Fix for Dual daggers (July 08)

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  1. #1
    Daemonsring Developer Gunblade is offline
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    Fix for Dual daggers (July 08)

    Removed
    Last edited by Gunblade; 14-06-13 at 10:08 PM.


  2. #2
    The beer?? Its here !!! Rotana is offline
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    Re: Dualdaggers

    This is old, but I only know a few people who knew.
    Lambda, RoA, Phail, Wizkid, Sulfin and Me.

  3. #3
    Doggie And Rice. Military is offline
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    Re: Dualdaggers

    Quote Originally Posted by Rotana View Post
    This is old, but I only know a few people who knew.
    Lambda, RoA, Phail, Wizkid, Sulfin and Me.
    What animation did you guys use?

  4. #4
    The beer?? Its here !!! Rotana is offline
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    Re: Fix for Dual daggers (July 08)

    If done correctly, then you only should fix the attack2 and charge for the dualdaggers, that part is not correct.

    Without these edits the dualdaggers aren't loaded as melee weapon. The edits above should fix it.

    I haven't tested it yet, but the fixes look familair to me. So i think the are correct.

    I think this was the longest kept 'private' thing in the gunz scene. Since some people already got them working on the old dec2005 client.

  5. #5
    The beer?? Its here !!! Rotana is offline
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    Re: Fix for Dual daggers (July 08)

    Surprising that almost nobody repley to this.

  6. #6
    Daemonsring Developer Gunblade is offline
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    Re: Fix for Dual daggers (July 08)

    Indeed

  7. #7
    The beer?? Its here !!! Rotana is offline
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    Re: Fix for Dual daggers (July 08)

    I think most people don't realize that this the real way to fix the dualdaggers.
    Anyways keep on the good work.
    When i got some time left, i will post an fixed woman and man.xml

    Greetz Rotana

  8. #8
    Account Upgraded | Title Enabled! XxLoverxX is offline
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    Re: Fix for Dual daggers (July 08)

    pretty awesome release bro, great share.

    seems only a select few actually share what hey do nowa days.. then other people ruin projects with their ego and think their better *cough*ironic

  9. #9
    Daemonsring Developer Gunblade is offline
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    Re: Fix for Dual daggers (July 08)

    Heh, It would be nice if you could do that rotana because I don't bave a lot time at the moment to do that myself even if it's not a lot work

  10. #10
    In Progress... FFXIV... Anju is offline
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    Re: Fix for Dual daggers (July 08)

    Dual daggers, huh? Seems more like kodachi (however you spell it).

    lol1342, would it deal with school?

  11. #11
    Daemonsring Developer Gunblade is offline
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    Re: Fix for Dual daggers (July 08)

    What do you mean with kodachi? The animations are different and the hitbox is lower but you have to manualy add charge to the XMLs, but i dont have the xmls on my laptop.

  12. #12
    In Progress... FFXIV... Anju is offline
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    Re: Fix for Dual daggers (July 08)

    I'm just saying it would seem like it holding two item, one on each hand.

    But cool tut/release.

  13. #13
    The beer?? Its here !!! Rotana is offline
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    Re: Fix for Dual daggers (July 08)

    I'm still working on the fixed man and woman xml files

    But i managed to fix the attack and uppercut.
    Still have to do the charge and massive attack.

    Have attached an screenshot of the male character.

