About:
Messing around with rigs and this idea came up. Note: too many of these models laying around will cause fps lag, so it's best to keep it one doll per item slot. Only things I can't fix is map lighting, shadows, and animations on the model.
Preview:
[ame="http://www.youtube.com/watch?v=ODyxW4ug7Tg"]YouTube - GunZ: Body Decoy[/ame]
Download:
Filebeam - Beam up that File Scottie!
Drop file in the item folder.
zitem.xml (remember to edit item id#)
weapon.xmlPHP Code:<ITEM id="00000"
name="Female LOK Decoy"
mesh_name="Fe_LOK_Decoy"
totalpoint="0"
type="custom"
res_sex="a"
res_level="0"
slot="custom"
weapon="food"
weight="4"
bt_price="0"
delay="2000"
damage="0"
ctrl_ability="0"
magazine="1"
maxbullet="0"
reloadtime="10"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="3"
bullet_image_id="0"
magazine_image_id="0"
snd_fire="weapons/we_grenade_fire"
desc="A life-size decoy to trick other players!" />
PHP Code:<AddWeaponElu name="Fe_LOK_Decoy" weapon_motion_type = "8" weapon_type = "11" >
<AddBaseModel name="Fe_LOK_Decoy" filename="model/weapon/item/Fe_LOK_Decoy.elu" />
</AddWeaponElu>


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