Combatchat

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  1. #1
    Faraday Das Neves Jizeth is offline
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    Sep 2008 Join Date
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    392Posts

    Combatchat

    Hi,

    I release this option to put a title or phrase while playing.

    The idea is to edit. "Xml" called "CombatInterface.xml" that you'll find in "default.mrs" and edit the following ...

    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML ID="CombatInterface">
    	<Schema xmlns="MaietData" xmlns:dt="MaietDataTypes" />
    <!-- 채팅창 -->
    	<FRAME item="CombatChatFrame">
    		<FRAMELOOK>ChatFrameLook</FRAMELOOK>
    		<BOUNDS>
    			<X>0</X>
    			<Y>360</Y>
    			<W>500</W>
    			<H>240</H>
    		</BOUNDS>
    		<ANCHORS>
    			<LEFT>TRUE</LEFT>
    			<TOP>FALSE</TOP>
    			<RIGHT>FALSE</RIGHT>
    			<BOTTOM>TRUE</BOTTOM>
    		</ANCHORS>
    		<BITMAP>combatchat_bg.png</BITMAP>
    	</FRAME>
    
    	<PICTURE item="CombatChat_BG" parent="CombatChatFrame">
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>500</W>
    			<H>240</H>
    		</BOUNDS>
    		<ANCHORS>
    			<LEFT>TRUE</LEFT>
    			<TOP>FALSE</TOP>
    			<RIGHT>FALSE</RIGHT>
    			<BOTTOM>TRUE</BOTTOM>
    		</ANCHORS>
    		<STRETCH/>
    		<BITMAP>combatchat_bg.png</BITMAP>
    	</PICTURE>	<!--
    	<LISTBOX item="CombatChatOutput" parent="CombatChatFrame">
    		<LISTBOXLOOK>NullListBoxLook</LISTBOXLOOK>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>true</RIGHT>
    			<BOTTOM>true</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>7</X>
    			<Y>22</Y>
    			<W>440</W>
    			<H>118</H>
    		</BOUNDS>
    		<SELECTED>false</SELECTED>
    		<FOCUSABLE>false</FOCUSABLE>
    		<ITEMTEXTMULTILINE/>
    		<NULLFRAME/>
    	</LISTBOX>
    	-->
    	<TEXTAREA item = "CombatChatOutput" parent = "CombatChatFrame">
    		<FONT>FONTa9</FONT>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>true</RIGHT>
    			<BOTTOM>true</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>7</X>
    			<Y>112</Y>
    			<W>480</W>
    			<H>118</H>
    		</BOUNDS>
    		<MOVABLE>false</MOVABLE>
    		<EDITABLE>false</EDITABLE>
    		<MAXLENGTH>4096</MAXLENGTH>
    		<INDENTATION>50</INDENTATION>
    		<SCROLLBAR>false</SCROLLBAR>
    	</TEXTAREA>
    
    	<TEXTAREA item = "CombatChatOutputAdmin" parent = "CombatChatFrame">
    		<FONT>FONTa10b</FONT>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>true</RIGHT>
    			<BOTTOM>true</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>7</X>
    			<Y>0</Y>
    			<W>480</W>
    			<H>118</H>
    		</BOUNDS>
    		<MOVABLE>false</MOVABLE>
    		<EDITABLE>false</EDITABLE>
    		<MAXLENGTH>4096</MAXLENGTH>
    		<INDENTATION>50</INDENTATION>
    		<SCROLLBAR>false</SCROLLBAR>
    	</TEXTAREA>
    	
    	<LABEL item="CombatChatModeToAll" parent="CombatChatFrame">
    		<LABELLOOK>HPAPLabelLook</LABELLOOK>
    		<BOUNDS>
    			<X>5</X>
    			<Y>208</Y>
    			<W>60</W>
    			<H>30</H>
    		</BOUNDS>
    		<TEXT>STR:UI_CI_01</TEXT> <!-- 모두에게: -->
    	</LABEL>
    	<LABEL item="CombatChatModeToTeam" parent="CombatChatFrame">
    		<LABELLOOK>HPAPLabelLook</LABELLOOK>
    		<BOUNDS>
    			<X>5</X>
    			<Y>208</Y>
    			<W>60</W>
    			<H>30</H>
    		</BOUNDS>
    		<TEXT>STR:UI_CI_02</TEXT> <!-- 팀원에게: -->
    	</LABEL>
    	<EDIT item="CombatChatInput" parent="CombatChatFrame">
    		<EDITLOOK>NullEditLook</EDITLOOK>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>false</TOP>
    			<RIGHT>true</RIGHT>
    			<BOTTOM>true</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>67</X>
    			<Y>215</Y>
    			<W>336</W>
    			<H>18</H>
    		</BOUNDS>
    	</EDIT>
    
