Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

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  1. #16
    I am THE DON Joe9099 is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    He's secretly working for MAIET guys, dont worry tho, i sussed it all

    In other words, fantastic.

  2. #17
    Freelance GunZ Developer Touchwise is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    This is just fucking amazing! Wucas everytime you impress me again...

  3. #18
    2D > 3D Wucas is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    Quote Originally Posted by Joe9099 View Post
    He's secretly working for MAIET guys, dont worry tho, i sussed it all
    'tis a conspiracy


  4. #19
    Member ZStinger is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    Quote Originally Posted by Wucas View Post

    Screenshots:
    Spoiler:
    In Game:
    Spoiler:





    In Editor:
    Spoiler:

    In World Edit:
    Spoiler:

    Download:
    Spoiler:
    Packed MRS: http://puu.sh/1XUpx
    Unpacked MRS: http://puu.sh/1XJcW
    MAX Developement File: http://puu.sh/1XJem
    Just Textures: http://puu.sh/1XJfy
    Video Explanation of Max File:
    Spoiler:
    Nice But- mind if i ask you something?.
    Can you release your world edit?, cuz the one im using doesn't support the elus and it's on korean (i think)

  5. #20
    Praise the Sun! Solaire is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    I'd play GunZ just to see this map.

  6. #21
    2D > 3D Wucas is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    Quote Originally Posted by ZStinger View Post
    Nice But- mind if i ask you something?.
    Can you release your world edit?, cuz the one im using doesn't support the elus and it's on korean (i think)
    Your going to have to ask Linear88 for that, seeing he put the work into updating it personally.

    I wish I could help, but I just can't give what I haven't made.

  7. #22
    Member ZStinger is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    Quote Originally Posted by Wucas View Post
    Your going to have to ask Linear88 for that, seeing he put the work into updating it personally.

    I wish I could help, but I just can't give what I haven't made.
    Oh~ sure-
    I tho there were some kind of release o so.

  8. #23
    Ninja Goblin HellSniper is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    Even if you dont update/change worldedit, it shows elus.
    Its just culling them out in close distances.
    Zoom out and worldedit will begin to load the elus.

  9. #24
    Valued Member theprolor is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    looks decent for a dm

  10. #25
    2D > 3D Wucas is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    Quote Originally Posted by theprolor View Post
    looks decent for a dm
    It isn't meant for a deathmatch... way too small; it's a quest map.

  11. #26
    Daemonsring Developer Gunblade is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    This is way above MAIET quality.

  12. #27
    Apprentice Veryl is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    Really nice map. I have a few questions if you dont mind about the MAX file.Im assuming "hnav_00" is the path where npcs walk on?what does "wait_pos_01" do, is that like a camera? how do you know wich way its facing?So if I name an object "snd_amb_a1_dwater 02 that dummie automaticly creates a water ambient sound?keep up the good work, actually, your my greatest inspiration when it comes to creating maps for GunZ. ^-^
    Last edited by Veryl; 12-10-13 at 10:21 PM.

  13. #28
    Ninja Goblin HellSniper is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    Quote Originally Posted by Veryl View Post
    Really nice map. I have a few questions if you dont mind about the MAX file.Im assuming "hnav_00" is the path where npcs walk on?what does "wait_pos_01" do, is that like a camera? how do you know wich way its facing?So if I name an object "snd_amb_a1_dwater 02 that dummie automaticly creates a water ambient sound?keep up the good work, actually, your my greatest inspiration when it comes to creating maps for GunZ. ^-^
    Dummy pivot's orientation is what defines the orientation the game uses.
    Wait_pos_01 is the position the camera takes before the game starts.
    A dummy with the name snd_amb_a1_dwater ## will create the xml entry for the sound and upon map load will be loaded, define range and other things in the user defined object property page.
    Edit; hnav is the floor for npcs.
    Last edited by HellSniper; 12-10-13 at 11:56 PM.

  14. #29
    Apprentice Veryl is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    Quote Originally Posted by HellSniper View Post
    Dummy pivot's orientation is what defines the orientation the game uses.Wait_pos_01 is the position the camera takes before the game starts.A dummy with the name snd_amb_a1_dwater ## will create the xml entry for the sound and upon map load will be loaded, define range and other things in the user defined object property page.Edit; hnav is the floor for npcs.
    awesome, uve been a great help to me Hellsniper :>also, just loaded the this map ingame. it looks really well done, like im amazed by the textures. but its a little small. no room for k-styling but I guess that was intended. =Pgreat job nonetheless

  15. #30
    2D > 3D Wucas is offline
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    Re: Dung_room01 (w/ Development Files and Video Explanation on GZ Maps)

    Quote Originally Posted by Veryl View Post
    awesome, uve been a great help to me Hellsniper :>also, just loaded the this map ingame. it looks really well done, like im amazed by the textures. but its a little small. no room for k-styling but I guess that was intended. =Pgreat job nonetheless
    I really only released the map because people kept asking questions dealing with MAX, and seeing that I learn better by just looking at how other people did things, I released this in the hopes it helped someone else. The map is small, simple, and overall kinda lame, but it was a fairly good example of the mapping process in GunZ, so yah.

    I am planning on making a few maps for spymode seeing that I saw someone had a working emu of it going in the show off section (I was going to talk to him and see if I could work out a deal to get something going there and continue development on it), but this and last week was full of midterms. Next map I release will be larger in scale and contain a lot more fine details, you may be more interested in that release.



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