    Some xml code's

    Please keep in mind that this is still bugged working on the fully fixed xml
    Spoiler:
    Code:
    	<AddAnimation name="die" 	 filename="man_die.elu.ani"				gm="1"		motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
    	<AddAnimation name="die2" 	 filename="man_die2.elu.ani"				gm="1"		motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
        	<AddAnimation name="tumbleF" filename="man_dagger_tumble.elu.ani"		sound="fx_dash" gm="1"		motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
    	<AddAnimation name="tumbleB" filename="man_dagger_tumble_back.elu.ani"		sound="fx_dash" gm="1"		motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
    	<AddAnimation name="tumbleL" filename="man_dagger_tumble_Lside.elu.ani"		sound="fx_dash" gm="1"		motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
    	<AddAnimation name="tumbleR" filename="man_dagger_tumble_Rside.elu.ani"		sound="fx_dash" gm="1"		motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
    	<AddAnimation name="blast"   filename="man_blast.elu.ani"	 				gm="1"		motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
    	<AddAnimation name="blast_fall"    filename="man_blast_fall.elu.ani"	 	gm="1"      motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
    	<AddAnimation name="blast_drop"    filename="man_blast_drop.elu.ani"	 	gm="1"      motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
    	<AddAnimation name="blast_stand"  filename="man_blast_stand.elu.ani"	 	gm="1"      motion_type="14" motion_loop_type="onceidle" 	> </AddAnimation>
    	<AddAnimation name="blast_dagger"   filename="man_blast_dagger.elu.ani"	 				gm="1"	motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
    	<AddAnimation name="blast_drop_dagger"    filename="man_blast_drop_dagger.elu.ani"	 			gm="1"	motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
    	<AddAnimation name="jumpwallB"   filename="man_run_wall_down_melee.elu.ani"	 	gm="1"		motion_type="14" motion_loop_type="onceidle" 	> </AddAnimation>
    	<AddAnimation name="jumpwallF"  filename="man_jump_wallB.elu.ani"	 		gm="1"		motion_type="14" motion_loop_type="onceidle" 	> </AddAnimation>
    	<AddAnimation name="jumpwallL"   filename="man_jump_wallL.elu.ani"			gm="1"		motion_type="14" motion_loop_type="onceidle" 		> </AddAnimation>
    	<AddAnimation name="jumpwallR"   filename="man_jump_wallR.elu.ani"			gm="1"		motion_type="14" motion_loop_type="onceidle" 		> </AddAnimation>
    	<AddAnimation name="load"  filename="man_2hdagger_load.elu.ani"	 			gm="1"		motion_type="14" motion_loop_type="onceidle" 	> </AddAnimation>
    	<AddAnimation name="bind"    filename="man_knife_bind.elu.ani"	 			gm="1"	motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
    	<AddAnimation name="damage"  filename="man_damage.elu.ani"					gm="1"		motion_type="14" motion_loop_type="lastframe"> </AddAnimation>
    	<AddAnimation name="damage2"  filename="man_damage2.elu.ani"				gm="1"		motion_type="14" motion_loop_type="lastframe"> </AddAnimation>
    	<AddAnimation name="damage_down"  filename="man_damage_down.elu.ani"		gm="1"		motion_type="14" motion_loop_type="lastframe"> </AddAnimation>
    	<AddAnimation name="blast_airmove"    filename="man_blast_airmove_melee.elu.ani"	gm="1" 	    motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
    
    	<AddAnimation name="taunt"  filename="man_2hdagger_taunt.elu.ani"	        gm="1"  motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
    	<AddAnimation name="pit"  filename="man_pit.elu.ani"						gm="1"	motion_type="14" motion_loop_type="loop"> </AddAnimation>
    
    <!-- ROTANA ADD ONS -->
    	<AddAnimation name="charge"	filename="man_2hdagger_laugh.elu.ani" 	gm="1"	motion_type="14" motion_loop_type="lastframe" 		> </AddAnimation>
    	<AddAnimation name="uppercut" filename="man_2hdagger_uppercut.elu.ani" 	gm="1"	motion_type="14" motion_loop_type="lastframe" 		> </AddAnimation>
    	<AddAnimation name="slash"	filename="man_2hdagger_standshot_1.elu.ani"			gm="1"	motion_type="14" motion_loop_type="lastframe"> </AddAnimation>
    	<AddAnimation name="jump_slash1" filename="man_2hdagger_attack_jump.elu.ani"		gm="1"		motion_type="14" motion_loop_type="lastframe"> </AddAnimation>
    	<AddAnimation name="jump_slash2" filename="man_2hdagger_attack_jump.elu.ani"		gm="1"		motion_type="14" motion_loop_type="lastframe"> </AddAnimation>
    
    	<AddAnimation name="attack1" filename="man_2hdagger_standshot_1.elu.ani"		gm="1"		motion_type="14" motion_loop_type="loop"> </AddAnimation>
    	<AddAnimation name="attack1_ret" filename="man_2hdagger_standshot_1_return.elu.ani"		gm="1"		motion_type="14" motion_loop_type="loop"> </AddAnimation>
    	<AddAnimation name="attack2" filename="man_2hdagger_standshot_2.elu.ani"		gm="1"		motion_type="14" motion_loop_type="loop"> </AddAnimation>
    	<AddAnimation name="attack2_ret" filename="man_2hdagger_standshot_1_return.elu.ani"		gm="1"		motion_type="14" motion_loop_type="loop"> </AddAnimation>
    	<AddAnimation name="attack3" filename="man_2hdagger_standshot_1.elu.ani"		gm="1"		motion_type="14" motion_loop_type="loop"> </AddAnimation> 
    	<AddAnimation name="attack3_ret" filename="man_2hdagger_standshot_1_return.elu.ani"		gm="1"		motion_type="14" motion_loop_type="loop"> </AddAnimation>
    	<AddAnimation name="attack4" filename="man_2hdagger_standshot_2.elu.ani"		gm="1"		motion_type="14" motion_loop_type="loop"> </AddAnimation>
    	<AddAnimation name="attack4_ret" filename="man_2hdagger_standshot_1_return.elu.ani"		gm="1"		motion_type="14" motion_loop_type="loop"> </AddAnimation>
    