    <!-- Score Board -->
    	<FRAMELOOKTEMPLATE item="ScoreBoardFrameLook">
    		<STRETCH>true</STRETCH>
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>0</R>
    			<G>241</G>
    			<B>241</B>
    		</TEXTCOLOR>
    		<TEXTPOSITION>
    			<X>10</X>
    			<Y></Y>
    		</TEXTPOSITION>
    		<BITMAPS>
    			<BITMAP type="0">NULL</BITMAP>
    			<BITMAP type="1">NULL</BITMAP>
    			<BITMAP type="2">NULL</BITMAP>
    			<BITMAP type="3">NULL</BITMAP>
    			<BITMAP type="4">NULL</BITMAP>
    			<BITMAP type="5">NULL</BITMAP>
    			<BITMAP type="6">NULL</BITMAP>
    			<BITMAP type="7">NULL</BITMAP>
    			<BITMAP type="8">NULL</BITMAP>
    		</BITMAPS>
    	</FRAMELOOKTEMPLATE>
    
    	<SCOREBOARD item="CombatScoreBoardFrame">
    		<FRAMELOOK>ScoreBoardFrameLook</FRAMELOOK>
    		<VISIBLE>false</VISIBLE>
    		<BOUNDS>
    			<X>50</X>
    			<Y>50</Y>
    			<W>520</W>
    			<H>400</H>
    		</BOUNDS>
    		<ALIGN>
    			<HALIGN>center</HALIGN>
    			<VALIGN>center</VALIGN>
    		</ALIGN>
    	</SCOREBOARD>
    	<LABEL item="CombatScoreGameType" parent="CombatScoreBoardFrame">
    		<LABELLOOK>HPAPLabelLook</LABELLOOK>
    		<BOUNDS>
    			<X>5</X>
    			<Y>0</Y>
    			<W>300</W>
    			<H>30</H>
    		</BOUNDS>
    		<TEXT>Death Match</TEXT>
    	</LABEL>
    	<LABEL item="CombatScoreRound" parent="CombatScoreBoardFrame">
    		<LABELLOOK>HPAPLabelLook</LABELLOOK>
    		<BOUNDS>
    			<X>240</X>
    			<Y>0</Y>
    			<W>200</W>
    			<H>30</H>
    		</BOUNDS>
    		<TEXT>Round 10/10</TEXT>
    	</LABEL>
    	<SCORELISTBOX item="CombatScoreListBox" parent="CombatScoreBoardFrame">
    		<BOUNDS>
    			<X>0</X>
    			<Y>30</Y>
    			<W>520</W>
    			<H>370</H>
    		</BOUNDS>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>true</RIGHT>
    			<BOTTOM>true</BOTTOM>
    		</ANCHORS>
    	</SCORELISTBOX>
    
    <!--
    	<LABEL item="CombatItemName" parent="CombatInfo2">
    		<BOUNDS>
    			<X>65</X>
    			<Y>100</Y>
    			<W>50</W>
    			<H>18</H>
    		</BOUNDS>
    		<TEXT>Pistol</TEXT>
    	</LABEL>
    -->
    <!-- 센터 메세지 -->
    	<LABEL item="CenterMessage">
    		<LABELLOOK>CenterMessageLabelLook</LABELLOOK>
    		<VISIBLE>false</VISIBLE>
    		<ALIGN>
    			<HALIGN>center</HALIGN>
    			<VALIGN>center</VALIGN>
    		</ALIGN>
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>600</W>
    			<H>50</H>
    		</BOUNDS>
    		<TEXT>No Message</TEXT>
    	</LABEL>
    
    	<LABEL item="Time">
    		<LABELLOOK>CenterMessageLabelLook</LABELLOOK>
    		<VISIBLE>false</VISIBLE>
    		<ALIGN>
    			<HALIGN>left</HALIGN>
    			<VALIGN>top</VALIGN>
    		</ALIGN>
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>600</W>
    			<H>50</H>
    		</BOUNDS>
    		<TEXT>No Message</TEXT>
    	</LABEL>
    
    <!-- 메뉴 -->
    
    	<FRAME item="CombatMenuFrame">
    		<FRAMELOOK>DefaultFrameLook</FRAMELOOK>
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>260</W>
    			<H>247</H>
    		</BOUNDS>
    		<ALIGN>
    			<HALIGN>center</HALIGN>
    			<VALIGN>center</VALIGN>
    		</ALIGN>
    		<RESIZABLE>false</RESIZABLE>
    		<MOVABLE>true</MOVABLE>
    		<VISIBLE>false</VISIBLE>
    		<FOCUSABLE>false</FOCUSABLE>
    		<TEXT>STR:UI_CI_03</TEXT> <!-- 게임 메뉴 -->
    	</FRAME>
    
