Dwarf's Shotgun

Results 1 to 23 of 23
  1. #1
    Account Upgraded | Title Enabled! exercitus is offline
    MemberRank
    Jul 2008 Join Date
    247Posts

    Dwarf's Shotgun

    Vertices : 1206
    Faces : 2232

    Too much, but I don't care.
    I modeled it, and if it looks familiar, I used Aimed's unfinished projects.

    NOTICE : The gun in the pictures isn't the same as the one you are (maybe) going to add to your server. I have formatted my computer due to virusses and lost all my files. I was too lazy to redo it with everything blablabla.






    NO HATE CRITISISM, ONLY CONSTRUCTIVE AND HELPFUL, ELSE I'LL CRY.

    Sorry for external link, RZ keeps saying upload failed.
    Download link :
    http://www.mediafire.com/?4tj2mkmyyo1


  2. #2
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Dwarf's Shotgun

    round off your edged so its not cardboard

  3. #3
    Account Upgraded | Title Enabled! exercitus is offline
    MemberRank
    Jul 2008 Join Date
    247Posts

    Re: Dwarf's Shotgun

    What do you mean with that? Adding more vertices and make it look a bit round-ish?

  4. #4
    Be Freestyle. mcsic is offline
    MemberRank
    May 2008 Join Date
    GermanyLocation
    330Posts

    Re: Dwarf's Shotgun

    Yeah but keep it under 3000.

  5. #5
    Account Upgraded | Title Enabled! exercitus is offline
    MemberRank
    Jul 2008 Join Date
    247Posts

    Re: Dwarf's Shotgun

    'could not order loop'
    Too bad.

  6. #6
    Account Upgraded | Title Enabled! NarutoUzamaki is offline
    MemberRank
    Jan 2008 Join Date
    In a big condom, where else?Location
    232Posts

    Re: Dwarf's Shotgun

    It's pretty good but round of the edges, right now the part you modeled with cube looks blocky.

  7. #7
    Ā  Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Dwarf's Shotgun

    "Else i'll cry" LOL. But yeah,great job ;)

  8. #8
    Account Upgraded | Title Enabled! exercitus is offline
    MemberRank
    Jul 2008 Join Date
    247Posts

    Re: Dwarf's Shotgun

    Quote Originally Posted by NarutoUzamaki View Post
    It's pretty good but round of the edges, right now the part you modeled with cube looks blocky.
    Because it's a CUBE. Yes, amazing, a cube being blockky.
    Egh, how will I round off the egdes? Apply smooth?

  9. #9
    Member panax is offline
    MemberRank
    Sep 2007 Join Date
    51Posts

    Re: Dwarf's Shotgun

    The .dds file? =(

  10. #10
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Dwarf's Shotgun

    under specials (hotkey w) there is bevel. Apply a small amount of beveling and you should be fine

    Lastly remember do not use the "Unwrap via View" or whatever its called... this is meant for tests in my opinion, use the smart unwrap if you are using blender as your unwrapping program. Yes this means you have an annoying amount of time spent finding where the faces are located, but in the end it is worth it.

    Quote Originally Posted by mcsic View Post
    Yeah but keep it under 3000.
    You stolezor my statistics >:D

  11. #11
    Account Upgraded | Title Enabled! exercitus is offline
    MemberRank
    Jul 2008 Join Date
    247Posts

    Re: Dwarf's Shotgun

    Quote Originally Posted by panax View Post
    The .dds file? =(
    Use the JPG file. GunZ is compatible with that. ._.

    @Betrayed, Beveling fux up my weapon. D:

  12. #12
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Dwarf's Shotgun

    Quote Originally Posted by exercitus View Post
    Use the JPG file. GunZ is compatible with that. ._.

    @Betrayed, Beveling fux up my weapon. D:
    you have to do it very minutely (like 1.001). I use the extrude and scale method myself, i wish i could show you on here, but it would be hard to explain

    Do not use JPG, but rather PNG or TGA, due to the fact that they have alpha channels.Photoshop always fcks up my dds files, so i prefer TGA/PNG anyways.

    (Honestly TGA [Targa] is the best due to it being able to be compressed)
    Last edited by Wucas; 07-08-09 at 05:29 PM.

  13. #13
    Account Upgraded | Title Enabled! exercitus is offline
    MemberRank
    Jul 2008 Join Date
    247Posts

    Re: Dwarf's Shotgun

    Using 1.001 still fux it up. Thanks for the tip about the texture format. You're like my sensei (hope I spelled it right). Lol, thanks.

