Re: Dark Interface v 0.1.7
Quote:
Nah, that looks like a problem with bitmap alias, seeing that no png is loaded that used bitmap alias.
In login frame, you will have to change server select so it works for servers that have it enabled.
Code:
<SERVERVIEW item="SelectedServer" parent="LoginFrame">
<BOUNDS>
<X>-1</X>
<Y>-1</Y>
<W>0</W>
<H>0</H>
</BOUNDS>
<VISIBLE>false</VISIBLE>
</SERVERVIEW>
to something like
Code:
<SERVERVIEW item="SelectedServer" parent="LoginFrame">
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>200</W>
<H>300</H>
</BOUNDS>
<VISIBLE>true</VISIBLE>
</SERVERVIEW>
... I honestly am just guest-i-mating where taht will land, you will have to change the location of this box yourself.
Im Noob i dont know how to put it please teach me how to do this?
Re: Dark Interface v 0.1.7
Quote:
Originally Posted by
damn321
Im Noob i dont know how to put it please teach me how to do this?
Erm, not that hard tbh, open login.xml located in default.mrs, search for SelectedServer and find this <VISIBLE>false</VISIBLE> and simply change false to true.
Re: Dark Interface v 0.1.7
Quote:
Originally Posted by
Duluxe
Erm, not that hard tbh, open login.xml located in default.mrs, search for SelectedServer and find this <VISIBLE>false</VISIBLE> and simply change false to true.
Stop it, you're feeding them.
On topic, this interface makes me really want to start a dev server for myself again, but Gunz2 has got me wrapped around a tree with it's horrible ways.
You've blown away the scene again, Wucas!
Re: Dark Interface v 0.1.7
Quote:
Originally Posted by
Wucas
Well that is one of the many things I attempted and it didnt work. The reason I triangulated on this version you see here is to see the difference between quads/ tris on export: there was none.
i'ven't look at ur max files because i don't have 3dmax on my pc xd.
but you may try using this settings on mwe it gives you a similar Light mapping that you can get in 3ds/Blender
Max size: 128
min size: 4
Super Sample: 2
Tolerance: 1
re-read my 1st reply.
Re: Dark Interface v 0.1.7
the lobby interface is the best
Re: Dark Interface v 0.1.7
Quote:
Originally Posted by
theprolor
the lobby interface is the best
I'll say.. Everything is best.. Wucas hat's off to you man.. Your'e just awesome.. :D
Re: Dark Interface v 0.1.7
Nice work, I can't believe DG are not going to use this...
Re: Dark Interface v 0.1.7
oh fuck that great contribution, although
Problem! :S
http://youtu.be/oc2QhYnjn2A
I have this little problem with the login, so the selection of pj does not really matter because the problem in the model, but not because it has that movement starts reaches the statue and restart, then I logeo and can only stuck there: S
as I can fix that please? hey been trying almost three hours on that: S
ise and the tutorial's login moving and nothing stays the same.
Re: Dark Interface v 0.1.7
Quote:
Originally Posted by
juanjunio
oh fuck that great contribution, although
Problem! :S
http://youtu.be/oc2QhYnjn2A
I have this little problem with the login, so the selection of pj does not really matter because the problem in the model, but not because it has that movement starts reaches the statue and restart, then I logeo and can only stuck there: S
as I can fix that please? hey been trying almost three hours on that: S
ise and the tutorial's login moving and nothing stays the same.
Thats a coding adjustment. In your source it goes from camera 1 to camera 2 and restarts. In DG source it went from camera 1 to 2 (stop) then 3 to 4 (stop).
Basically, this isn't a problem with anything I have made, but a problem completely on your side of things.
Re: Dark Interface v 0.1.7
how can someone not use this
well now that it's released i wouldn't but
rly dg rly
rly
rly
rly
i like this
u dont giv a shit if i like this or not but i like this ya
Re: Dark Interface v 0.1.7
pretty annoying that DuelT is missing...
Re: Dark Interface v 0.1.7
Quote:
Originally Posted by
Rexo
pretty annoying that DuelT is missing...
Add it, its not hard. Its only XML.
Re: Dark Interface v 0.1.7
Quote:
Originally Posted by
Rexo
pretty annoying that DuelT is missing...
You have the PSDs to the whole interface lol, making 2 frames when I gave you 2 dozen shouldnt be too hard bro.
Comments like this are what is "pretty annoying".
Re: Dark Interface v 0.1.7
Thanks for this, i just added this to my client and changed a couple things in the XML's and so far its running good. All i need is to fix the Clan, Friends and Players tab, which is source related and so far i cant find the relevent block to fix it, i gathered its in ZPlayerListBox.cpp.
Re: Dark Interface v 0.1.7
Damn! Great interface wucas.
Re: Dark Interface v 0.1.7
Quote:
Originally Posted by
Sensor
Thanks for this, i just added this to my client and changed a couple things in the XML's and so far its running good. All i need is to fix the Clan, Friends and Players tab, which is source related and so far i cant find the relevent block to fix it, i gathered its in ZPlayerListBox.cpp.
There's nothing to fix. You just have to resize the current playerlist boxes.
Re: Dark Interface v 0.1.7
what is the name of the font used in "Dark GunZ"
Re: Dark Interface v 0.1.7
@Wucas: This interface works with any client?
Re: Dark Interface v 0.1.7
Quote:
Originally Posted by
thuoclano12
@Wucas: This interface works with any client?
You must make source edits or removal of some features will be necessary.
Re: Dark Interface v 0.1.7
Quote:
Originally Posted by
Wucas
You must make source edits or removal of some features will be necessary.
what is the name of the font used in "Dark GunZ" ??????
Re: Dark Interface v 0.1.7
@Wucas: I can't load interface, You can guide me use it?
Sorry: i speak eng bad
Re: Dark Interface v 0.1.7
Quote:
Originally Posted by
thuoclano12
@Wucas: I can't load interface, You can guide me use it?
Sorry: i speak eng bad
No I cannot guide you. I stopped working on this interface a long time ago, as such, I do not wish to work on it anymore.
Re: Dark Interface v 0.1.7
Re: Dark Interface v 0.1.7
Hello, great interface!
For those of you who want to get the loading screen to work correctly here is how:
Replace:
Quote:
sprintf(buffer,"Loading %s ...",m_pLoadingStr);
With:
Quote:
sprintf(buffer,"",m_pLoadingStr);
P.S: I'm going to use this interface, who do I give credit to on the loading screen?