hello,
Death, kills balanced with color:
Open ZCombatInterface.cpp
Line: 2581
PHP Code:Orginal:
x=ITEM_XPOS[3];
sprintf(szText,"%d",pItem->nKills);
TextRelative(pDC,x,texty,szText,true);
PHP Code:Edit to:
x=ITEM_XPOS[3];
sprintf(szText,"%d",pItem->nKills);
if(pItem->nKills == pItem->nDeaths)
pDC->SetColor( 255, 150, 0); //ORANGE
else if(pItem->nKills > pItem->nDeaths)
pDC->SetColor( 255, 0, 0); // RED
else if(pItem->nKills < pItem->nDeaths)
pDC->SetColor( 0, 255, 0); // GREEN
TextRelative(pDC,x,texty,szText,true);
Line: 2588
PHP Code:Orginal:
x=ITEM_XPOS[4];
sprintf(szText,"%d",pItem->nDeaths);
TextRelative(pDC,x,texty,szText,true);
PHP Code:Edit to:
x=ITEM_XPOS[4];
sprintf(szText,"%d",pItem->nDeaths);
if(pItem->nDeaths == pItem->nKills)
pDC->SetColor( 255, 150, 0); //ORANGE
else if(pItem->nDeaths > pItem->nKills)
pDC->SetColor( 255, 0, 0); // RED
else if(pItem->nDeaths < pItem->nKills)
pDC->SetColor( 0, 255, 0); // GREEN
TextRelative(pDC,x,texty,szText,true);
Example:
Deaths - Kills
0 - 0 (orange)
1 - 0 (red)
0 - 1 (Green)





