Code:
void ChatCmd_Damaged(const char* line, const int argc, char **const argv)
{
GunzState state = ZApplication::GetGameInterface()->GetState();
ZMyCharacter* m_pMyCharacter = ZGetGame()->m_pMyCharacter;
ZCharacterStatus dInfo = m_pMyCharacter->GetStatus().Ref();
char szPrint[256];
if(state == GUNZ_GAME)
{
sprintf(szPrint, "Damage Dealt: %i / Damage Received: %i", dInfo.nDamageCount, dInfo.nTakenDamage);
ZApplication::GetGameInterface()->GetChat()->Input(szPrint);
}
else
{
sprintf(szPrint, "^1You need to be in-game!");
ZChatOutput(szPrint);
return;
}
}