    If you have time, can you show me how to use the extrude-scale method? I tried it on my own, still looks like cardboard.

  14. #14
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Dwarf's Shotgun

    well as of now my video card is killed, im on this computer that has like 512 mb of ram and a 128 mb video card (aka i would die), but if you wait till saturday (hopefully) my parts from newegg to fix my computer will be in xD. Then i will just make a tutorial for all, along with some of my other techniques that will help reduce polly count, and highten ingame performance

  15. #15
    Account Upgraded | Title Enabled! exercitus is offline
    MemberRank
    Jul 2008 Join Date
    247Posts

    Re: Dwarf's Shotgun

    Oh, thanks. I'll wait.

  16. #16
    King Canadian whhacker93 is offline
    MemberRank
    Apr 2008 Join Date
    CanadaLocation
    926Posts

    Re: Dwarf's Shotgun

    not bad, keep it up.

  17. #17
     `Styx is offline
    MemberRank
    Dec 2007 Join Date
    Philadelphia PALocation
    727Posts

    Re: Dwarf's Shotgun

    Quote Originally Posted by mcsic View Post
    Yeah but keep it under 3000.
    Is this a joke?

    Model vertice count shouldn't ever go over 500 imo.

  18. #18
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Dwarf's Shotgun

    Quote Originally Posted by `Styx View Post
    Is this a joke?

    Model vertice count shouldn't ever go over 500 imo.
    sir with directx9 3000 faces (not vertz) per ingame unit is still perfectly fine. Honestly most models for Gunz that i see today are under modeled (aka railings, special grips, etc), seeing that alot of the object is actually just texture, or it is poorly modeled, and has way to many pollyz for Gunz to handle. There are very few over modeled objects that i have seen (only 1 actually)

    Your and iced method may only contain 500 vertz, but physically 3000 faces is still fine

  19. #19
    Member SphSplash is offline
    MemberRank
    Feb 2008 Join Date
    64Posts

    Re: Dwarf's Shotgun

    Texture the top and bottoms correctly since you probably only have a side view texture... Make one or the gun will continute to look weird. After that is all good.

  20. #20
     `Styx is offline
    MemberRank
    Dec 2007 Join Date
    Philadelphia PALocation
    727Posts

    Re: Dwarf's Shotgun

    Quote Originally Posted by BetrayedAcheron View Post
    sir with directx9 3000 faces (not vertz) per ingame unit is still perfectly fine. Honestly most models for Gunz that i see today are under modeled (aka railings, special grips, etc), seeing that alot of the object is actually just texture, or it is poorly modeled, and has way to many pollyz for Gunz to handle. There are very few over modeled objects that i have seen (only 1 actually)

    Your and iced method may only contain 500 vertz, but physically 3000 faces is still fine
    3000 face models drop my in-game fps to 30s. Have you ever played in 30 fps?

    If you haven't noticed, the GunZ community don't have high-end rigs with amazing graphics cards. GunZ models from maiet are low poly themselves, so keep GunZ a low-poly game.

  21. #21
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Dwarf's Shotgun

    Quote Originally Posted by `Styx View Post
    3000 face models drop my in-game fps to 30s. Have you ever played in 30 fps?

    If you haven't noticed, the GunZ community don't have high-end rigs with amazing graphics cards. GunZ models from maiet are low poly themselves, so keep GunZ a low-poly game.
    i was on a fcking 1 gig of ram/ 256mb gfx card and based my statistics off that, honestly if your rig is less then that, then go back to ijji, because you probably can't handle alot of the things that private servers have YET to offer.

    Hell i like your models styx but even i allow users to make their own judgements on models, and if they can't learn from trial and error, then alot of them won't learn at all. Leaving a fairly large area of trial and error is a way to do this. Setting the bar at a max of 500 vertices is to low, and we both know this, do you wanna set up these people for failure? Leave it at 3000, and if they have problems ingame, then they know they will have to drop some of the minor details that make it look better.

    Experience can only be gained by the pasts errors. -Anonymous

  22. #22
    Member mustafa45 is offline
    MemberRank
    Feb 2009 Join Date
    69Posts

    Re: Dwarf's Shotgun

    Not bat

    7/10

  23. #23
    FGunZ Developer StephanW is offline
    MemberRank
    Dec 2008 Join Date
    The NetherlandsLocation
    743Posts

    Re: Dwarf's Shotgun

    Gun loop + texture fail.
    4.5/10



Advertisement