Disable Special Item From Mouse Wheel as Room Tag [1.5]

Results 1 to 8 of 8
  1. #1
    Yaaay! Tannous is offline
    MemberRank
    Jul 2012 Join Date
    KonohaLocation
    840Posts

    Disable Special Item From Mouse Wheel as Room Tag [1.5]

    Hello RageZoners,
    I liked the idea doing it as room tag xD

    ZGameInterface.cpp (Line 3780)
    Search for: void ZGameInterface::ChangeWeapon(ZChangeWeaponType nType)
    after searching it scroll down alittle you will see this...
    Code:
    // °¡Áø ¾ÆÀÌÅÛ ¸ñ·ÏÀ» ¸¸µé°í, ÇöÀç µé°íÀÖ´Â ³ÑÀ» ã´Â´Ù
    		for(int i = MMCIP_MELEE; i < MMCIP_CUSTOM2 + 1; i++)
    		{
    			if (!pChar->GetItems()->GetItem((MMatchCharItemParts)i)->IsEmpty())
    			{
    				if(pChar->GetItems()->GetSelectedWeaponParts() == i)
    					nPos = nHasItemCount;
    
    				ItemQueue[nHasItemCount++] = i;
    			}
    		}
    Replace it with this...
    Code:
    if(strstr(ZGetGameClient()->GetStageName(),"[DS]")) // [DS] = Disable Special ... you can change it to whatever you want xD
    {
       for(int i = MMCIP_MELEE; i < MMCIP_SECONDARY + 1; i++)
       {
          if (!pChar->GetItems()->GetItem((MMatchCharItemParts)i)->IsEmpty())
          {
              if(pChar->GetItems()->GetSelectedWeaponParts() == i)
                nPos = nHasItemCount;
              ItemQueue[nHasItemCount++] = i;
          }
       }
    }
    else
    {
       for(int i = MMCIP_MELEE; i < MMCIP_CUSTOM2 + 1; i++)
       {
          if (!pChar->GetItems()->GetItem((MMatchCharItemParts)i)->IsEmpty())
          {
              if(pChar->GetItems()->GetSelectedWeaponParts() == i)
                nPos = nHasItemCount;
              ItemQueue[nHasItemCount++] = i;
          }
       }
    }
    Hope you like it, and use it


  2. #2
    Valued Member etropulus is offline
    MemberRank
    Jun 2012 Join Date
    118Posts

    Re: Disable Special Item From Mouse Wheel as Room Tag [1.5]

    Quote Originally Posted by Tannous View Post
    Hello RageZoners,
    I liked the idea doing it as room tag xD

    ZGameInterface.cpp (Line 3780)
    Search for: void ZGameInterface::ChangeWeapon(ZChangeWeaponType nType)
    after searching it scroll down alittle you will see this...
    Code:
    // °¡Áø ¾ÆÀÌÅÛ ¸ñ·ÏÀ» ¸¸µé°í, ÇöÀç µé°íÀÖ´Â ³ÑÀ» ã´Â´Ù
    		for(int i = MMCIP_MELEE; i < MMCIP_CUSTOM2 + 1; i++)
    		{
    			if (!pChar->GetItems()->GetItem((MMatchCharItemParts)i)->IsEmpty())
    			{
    				if(pChar->GetItems()->GetSelectedWeaponParts() == i)
    					nPos = nHasItemCount;
    
    				ItemQueue[nHasItemCount++] = i;
    			}
    		}
    Replace it with this...
    Code:
    if(strstr(ZGetGameClient()->GetStageName(),"[DS]")) // [DS] = Disable Special ... you can change it to whatever you want xD
    {
       for(int i = MMCIP_MELEE; i < MMCIP_SECONDARY + 1; i++)
       {
          if (!pChar->GetItems()->GetItem((MMatchCharItemParts)i)->IsEmpty())
          {
              if(pChar->GetItems()->GetSelectedWeaponParts() == i)
                nPos = nHasItemCount;
              ItemQueue[nHasItemCount++] = i;
          }
       }
    }
    else
    {
       for(int i = MMCIP_MELEE; i < MMCIP_CUSTOM2 + 1; i++)
       {
          if (!pChar->GetItems()->GetItem((MMatchCharItemParts)i)->IsEmpty())
          {
              if(pChar->GetItems()->GetSelectedWeaponParts() == i)
                nPos = nHasItemCount;
              ItemQueue[nHasItemCount++] = i;
          }
       }
    }
    Hope you like it, and use it
    challenge quest has this.

  3. #3
    DRGunZ 2 Creator wesman2232 is offline
    MemberRank
    Jan 2007 Join Date
    Erie, PALocation
    4,872Posts

    Re: Disable Special Item From Mouse Wheel as Room Tag [1.5]

    Room tags are not really effective, and the more you have, the easier your users forget some.
    Put them in the options menu of the game room. Much easier and anyone can check which are on/off.

  4. #4
    Yaaay! Tannous is offline
    MemberRank
    Jul 2012 Join Date
    KonohaLocation
    840Posts

    Re: Disable Special Item From Mouse Wheel as Room Tag [1.5]

    Quote Originally Posted by wesman2232 View Post
    Room tags are not really effective, and the more you have, the easier your users forget some.
    Put them in the options menu of the game room. Much easier and anyone can check which are on/off.
    Oh okay thanks for the note, i know it would be easier.
    But for now i made this cuz i was too sleepy , done it at 3AM xD

  5. #5
    Account Upgraded | Title Enabled! ofiritsmeeee is offline
    MemberRank
    Sep 2011 Join Date
    274Posts

    Re: Disable Special Item From Mouse Wheel as Room Tag [1.5]

    It's not helpful if it's not a command.

  6. #6
    Intelligent DoucheBag jur13n is offline
    MemberRank
    Jan 2008 Join Date
    Zwolle,Location
    1,946Posts

    Re: Disable Special Item From Mouse Wheel as Room Tag [1.5]

    Quote Originally Posted by ofiritsmeeee View Post
    It's not helpful if it's not a command.
    command is not helpfull either,
    he did a good job, but a option would be better.

  7. #7
    Account Upgraded | Title Enabled! ofiritsmeeee is offline
    MemberRank
    Sep 2011 Join Date
    274Posts

    Re: Disable Special Item From Mouse Wheel as Room Tag [1.5]

    Quote Originally Posted by jur13n View Post
    command is not helpfull either,
    he did a good job, but a option would be better.
    Why not ? command is the most comfortable way to Enable / Disable things.

  8. #8
    Yaaay! Tannous is offline
    MemberRank
    Jul 2012 Join Date
    KonohaLocation
    840Posts

    Re: Disable Special Item From Mouse Wheel as Room Tag [1.5]

    Quote Originally Posted by ofiritsmeeee View Post
    It's not helpful if it's not a command.
    Hmmm told u was 3AM couldn't open my eyes did it as fast way ;)
    anyway thanks for the note !

    Quote Originally Posted by jur13n View Post
    command is not helpfull either,
    he did a good job, but a option would be better.
    Ty I'll work more to learn more and .. I'll make it as an option ... Need more experience probably hh ;)



Advertisement