Desert Shotgun

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  1. #1
    Valued Member OceanDeep is offline
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    information Desert Shotgun

    Releasing my 1st shotgun since the server who I work for as Forum Moderator didn't want/like it.
    Quick Views:






    Download Link:
    http://www.mediafire.com/?8prruww6c59yocq
    Good Luck in your GunZes Mates.


    It wouldn't hurt if you press the like button if your using my item in your gunz.



  2. #2
    Numero uno tagger. Tiretism is offline
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    Re: Desert Shotgun

    I think it's obvious to why they didn't like, keep working on blender before you decide to release things, you'll prolly get flames for releasing bad work.

  3. #3
    In Progress... FFXIV... Anju is offline
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    Re: Desert Shotgun

    Good start for beginners. But the texture is low quality

  4. #4
    Hakuna Matata bulli10 is offline
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    Re: Desert Shotgun

    Looking Good i wanna see it in game some time :)

  5. #5
    Proficient Member iDelta123 is offline
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    Re: Desert Shotgun

    I don't like it, texture is bad, model from design is also bad.
    Need some work

  6. #6
    Valued Member OceanDeep is offline
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    Re: Desert Shotgun

    How about downloading it and seeing it on your own monitor...

    Also I'm just new at this whole blender thing.

  7. #7
    2D > 3D Wucas is offline
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    Re: Desert Shotgun

    People love to criticize without helping, that's apparent in almost every thread. OP, you should just expect it.

    Anyways I'll give you a few pointers.
    #1 Jpg is NOT used for 3D meshes period, idc if it is your first model or your last, it is a bad choice. A better choice would be DDS since it is loaded directly by the video card rather then being uncompressed by the CPU, loaded into the ram, then loaded into the GPU.

    #2 Using a render or a picture as a texture is not a good idea. Although it is done fairly often in this section (/facepalm) it would be frowned upon anywhere else you would go.

    #3 Topology is very important in the rendering of meshes. To give you an example of how topology effects the efficiency of graphical rendering think of a deck of cards, it is easier to pick up a flat row rather then 52 individual cards laying on the ground. An example of correct shotgun topology can seen here. Just work a little harder on vertex loops rather then getting the least amount of vertices possible.

    #4 Remember to rename your mesh INSIDE the elu as well as the actual elu name. At the moment yours is named Cube.002, rename it desert_shotgun or something of the like. Also remember to keep spaces out of names, always use underscores or leave them out entirely (this also needs to be remembered when making the elu name, eg Desert_Shotgun.elu).

    =o

  8. #8
    Valued Member OceanDeep is offline
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    Re: Desert Shotgun

    Quote Originally Posted by Wucas View Post
    People love to criticize without helping, that's apparent in almost every thread. OP, you should just expect it.

    Anyways I'll give you a few pointers.
    #1 Jpg is NOT used for 3D meshes period, idc if it is your first model or your last, it is a bad choice. A better choice would be DDS since it is loaded directly by the video card rather then being uncompressed by the CPU, loaded into the ram, then loaded into the GPU.

    #2 Using a render or a picture as a texture is not a good idea. Although it is done fairly often in this section (/facepalm) it would be frowned upon anywhere else you would go.

    #3 Topology is very important in the rendering of meshes. To give you an example of how topology effects the efficiency of graphical rendering think of a deck of cards, it is easier to pick up a flat row rather then 52 individual cards laying on the ground. An example of correct shotgun topology can seen here. Just work a little harder on vertex loops rather then getting the least amount of vertices possible.

    #4 Remember to rename your mesh INSIDE the elu as well as the actual elu name. At the moment yours is named Cube.002, rename it desert_shotgun or something of the like. Also remember to keep spaces out of names, always use underscores or leave them out entirely (this also needs to be remembered when making the elu name, eg Desert_Shotgun.elu).

    =o
    Thanks for your advice.

    I'm applying all your pointers on the next release of an item,I hope you will be glad to hear what I came up with next time.
    Last edited by OceanDeep; 05-06-12 at 05:42 AM.

  9. #9
    Member cousinitt98 is offline
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    Re: Desert Shotgun

    i like it :D
    how do you make weapons o.o?

  10. #10
    Valued Member OceanDeep is offline
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    Re: Desert Shotgun

    Quote Originally Posted by cousinitt98 View Post
    i like it :D
    how do you make weapons o.o?
    I cant teach you but youtube can.
    Try finding some YouTuBe tutorials about your questions about blender and slowly you will learn.
    Making items and learning blender doesn't take weeks,it takes months.

  11. #11
    Account Upgraded | Title Enabled! Mitcho is offline
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    Re: Desert Shotgun

    Quote Originally Posted by cousinitt98 View Post
    i like it :D
    how do you make weapons o.o?
    Use blender to make weapons & stuff.
    On Topic; I don't really like the color but the size is okay.

  12. #12
    Valued Member OceanDeep is offline
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    Re: Desert Shotgun

    Quote Originally Posted by Shadow717 View Post
    Use blender to make weapons & stuff.
    On Topic; I don't really like the color but the size is okay.
    Size doesn't matter when its still .blend cause when its on .elu,all weapons must be in the same size o-o

  13. #13
    Numero uno tagger. Tiretism is offline
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    Re: Desert Shotgun

    It doesn't necessarily have to be the same size, the handle just hast to be in the proper position.

  14. #14
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    Re: Desert Shotgun

    Look like its normal SG to me.

  15. #15
    Enthusiast xStephanM is offline
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    Re: Desert Shotgun

    Quote Originally Posted by Wucas View Post
    #4 Remember to rename your mesh INSIDE the elu as well as the actual elu name. At the moment yours is named Cube.002, rename it desert_shotgun or something of the like. Also remember to keep spaces out of names, always use underscores or leave them out entirely (this also needs to be remembered when making the elu name, eg Desert_Shotgun.elu).

    =o
    For weapons it doesn't matter that the mesh is called (it is easier tho).



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