    	<BUTTON item="OptionFrame" parent="CombatMenuFrame">
    		<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>true</RIGHT>
    			<BOTTOM>true</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>19</X>
    			<Y>46</Y>
    			<W>222</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_CI_04</TEXT> <!-- 옵션(&amp;O) -->
    	</BUTTON>
    	<BUTTON item="CombatMenuClose" parent="CombatMenuFrame">
    		<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>true</RIGHT>
    			<BOTTOM>true</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>19</X>
    			<Y>83</Y>
    			<W>222</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_CI_05</TEXT> <!-- 게임으로 돌아가기(&amp;X) -->
    		<DEFAULTKEY>ESC</DEFAULTKEY>
    	</BUTTON>
    	<BUTTON item="BattleExit" parent="CombatMenuFrame">
    		<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>true</RIGHT>
    			<BOTTOM>true</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>19</X>
    			<Y>120</Y>
    			<W>222</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_CI_06</TEXT> <!-- 대기방으로 나가기(&amp;R) -->
    		<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
    	</BUTTON>
    	<BUTTON item="StageExit" parent="CombatMenuFrame">
    		<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>true</RIGHT>
    			<BOTTOM>true</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>19</X>
    			<Y>157</Y>
    			<W>222</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_CI_07</TEXT> <!-- 게임에서 나가기(&amp;L) -->
    		<CONFIRMMESSAGE>STR:UI_CI_08</CONFIRMMESSAGE> <!-- 게임에서 나가시겠습니까? -->
    		<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
    	</BUTTON>
    	<BUTTON item="Exit" parent="CombatMenuFrame">
    		<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>true</RIGHT>
    			<BOTTOM>true</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>19</X>
    			<Y>194</Y>
    			<W>222</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_CI_09</TEXT> <!-- 프로그램 종료(&amp;Q) -->
    		<CONFIRMMESSAGE>STR:UI_CI_10</CONFIRMMESSAGE> <!-- GUNZ를 종료하시겠습니까? -->
    		<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
    	</BUTTON>
    
    	<!-- 콤보 등의 메세지 -->
    
    	<LABEL item="CombatEffectMsgLabel">
    		<LABELLOOK>HPAPLabelLook</LABELLOOK>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>false</RIGHT>
    			<BOTTOM>false</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>30</X>
    			<Y>75</Y>
    			<W>260</W>
    			<H>30</H>
    		</BOUNDS>
    		<TEXT></TEXT>
    		<VISIBLE>false</VISIBLE>
    	</LABEL>
    	
    	
    	
    	
    <!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 -->
    	<FRAME item="CombatTDMInfo">
    		<FRAMELOOK>NullFrameLook</FRAMELOOK>
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>800</W>
    			<H>600</H>
    		</BOUNDS>
    		<TITLEBAR>false</TITLEBAR>
    		<RESIZABLE>false</RESIZABLE>
    		<FOCUSABLE>false</FOCUSABLE>
    		<VISIBLE>false</VISIBLE>
    	</FRAME>
    	
    	<PICTURE item ="TDM_ScoreboardBG" parent="CombatTDMInfo">
    		<BOUNDS>
    			<X>276</X>
    			<Y>0</Y>
    			<W>248</W>
    			<H>49</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>team_scorebg.tga</BITMAP>
    	</PICTURE>
    
    	<PICTURE item="TDM_RedWin" parent="CombatTDMInfo">
    		<BOUNDS>
    			<X>291</X>
    			<Y>11</Y>
    			<W>72</W>
    			<H>21</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>team_score_red.tga</BITMAP>
    	</PICTURE>
    
    	<PICTURE item="TDM_BlueWin" parent="CombatTDMInfo">
    		<BOUNDS>
    			<X>437</X>
    			<Y>11</Y>
    			<W>72</W>
    			<H>21</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>team_score_blue.tga</BITMAP>
    	</PICTURE>
    
    	<ZBMNUMLABEL item="TDM_Score_Red" parent="CombatTDMInfo">
    		<BOUNDS>
    			<X>291</X>
    			<Y>5</Y>
    			<W>72</W>
    			<H>32</H>
    		</BOUNDS>
    		<BITMAP>grp_num.tga</BITMAP>
    		<FONTSIZE>
    			<W>32</W>
    			<H>32</H>
    		</FONTSIZE>
    	</ZBMNUMLABEL>
    	
    	<ZBMNUMLABEL item="TDM_Score_Blue" parent="CombatTDMInfo">
    		<BOUNDS>
    			<X>437</X>
    			<Y>5</Y>
    			<W>72</W>
    			<H>32</H>
    		</BOUNDS>
    		<BITMAP>grp_num.tga</BITMAP>
    		<FONTSIZE>
    			<W>32</W>
    			<H>32</H>
    		</FONTSIZE>
    	</ZBMNUMLABEL>
    
    	<ZBMNUMLABEL item="TDM_Score_Max" parent="CombatTDMInfo">
    		<BOUNDS>
    			<X>360</X>
    			<Y>12</Y>
    			<W>80</W>
    			<H>32</H>
    		</BOUNDS>
    		<BITMAP>grp_num.tga</BITMAP>
    		<FONTSIZE>
    			<W>32</W>
    			<H>32</H>
    		</FONTSIZE>
    	</ZBMNUMLABEL>
    	
    	<PICTURE item ="TDM_Scoreboard" parent="CombatTDMInfo">
    		<BOUNDS>
    			<X>276</X>
    			<Y>0</Y>
    			<W>248</W>
    			<H>49</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>team_score.tga</BITMAP>
    	</PICTURE>
    
