i dont have it thats down to mike if he releases it or not i never wanted it was bad. and i still dont, same with fg source i can shit better
and clearly you care cause your begging mike not to release your crap lol
sounds like fg was dumb enough to allow a unknown person to have access to the source (very wise) any true developer would not need fg source lol to make content for fg (surely you would of worked this out)
selling fucking source? why? you have enough players to collect money.. why sell it? that's the dumbest thing i ever heard.
You tell them George like they have never heard before :)
like the Good Guy George always does
It's not a rip of your source. Nice try though.
This contains a lot of my work so please give me credit if anything.
PS: No there's no memleaks. At least not any I imagine there to be that weren't in maiet's code. I spent a lot of time making sure there wasn't.
If anything, you guys should enjoy the avatar clothing system (It's 100% my work) the item levels in quest (100% my work) and late join in quest (100% my work) it's all in here.
Mike, I expect you to paypal me the money you've been making from this.
Last edited by SecretsOThePast; 23-10-15 at 02:31 PM.
its from 2010 lol, but ive noticed a few things on your infection game mode like inserting into a list on game join why ? have you declared the list in the void and why use like 5 lists i use 1 map lol <MUID, bool> lol, this infection mode is poorly programmed so is the sleep(10) in the update at main.cpp
No; none of the code we are using is 'from 2010' - all of the code is original to FreeStyle, and I have asked for permission to bring over the few things from Artic that I could.
That's Linear88's code. I honestly haven't looked into his stuff, as it works, it doesn't have memory leaks, and it doesn't impact performance. Pretty code doesn't equal faster code in all situations, you know that.
im very sure what i have seen in a long run time will effect performance lol, but given credit
and this so called not rip of my source has my name commented all over it nice try though.
anyone who wants proof ctrl + f Steven (i only commented very little of my work but yet this source has it)
There's never a situation realistically in 2015 where GunZ will lag from a misuse of an stl container. Memory is too fast now a days and it'd be the difference between 2800 fps and 2799 fps. (Really, this doesn't matter when people lock their fps to 300 anyways)
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Find all "steven", Find Results 1, Entire Solution, ""
C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Source\MMatchEvent.cpp(506):void MMatchUniquePlayerListEvent::OnCheckEventObj( MMatchObject* pObj, const DWORD dwCurTime )
C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Source\MMatchEvent.cpp(517):void MMatchUniquePlayerListEvent::OnRun()
C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Include\MMatchEvent.h(239):class MMatchUniquePlayerListEvent : public MMatchEvent
C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Include\MMatchEvent.h(245): MMatchUniquePlayerListEvent() : MMatchEvent( EID_UINQUEPLAYERLIST ) {}
C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Include\MMatchEvent.h(246): ~MMatchUniquePlayerListEvent() {}
C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\MMatchEventFactory.cpp(182): MMatchUniquePlayerListEvent* pEvent = new MMatchUniquePlayerListEvent;
Matching lines: 6 Matching files: 3 Total files searched: 1272
MatchServer doesn't take more than 0.0001% CPU most of the time. It's mainly SQL Server.
Here's from the thing you are hosting:
Find all "steven", Find Results 1, Entire Solution, ""
C:\Users\espau\Desktop\asd\CSCommon\Source\MMatchEvent.cpp(506):void MMatchUniquePlayerListEvent::OnCheckEventObj( MMatchObject* pObj, const DWORD dwCurTime )
C:\Users\espau\Desktop\asd\CSCommon\Source\MMatchEvent.cpp(517):void MMatchUniquePlayerListEvent::OnRun()
C:\Users\espau\Desktop\asd\CSCommon\Include\MMatchEvent.h(239):class MMatchUniquePlayerListEvent : public MMatchEvent
C:\Users\espau\Desktop\asd\CSCommon\Include\MMatchEvent.h(245): MMatchUniquePlayerListEvent() : MMatchEvent( EID_UINQUEPLAYERLIST ) {}
C:\Users\espau\Desktop\asd\CSCommon\Include\MMatchEvent.h(246): ~MMatchUniquePlayerListEvent() {}
C:\Users\espau\Desktop\asd\CSCommon\MMatchEventFactory.cpp(182): MMatchUniquePlayerListEvent* pEvent = new MMatchUniquePlayerListEvent;
Matching lines: 6 Matching files: 3 Total files searched: 1187
it would use memory more then you would ever notice cpu, because you are not cleaning your lists after use. your keeping that in memory. fix it, if i spotted this shit in 2 mins god knows what else you have in here rofl, i have a pretty good pc and fgunz is heavy super heavy probs mainly down to all those shitly modeled models with mega high verts and gunz was designed for low poly