    	<AddAnimation name="attack_Jump" filename="man_2hdagger_attack_jump.elu.ani"			gm="1"	motion_type="14" motion_loop_type="onceLowerbody"> </AddAnimation>
    
    <!-- FOR THE LOGIN WE USE THE KODACHI ANIMATION SINCE THERE AREN'T ANY DUAL DAGGER LOGIN ANIMATION'S -->
    	<AddAnimation name="login_intro"   filename="man_login_blade_intro.elu.ani"		motion_type="14" motion_loop_type="onceLowerbody" 	> </AddAnimation>
    	<AddAnimation name="login_idle"    filename="man_login_blade_idle.elu.ani"	 		motion_type="14" motion_loop_type="loop" 	> </AddAnimation>
    	<AddAnimation name="login_walk"  filename="man_login_blade_walk.elu.ani"	        motion_type="14" motion_loop_type="lastframe" 	> </AddAnimation>
    
    <!-- SOME ADDITIONAL ANIMATIONS -->
    	<AddAnimation name="bow"	filename="man_2hdagger_bow.elu.ani" gm="1"	motion_type="14" motion_loop_type="loop" 		> </AddAnimation>
    	<AddAnimation name="wave"	filename="man_2hdagger_wave.elu.ani" gm="1"	motion_type="14" motion_loop_type="loop" 		> </AddAnimation>
    	<AddAnimation name="cry"	filename="man_2hdagger_cry.elu.ani" gm="1"	motion_type="14" motion_loop_type="loop" 		> </AddAnimation>
    	<AddAnimation name="laugh"	filename="man_2hdagger_laugh.elu.ani" gm="1"	motion_type="14" motion_loop_type="loop" 		> </AddAnimation>
    	<AddAnimation name="dance"	filename="man_dance.elu.ani"	 gm="1"	motion_type="14" motion_loop_type="loop" 		> </AddAnimation>
    <!-- GUARD ANIMATIONS -->
    	<AddAnimation name="guard_start"   filename="man_2hdagger_guard_start2.elu.ani"				gm="1"	motion_type="14" motion_loop_type="onceLowerbody" 	> </AddAnimation>
    	<AddAnimation name="guard_idle"    filename="man_knife_guard_idle.elu.ani" 	gm="1"	motion_type="14" motion_loop_type="loop" 	> </AddAnimation>
    	<AddAnimation name="guard_block1" filename="man_knife_guard_block_1.elu.ani"			gm="1"	motion_type="14" motion_loop_type="lastframe"> </AddAnimation>
    	<AddAnimation name="guard_block1_ret" filename="man_knife_guard_block_1_return.elu.ani"	gm="1"	motion_type="14" motion_loop_type="lastframe"> </AddAnimation>
    	<AddAnimation name="guard_block2" filename="man_knife_guard_block_2.elu.ani"			gm="1"	motion_type="14" motion_loop_type="lastframe"> </AddAnimation>
    	<AddAnimation name="guard_cancel"   filename="man_2hdagger_guard_cancel.elu.ani"			gm="1"	motion_type="14" motion_loop_type="onceLowerbody" 	> </AddAnimation>

    Things still to fix.
    • Attack during walk, character stops walking
    • In shop and inventory list one dagger is still on the floor


    UPDATED THE XML CODE!!
    Attack during walk stil not fixed.
    Guard should also work.
    Attached Thumbnails Attached Thumbnails gunz000.jpg   gunz005.jpg   gunz007.jpg  
    Last edited by Rotana; 11-09-11 at 09:09 AM.

  14. #14
    igunz.net Dawson is offline
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    Re: Dualdaggers

    Quote Originally Posted by Rotana View Post
    This is old, but I only know a few people who knew.
    Lambda, RoA, Phail, Wizkid, Sulfin and Me.
    Not really, there's plenty of developers who don't flaunt their knowledge and keep a lot of stuff private, I knew it from the 2005 clients. I do think I that Dagan did point me in the right function though I figured it out from there.

    So that's me too, who knows who else.

  15. #15
    The beer?? Its here !!! Rotana is offline
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    Re: Fix for Dual daggers (July 08)

    I also had it fixed in good old time,
    Quited gunz 2 times, and lost lot of stuff. The first time Sulfin pointed me in the right direction.
    But from what i remember there was also another fix, with that you won't have to edit the xml's.

    But can't find it back.



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