    <!-- Nice 애니메이션 -->
    <!--
    	<ANIMATIONTEMPLATE item="CombatNiceAnimTemplate">
    		<DELAY>100</DELAY>
    		<BITMAP>nice01.png</BITMAP>
    		<BITMAP>nice02.png</BITMAP>
    	</ANIMATIONTEMPLATE>
    	<ANIMATION item="CombatNice">
    		<PLAYMODE>repetition</PLAYMODE>
    		<ANIMTEMPLATE>CombatNiceAnimTemplate</ANIMTEMPLATE>
    		<BOUNDS>
    			<X>30</X>
    			<Y>75</Y>
    			<W>128</W>
    			<H>64</H>
    		</BOUNDS>
    		<VISIBLE>false</VISIBLE>
    	</ANIMATION>
    -->
    <!-- 옵져버 정보 -->
    <!--
    	<LABEL item="ObserverInfoLabel">
    		<LABELLOOK>HPAPLabelLook</LABELLOOK>
    		<ALIGN>
    			<HALIGN>center</HALIGN>
    		</ALIGN>
    		<BOUNDS>
    			<X>0</X>
    			<Y>50</Y>
    			<W>600</W>
    			<H>50</H>
    		</BOUNDS>
    		<TEXT></TEXT>
    		<VISIBLE>false</VISIBLE>
    	</LABEL>
    -->
    </XML>
    If you do not know how to edit it, I uploaded the files from "combatinterface.xml" and "combatchat_bg.png" these files are copied in "default".



    Also rose to the 'past' and the font for editing, if you want to.

    That's all it is but they like this post.
    Attached Files Attached Files


  2. #2
    Enthusiast ~Memory is offline
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    Re: Combatchat

    looks nice.

  3. #3
    Animu Addicted Number12 is offline
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    Re: Combatchat

    This was already released by BetrayAcheron. (Sorry forgot how your name goes :P) But yea this is old mate

  4. #4
    Faraday Das Neves Jizeth is offline
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    Re: Combatchat

    seriously? wtf
    Last edited by Jizeth; 16-12-09 at 10:09 PM.

  5. #5
    Doggie And Rice. Military is offline
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    Re: Combatchat

    I never saw it. Nice release

  6. #6
    Animu Addicted Number12 is offline
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    Re: Combatchat

    Its the same thing practically as this http://forum.ragezone.com/f245/nice-...pleted-604006/
    His is animated with different pics yours is just 1

  7. #7
    Faraday Das Neves Jizeth is offline
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    Re: Combatchat

    There has to edit the "templates.xml" besides, if you change the resolution in a way that smaller display screen, nothing will be seen. This is edited specifically for the fight live, you will see any resolution without problems.

    As for example, uses this scrip in "hp.tga" ... will happen? to change a resolution may not see your hp ...

  8. #8
    Enthusiast shykary is offline
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    Re: Combatchat

    I didn't understand wtf is that.

  9. #9
     `Styx is offline
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    Re: Combatchat

    So this just sets a watermark on your screen? Who the hell would want that?

  10. #10
    Gunz Developer / Support _System32_ is offline
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    Re: Combatchat

    This idea original this Emisand & Lambda (Eurogunz).

    Thanks!

  11. #11
    Doggie And Rice. Military is offline
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    Re: Combatchat

    Quote Originally Posted by `Styx View Post
    So this just sets a watermark on your screen? Who the hell would want that?
    I would =D

  12. #12
      Phoenix is offline
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    Re: Combatchat

    Well it's a nice concept. Good job.

  13. #13
    Account Upgraded | Title Enabled! Axium is offline
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    Re: Combatchat

    Thanks for the release.

  14. #14
    Faraday Das Neves Jizeth is offline
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    Re: Combatchat

    Quote Originally Posted by `Styx View Post
    So this just sets a watermark on your screen? Who the hell would want that?
    and I also xd

  15. #15
    Account Upgraded | Title Enabled! 00niels00 is offline
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    Re: Combatchat

    Lol, newb release. Who doesn't know xml. Made it a long time ago.

  16. #16
      Phoenix is offline
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    Quote Originally Posted by 00niels00 View Post
    Lol, newb release. Who doesn't know xml. Made it a long time ago.
    You still didn't have the feel to release it so don't show your ego. Learn to appreciate.
    Posted via Mobile Device

  17. #17

    Re: Combatchat

    i think its ugly and useless thnx bai

  18. #18
    I am THE DON Joe9099 is offline
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    Re: Combatchat

    Not my cup of tea xD
    But i guess those who want it, will appreciate it.

    Thats the main thing.

  19. #19
    Account Upgraded | Title Enabled! RodiSR is offline
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    Re: Combatchat

    Quote Originally Posted by death4u2 View Post
    i think its ugly and useless thnx bai
    Well atleast he trys lets keep it that way.

  20. #20
    Faraday Das Neves Jizeth is offline
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    Re: Combatchat

    Quote Originally Posted by Joe9099 View Post
    Not my cup of tea xD
    But i guess those who want it, will appreciate it.

