Hello RageZoners,
I liked the idea doing it as room tag xD
ZGameInterface.cpp (Line 3780)
Search for: void ZGameInterface::ChangeWeapon(ZChangeWeaponType nType)
after searching it scroll down alittle you will see this...
Replace it with this...Code:// °¡Áø ¾ÆÀÌÅÛ ¸ñ·ÏÀ» ¸¸µé°í, ÇöÀç µé°íÀÖ´Â ³ÑÀ» ã´Â´Ù for(int i = MMCIP_MELEE; i < MMCIP_CUSTOM2 + 1; i++) { if (!pChar->GetItems()->GetItem((MMatchCharItemParts)i)->IsEmpty()) { if(pChar->GetItems()->GetSelectedWeaponParts() == i) nPos = nHasItemCount; ItemQueue[nHasItemCount++] = i; } }
Hope you like it, and use itCode:if(strstr(ZGetGameClient()->GetStageName(),"[DS]")) // [DS] = Disable Special ... you can change it to whatever you want xD { for(int i = MMCIP_MELEE; i < MMCIP_SECONDARY + 1; i++) { if (!pChar->GetItems()->GetItem((MMatchCharItemParts)i)->IsEmpty()) { if(pChar->GetItems()->GetSelectedWeaponParts() == i) nPos = nHasItemCount; ItemQueue[nHasItemCount++] = i; } } } else { for(int i = MMCIP_MELEE; i < MMCIP_CUSTOM2 + 1; i++) { if (!pChar->GetItems()->GetItem((MMatchCharItemParts)i)->IsEmpty()) { if(pChar->GetItems()->GetSelectedWeaponParts() == i) nPos = nHasItemCount; ItemQueue[nHasItemCount++] = i; } } }![]()


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