
Originally Posted by
Wizkidje
'Yours' works perfectly when it's leeched from mine? Euhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. Owkay. Tbh, mine works fine on x64, some versions of Windows 2003 refuse to load a DLL. As soon as a hook is applied, the application crashes.
And have fun with the SQL injections, that shit is sooo easy to patch, just scan all incoming packets, rofl. Remember you couldn't get the one in the room name working? Well, I have it patched.
On and third, your 'patch' doesn't patch SQL injections at all, nor the crash. It only blocks 4 exploits.
Fourth, you're the one here that thinks he is amazing. Run away from it, hide for it, we all know it. You didn't change Jacob, you didn't...
Fifth, I'll release a public patch for anything that causes a huge damage. For FREE.
There's more then you know. MCommand::SetData is for TCP. Easy as that.
Mine only patches 4? LOL?
Code:
try
{
unsigned short nOffset = 0 ,nPacketId = 0, nUserLen = 0, nPassLen = 0;
memcpy (&nPacketId, lpPacket+2,2);
if (nPacketId == 0x3EA || (nPacketId == 0x3E9 && lpPacket[5] == 0xFF && lpPacket[6] == 0xFF && lpPacket[8] == 0xFF))
{
MCommand__SetDataDet.Ret (FALSE);
return false;
}
else if (nPacketId == 0x3E9)
{
nOffset=5;
memcpy (&nUserLen, lpPacket+5, 2);
if (nUserLen > 32)
{
MCommand__SetDataDet.Ret (FALSE);
return false;
}
nOffset+=nUserLen+2;
memcpy (&nPassLen, (lpPacket+nOffset), 2);
if (nPassLen > 64)
{
MCommand__SetDataDet.Ret (FALSE);
return false;
}
}
Damn, that sure only patches 4 :(.
You haven't seen the revisions of what I've done so try again.
Next, I am the best ever. Lets see you bypass GameSecure. ThievingSix even refused to touch it. To be a cool kid like ColdFX, I shall post infoz!
- Checksum on .code, .data, and .imports
- Checksums all through d3d9, scanning VTable and device pointers.
- Return address and code execution checks.
- Thread checks from outside .code bypass.
- Kernel32 function scanning
- Custom time checks between sever and client, then anti-hack to client.
- More games supported then "GunZ"
- Custom obfuscation and virtualization for each function.