    Thats the main thing.
    LOL not for nothing are the releases for those who want to use.

  21. #21
    Apprentice Nirvana is offline
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    Re: Combatchat

    Jizeth hey!, it means that on any map and place this game in a room, you will see that message?

  22. #22
    Faraday Das Neves Jizeth is offline
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    Re: Combatchat

    If you insert this code in "combatinterface" as explained above and see! =)

  23. #23
    Member VITOR[FR] is offline
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    Re: Combatchat

    Quote Originally Posted by Jizeth View Post
    Hi,

    I release this option to put a title or phrase while playing.

    The idea is to edit. "Xml" called "CombatInterface.xml" that you'll find in "default.mrs" and edit the following ...

    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML ID="CombatInterface">
        <Schema xmlns="MaietData" xmlns:dt="MaietDataTypes" />
    <!-- 채팅창 -->
        <FRAME item="CombatChatFrame">
            <FRAMELOOK>ChatFrameLook</FRAMELOOK>
            <BOUNDS>
                <X>0</X>
                <Y>360</Y>
                <W>500</W>
                <H>240</H>
            </BOUNDS>
            <ANCHORS>
                <LEFT>TRUE</LEFT>
                <TOP>FALSE</TOP>
                <RIGHT>FALSE</RIGHT>
                <BOTTOM>TRUE</BOTTOM>
            </ANCHORS>
            <BITMAP>combatchat_bg.png</BITMAP>
        </FRAME>
    
        <PICTURE item="CombatChat_BG" parent="CombatChatFrame">
            <BOUNDS>
                <X>0</X>
                <Y>0</Y>
                <W>500</W>
                <H>240</H>
            </BOUNDS>
            <ANCHORS>
                <LEFT>TRUE</LEFT>
                <TOP>FALSE</TOP>
                <RIGHT>FALSE</RIGHT>
                <BOTTOM>TRUE</BOTTOM>
            </ANCHORS>
            <STRETCH/>
            <BITMAP>combatchat_bg.png</BITMAP>
        </PICTURE>    <!--
        <LISTBOX item="CombatChatOutput" parent="CombatChatFrame">
            <LISTBOXLOOK>NullListBoxLook</LISTBOXLOOK>
            <ANCHORS>
                <LEFT>true</LEFT>
                <TOP>true</TOP>
                <RIGHT>true</RIGHT>
                <BOTTOM>true</BOTTOM>
            </ANCHORS>
            <BOUNDS>
                <X>7</X>
                <Y>22</Y>
                <W>440</W>
                <H>118</H>
            </BOUNDS>
            <SELECTED>false</SELECTED>
            <FOCUSABLE>false</FOCUSABLE>
            <ITEMTEXTMULTILINE/>
            <NULLFRAME/>
        </LISTBOX>
        -->
        <TEXTAREA item = "CombatChatOutput" parent = "CombatChatFrame">
            <FONT>FONTa9</FONT>
            <ANCHORS>
                <LEFT>true</LEFT>
                <TOP>true</TOP>
                <RIGHT>true</RIGHT>
                <BOTTOM>true</BOTTOM>
            </ANCHORS>
            <BOUNDS>
                <X>7</X>
                <Y>112</Y>
                <W>480</W>
                <H>118</H>
            </BOUNDS>
            <MOVABLE>false</MOVABLE>
            <EDITABLE>false</EDITABLE>
            <MAXLENGTH>4096</MAXLENGTH>
            <INDENTATION>50</INDENTATION>
            <SCROLLBAR>false</SCROLLBAR>
        </TEXTAREA>
    
        <TEXTAREA item = "CombatChatOutputAdmin" parent = "CombatChatFrame">
            <FONT>FONTa10b</FONT>
            <ANCHORS>
                <LEFT>true</LEFT>
                <TOP>true</TOP>
                <RIGHT>true</RIGHT>
                <BOTTOM>true</BOTTOM>
            </ANCHORS>
            <BOUNDS>
                <X>7</X>
                <Y>0</Y>
                <W>480</W>
                <H>118</H>
            </BOUNDS>
            <MOVABLE>false</MOVABLE>
            <EDITABLE>false</EDITABLE>
            <MAXLENGTH>4096</MAXLENGTH>
            <INDENTATION>50</INDENTATION>
            <SCROLLBAR>false</SCROLLBAR>
        </TEXTAREA>
        
        <LABEL item="CombatChatModeToAll" parent="CombatChatFrame">
            <LABELLOOK>HPAPLabelLook</LABELLOOK>
            <BOUNDS>
                <X>5</X>
                <Y>208</Y>
                <W>60</W>
                <H>30</H>
            </BOUNDS>
            <TEXT>STR:UI_CI_01</TEXT> <!-- 모두에게: -->
        </LABEL>
        <LABEL item="CombatChatModeToTeam" parent="CombatChatFrame">
            <LABELLOOK>HPAPLabelLook</LABELLOOK>
            <BOUNDS>
                <X>5</X>
                <Y>208</Y>
                <W>60</W>
                <H>30</H>
            </BOUNDS>
            <TEXT>STR:UI_CI_02</TEXT> <!-- 팀원에게: -->
        </LABEL>
        <EDIT item="CombatChatInput" parent="CombatChatFrame">
            <EDITLOOK>NullEditLook</EDITLOOK>
            <ANCHORS>
                <LEFT>true</LEFT>
                <TOP>false</TOP>
                <RIGHT>true</RIGHT>
                <BOTTOM>true</BOTTOM>
            </ANCHORS>
            <BOUNDS>
                <X>67</X>
                <Y>215</Y>
                <W>336</W>
                <H>18</H>
            </BOUNDS>
        </EDIT>
    
