITMAP>team_score_red.tga</BITMAP>
</PICTURE>
<PICTURE item="TDM_BlueWin" parent="CombatTDMInfo">
<BOUNDS>
<X>437</X>
<Y>11</Y>
<W>72</W>
<H>21</H>
</BOUNDS>
<STRETCH/>
<BITMAP>team_score_blue.tga</BITMAP>
</PICTURE>
<ZBMNUMLABEL item="TDM_Score_Red" parent="CombatTDMInfo">
<BOUNDS>
<X>291</X>
<Y>5</Y>
<W>72</W>
<H>32</H>
</BOUNDS>
<BITMAP>grp_num.tga</BITMAP>
<FONTSIZE>
<W>32</W>
<H>32</H>
</FONTSIZE>
</ZBMNUMLABEL>
<ZBMNUMLABEL item="TDM_Score_Blue" parent="CombatTDMInfo">
<BOUNDS>
<X>437</X>
<Y>5</Y>
<W>72</W>
<H>32</H>
</BOUNDS>
<BITMAP>grp_num.tga</BITMAP>
<FONTSIZE>
<W>32</W>
<H>32</H>
</FONTSIZE>
</ZBMNUMLABEL>
<ZBMNUMLABEL item="TDM_Score_Max" parent="CombatTDMInfo">
<BOUNDS>
<X>360</X>
<Y>12</Y>
<W>80</W>
<H>32</H>
</BOUNDS>
<BITMAP>grp_num.tga</BITMAP>
<FONTSIZE>
<W>32</W>
<H>32</H>
</FONTSIZE>
</ZBMNUMLABEL>
<PICTURE item ="TDM_Scoreboard" parent="CombatTDMInfo">
<BOUNDS>
<X>276</X>
<Y>0</Y>
<W>248</W>
<H>49</H>
</BOUNDS>
<STRETCH/>
<BITMAP>team_score.tga</BITMAP>
</PICTURE>
<!-- Nice 애니메이션 -->
<!--
<ANIMATIONTEMPLATE item="CombatNiceAnimTemplate">
<DELAY>100</DELAY>
<BITMAP>nice01.png</BITMAP>
<BITMAP>nice02.png</BITMAP>
</ANIMATIONTEMPLATE>
<ANIMATION item="CombatNice">
<PLAYMODE>repetition</PLAYMODE>
<ANIMTEMPLATE>CombatNiceAnimTemplate</ANIMTEMPLATE>
<BOUNDS>
<X>30</X>
<Y>75</Y>
<W>128</W>
<H>64</H>
</BOUNDS>
<VISIBLE>false</VISIBLE>
</ANIMATION>
-->
<!-- 옵져버 정보 -->
<!--
<LABEL item="ObserverInfoLabel">
<LABELLOOK>HPAPLabelLook</LABELLOOK>
<ALIGN>
<HALIGN>center</HALIGN>
</ALIGN>
<BOUNDS>
<X>0</X>
<Y>50</Y>
<W>600</W>
<H>50</H>
</BOUNDS>
<TEXT></TEXT>
<VISIBLE>false</VISIBLE>
</LABEL>
-->
</XML>
If you do not know how to edit it, I uploaded the files from "combatinterface.xml" and "combatchat_bg.png" these files are copied in "default".
http://img31.imageshack.us/img31/7020/gunz026k.th.jpghttp://img97.imageshack.us/img97/2766/gunz027y.th.jpg
Also rose to the 'past' and the font for editing, if you want to.
That's all it is but they like this post.