    <!-- Score Board -->
        <FRAMELOOKTEMPLATE item="ScoreBoardFrameLook">
            <STRETCH>true</STRETCH>
            <FONT>FONTa9</FONT>
            <TEXTCOLOR>
                <R>0</R>
                <G>241</G>
                <B>241</B>
            </TEXTCOLOR>
            <TEXTPOSITION>
                <X>10</X>
                <Y></Y>
            </TEXTPOSITION>
            <BITMAPS>
                <BITMAP type="0">NULL</BITMAP>
                <BITMAP type="1">NULL</BITMAP>
                <BITMAP type="2">NULL</BITMAP>
                <BITMAP type="3">NULL</BITMAP>
                <BITMAP type="4">NULL</BITMAP>
                <BITMAP type="5">NULL</BITMAP>
                <BITMAP type="6">NULL</BITMAP>
                <BITMAP type="7">NULL</BITMAP>
                <BITMAP type="8">NULL</BITMAP>
            </BITMAPS>
        </FRAMELOOKTEMPLATE>
    
        <SCOREBOARD item="CombatScoreBoardFrame">
            <FRAMELOOK>ScoreBoardFrameLook</FRAMELOOK>
            <VISIBLE>false</VISIBLE>
            <BOUNDS>
                <X>50</X>
                <Y>50</Y>
                <W>520</W>
                <H>400</H>
            </BOUNDS>
            <ALIGN>
                <HALIGN>center</HALIGN>
                <VALIGN>center</VALIGN>
            </ALIGN>
        </SCOREBOARD>
        <LABEL item="CombatScoreGameType" parent="CombatScoreBoardFrame">
            <LABELLOOK>HPAPLabelLook</LABELLOOK>
            <BOUNDS>
                <X>5</X>
                <Y>0</Y>
                <W>300</W>
                <H>30</H>
            </BOUNDS>
            <TEXT>Death Match</TEXT>
        </LABEL>
        <LABEL item="CombatScoreRound" parent="CombatScoreBoardFrame">
            <LABELLOOK>HPAPLabelLook</LABELLOOK>
            <BOUNDS>
                <X>240</X>
                <Y>0</Y>
                <W>200</W>
                <H>30</H>
            </BOUNDS>
            <TEXT>Round 10/10</TEXT>
        </LABEL>
        <SCORELISTBOX item="CombatScoreListBox" parent="CombatScoreBoardFrame">
            <BOUNDS>
                <X>0</X>
                <Y>30</Y>
                <W>520</W>
                <H>370</H>
            </BOUNDS>
            <ANCHORS>
                <LEFT>true</LEFT>
                <TOP>true</TOP>
                <RIGHT>true</RIGHT>
                <BOTTOM>true</BOTTOM>
            </ANCHORS>
        </SCORELISTBOX>
    
    <!--
        <LABEL item="CombatItemName" parent="CombatInfo2">
            <BOUNDS>
                <X>65</X>
                <Y>100</Y>
                <W>50</W>
                <H>18</H>
            </BOUNDS>
            <TEXT>Pistol</TEXT>
        </LABEL>
    -->
    <!-- 센터 메세지 -->
        <LABEL item="CenterMessage">
            <LABELLOOK>CenterMessageLabelLook</LABELLOOK>
            <VISIBLE>false</VISIBLE>
            <ALIGN>
                <HALIGN>center</HALIGN>
                <VALIGN>center</VALIGN>
            </ALIGN>
            <BOUNDS>
                <X>0</X>
                <Y>0</Y>
                <W>600</W>
                <H>50</H>
            </BOUNDS>
            <TEXT>No Message</TEXT>
        </LABEL>
    
        <LABEL item="Time">
            <LABELLOOK>CenterMessageLabelLook</LABELLOOK>
            <VISIBLE>false</VISIBLE>
            <ALIGN>
                <HALIGN>left</HALIGN>
                <VALIGN>top</VALIGN>
            </ALIGN>
            <BOUNDS>
                <X>0</X>
                <Y>0</Y>
                <W>600</W>
                <H>50</H>
            </BOUNDS>
            <TEXT>No Message</TEXT>
        </LABEL>
    
    <!-- 메뉴 -->
    
        <FRAME item="CombatMenuFrame">
            <FRAMELOOK>DefaultFrameLook</FRAMELOOK>
            <BOUNDS>
                <X>0</X>
                <Y>0</Y>
                <W>260</W>
                <H>247</H>
            </BOUNDS>
            <ALIGN>
                <HALIGN>center</HALIGN>
                <VALIGN>center</VALIGN>
            </ALIGN>
            <RESIZABLE>false</RESIZABLE>
            <MOVABLE>true</MOVABLE>
            <VISIBLE>false</VISIBLE>
            <FOCUSABLE>false</FOCUSABLE>
            <TEXT>STR:UI_CI_03</TEXT> <!-- 게임 메뉴 -->
        </FRAME>
    
        <BUTTON item="OptionFrame" parent="CombatMenuFrame">
            <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
            <ANCHORS>
                <LEFT>true</LEFT>
                <TOP>true</TOP>
                <RIGHT>true</RIGHT>
                <BOTTOM>true</BOTTOM>
            </ANCHORS>
            <BOUNDS>
                <X>19</X>
                <Y>46</Y>
                <W>222</W>
                <H>32</H>
            </BOUNDS>
            <TEXT>STR:UI_CI_04</TEXT> <!-- 옵션(&amp;O) -->
        </BUTTON>
        <BUTTON item="CombatMenuClose" parent="CombatMenuFrame">
            <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
            <ANCHORS>
                <LEFT>true</LEFT>
                <TOP>true</TOP>
                <RIGHT>true</RIGHT>
                <BOTTOM>true</BOTTOM>
            </ANCHORS>
            <BOUNDS>
                <X>19</X>
                <Y>83</Y>
                <W>222</W>
                <H>32</H>
            </BOUNDS>
            <TEXT>STR:UI_CI_05</TEXT> <!-- 게임으로 돌아가기(&amp;X) -->
            <DEFAULTKEY>ESC</DEFAULTKEY>
        </BUTTON>
        <BUTTON item="BattleExit" parent="CombatMenuFrame">
            <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
            <ANCHORS>
                <LEFT>true</LEFT>
                <TOP>true</TOP>
                <RIGHT>true</RIGHT>
                <BOTTOM>true</BOTTOM>
            </ANCHORS>
            <BOUNDS>
                <X>19</X>
                <Y>120</Y>
                <W>222</W>
                <H>32</H>
            </BOUNDS>
            <TEXT>STR:UI_CI_06</TEXT> <!-- 대기방으로 나가기(&amp;R) -->
            <CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
        </BUTTON>
        <BUTTON item="StageExit" parent="CombatMenuFrame">
            <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
            <ANCHORS>
                <LEFT>true</LEFT>
                <TOP>true</TOP>
                <RIGHT>true</RIGHT>
                <BOTTOM>true</BOTTOM>
            </ANCHORS>
            <BOUNDS>
                <X>19</X>
                <Y>157</Y>
                <W>222</W>
                <H>32</H>
            </BOUNDS>
            <TEXT>STR:UI_CI_07</TEXT> <!-- 게임에서 나가기(&amp;L) -->
            <CONFIRMMESSAGE>STR:UI_CI_08</CONFIRMMESSAGE> <!-- 게임에서 나가시겠습니까? -->
            <CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
        </BUTTON>
        <BUTTON item="Exit" parent="CombatMenuFrame">
            <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
            <ANCHORS>
                <LEFT>true</LEFT>
                <TOP>true</TOP>
                <RIGHT>true</RIGHT>
                <BOTTOM>true</BOTTOM>
            </ANCHORS>
            <BOUNDS>
                <X>19</X>
                <Y>194</Y>
                <W>222</W>
                <H>32</H>
            </BOUNDS>
            <TEXT>STR:UI_CI_09</TEXT> <!-- 프로그램 종료(&amp;Q) -->
            <CONFIRMMESSAGE>STR:UI_CI_10</CONFIRMMESSAGE> <!-- GUNZ를 종료하시겠습니까? -->
            <CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
        </BUTTON>
    
        <!-- 콤보 등의 메세지 -->
    
        <LABEL item="CombatEffectMsgLabel">
            <LABELLOOK>HPAPLabelLook</LABELLOOK>
            <ANCHORS>
                <LEFT>true</LEFT>
                <TOP>true</TOP>
                <RIGHT>false</RIGHT>
                <BOTTOM>false</BOTTOM>
            </ANCHORS>
            <BOUNDS>
                <X>30</X>
                <Y>75</Y>
                <W>260</W>
                <H>30</H>
            </BOUNDS>
            <TEXT></TEXT>
            <VISIBLE>false</VISIBLE>
        </LABEL>
        
        
        
        
    <!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 -->
        <FRAME item="CombatTDMInfo">
            <FRAMELOOK>NullFrameLook</FRAMELOOK>
            <BOUNDS>
                <X>0</X>
                <Y>0</Y>
                <W>800</W>
                <H>600</H>
            </BOUNDS>
            <TITLEBAR>false</TITLEBAR>
            <RESIZABLE>false</RESIZABLE>
            <FOCUSABLE>false</FOCUSABLE>
            <VISIBLE>false</VISIBLE>
        </FRAME>
        
        <PICTURE item ="TDM_ScoreboardBG" parent="CombatTDMInfo">
            <BOUNDS>
                <X>276</X>
                <Y>0</Y>
                <W>248</W>
                <H>49</H>
            </BOUNDS>
            <STRETCH/>
            <BITMAP>team_scorebg.tga</BITMAP>
        </PICTURE>
    
        <PICTURE item="TDM_RedWin" parent="CombatTDMInfo">
            <BOUNDS>
                <X>291</X>
                <Y>11</Y>
                <W>72</W>
                <H>21</H>
            </BOUNDS>
            <STRETCH/>
            <BITMAP>team_score_red.tga</BITMAP>
        </PICTURE>
    
        <PICTURE item="TDM_BlueWin" parent="CombatTDMInfo">
            <BOUNDS>
                <X>437</X>
                <Y>11</Y>
                <W>72</W>
                <H>21</H>
            </BOUNDS>
            <STRETCH/>
            <BITMAP>team_score_blue.tga</BITMAP>
        </PICTURE>
    
        <ZBMNUMLABEL item="TDM_Score_Red" parent="CombatTDMInfo">
            <BOUNDS>
                <X>291</X>
                <Y>5</Y>
                <W>72</W>
                <H>32</H>
            </BOUNDS>
            <BITMAP>grp_num.tga</BITMAP>
            <FONTSIZE>
                <W>32</W>
                <H>32</H>
            </FONTSIZE>
        </ZBMNUMLABEL>
        
        <ZBMNUMLABEL item="TDM_Score_Blue" parent="CombatTDMInfo">
            <BOUNDS>
                <X>437</X>
                <Y>5</Y>
                <W>72</W>
                <H>32</H>
            </BOUNDS>
            <BITMAP>grp_num.tga</BITMAP>
            <FONTSIZE>
                <W>32</W>
                <H>32</H>
            </FONTSIZE>
        </ZBMNUMLABEL>
    
        <ZBMNUMLABEL item="TDM_Score_Max" parent="CombatTDMInfo">
            <BOUNDS>
                <X>360</X>
                <Y>12</Y>
                <W>80</W>
                <H>32</H>
            </BOUNDS>
            <BITMAP>grp_num.tga</BITMAP>
            <FONTSIZE>
                <W>32</W>
                <H>32</H>
            </FONTSIZE>
        </ZBMNUMLABEL>
        
        <PICTURE item ="TDM_Scoreboard" parent="CombatTDMInfo">
            <BOUNDS>
                <X>276</X>
                <Y>0</Y>
                <W>248</W>
                <H>49</H>
            </BOUNDS>
            <STRETCH/>
            <BITMAP>team_score.tga</BITMAP>
        </PICTURE>
    
    <!-- Nice 애니메이션 -->
    <!--
        <ANIMATIONTEMPLATE item="CombatNiceAnimTemplate">
            <DELAY>100</DELAY>
            <BITMAP>nice01.png</BITMAP>
            <BITMAP>nice02.png</BITMAP>
        </ANIMATIONTEMPLATE>
        <ANIMATION item="CombatNice">
            <PLAYMODE>repetition</PLAYMODE>
            <ANIMTEMPLATE>CombatNiceAnimTemplate</ANIMTEMPLATE>
            <BOUNDS>
                <X>30</X>
                <Y>75</Y>
                <W>128</W>
                <H>64</H>
            </BOUNDS>
            <VISIBLE>false</VISIBLE>
        </ANIMATION>
    -->
    <!-- 옵져버 정보 -->
    <!--
        <LABEL item="ObserverInfoLabel">
            <LABELLOOK>HPAPLabelLook</LABELLOOK>
            <ALIGN>
                <HALIGN>center</HALIGN>
            </ALIGN>
            <BOUNDS>
                <X>0</X>
                <Y>50</Y>
                <W>600</W>
                <H>50</H>
            </BOUNDS>
            <TEXT></TEXT>
            <VISIBLE>false</VISIBLE>
        </LABEL>
    -->
    </XML>
    If you do not know how to edit it, I uploaded the files from "combatinterface.xml" and "combatchat_bg.png" these files are copied in "default".



    Also rose to the 'past' and the font for editing, if you want to.

    That's all it is but they like this post.
    lol copy eurogunz moreplz

    ---------- Post added at 07:26 AM ---------- Previous post was at 07:25 AM ----------

    Quote Originally Posted by Leoric View Post
    This idea original this Emisand & Lambda (Eurogunz).

    Thanks!
    no daemon

  24. #24
    Account Upgraded | Title Enabled! Torsen is offline
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    294Posts

    Re: Combatchat

    Quote Originally Posted by VITOR[FR] View Post
    no daemon
    Dr doesn't have it.
    I would know. I just left it.

  25. #25
    Faraday Das Neves Jizeth is offline
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    392Posts

    Re: Combatchat

    copy? I do not think because you use the code BetrayAcheron (http://forum.ragezone.com/f245/nice-...pleted-604006/), and hey used to edit many files of the interface, plus I'm doing a new project, with the same code.



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