Freestyle Gunz Source 2014 December

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  1. #16
    Account Upgraded | Title Enabled! Lib is offline
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    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by own_prox View Post
    i liked his posts to annoy him lol, if you can understand English (which you clearly can not) at what point am i agreeing ?, im just liking his shit to show him i dont give a fuck.

    grow up lib (your stuff is getting released now... mike dint like your comment gg)

    whos next?? i have more sources plenty more it will teach people using a source leaked by jacob that was obviously back doored because who would trust jacob (my current released UGG source is not backdoored but has a few antileech's)
    It is time to release my shit, who the hell care it is gunz...

  2. #17
    Rival Gamers Owner own_prox is offline
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    Re: Freestyle Gunz Source 2014 December

    i dont have it thats down to mike if he releases it or not i never wanted it was bad. and i still dont, same with fg source i can shit better

    and clearly you care cause your begging mike not to release your crap lol

  3. #18
    Account Upgraded | Title Enabled! Lib is offline
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    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by own_prox View Post
    i dont have it thats down to mike if he releases it or not i never wanted it was bad. and i still dont, same with fg source i can shit better

    and clearly you care cause your begging mike not to release your crap lol
    Oops, i was talking about another mike, the one that did work with fgunz....

  4. #19
    Rival Gamers Owner own_prox is offline
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    Re: Freestyle Gunz Source 2014 December

    sounds like fg was dumb enough to allow a unknown person to have access to the source (very wise) any true developer would not need fg source lol to make content for fg (surely you would of worked this out)

  5. #20
    Good Guy George qet123 is offline
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    Re: Freestyle Gunz Source 2014 December

    selling fucking source? why? you have enough players to collect money.. why sell it? that's the dumbest thing i ever heard.

  6. #21
    Rival Gamers Owner own_prox is offline
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    Re: Freestyle Gunz Source 2014 December

    You tell them George like they have never heard before :)
    like the Good Guy George always does

  7. #22
    Retired. Don't PM. SecretsOThePast is offline
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    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by own_prox View Post
    as its a rip of my source i have the right to release this as it contains alot of my work. i hope you dont just rip this and use it to learn not that theirs much to learn from this at all

    Download: Click here to download

    all download links hosted by me.
    enjoy.

    credits me + leechers

    p.s was curious how they did their infected mode just checked its trash its got soo many memory leaks,
    they need to learn how to declare a list outside of a void like rofl its not even cleared after its used how many lists do they need, i use 1 map and thats it for my infected mode lololol dont use this please even pls can programme better then this

    the guy who bought / was selling this to people for 400+$ but yeah its not worth 25$ so here it is for free and no i did not buy this i got given it.
    also i cannot verify the safety of the code within this source as i scanned through about 300 lines then closed notepad++, Gunz is boring
    It's not a rip of your source. Nice try though.

    This contains a lot of my work so please give me credit if anything.

    PS: No there's no memleaks. At least not any I imagine there to be that weren't in maiet's code. I spent a lot of time making sure there wasn't.

    If anything, you guys should enjoy the avatar clothing system (It's 100% my work) the item levels in quest (100% my work) and late join in quest (100% my work) it's all in here.

    Mike, I expect you to paypal me the money you've been making from this.
    Last edited by SecretsOThePast; 23-10-15 at 02:31 PM.

  8. #23
    Rival Gamers Owner own_prox is offline
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    Re: Freestyle Gunz Source 2014 December

    its from 2010 lol, but ive noticed a few things on your infection game mode like inserting into a list on game join why ? have you declared the list in the void and why use like 5 lists i use 1 map lol <MUID, bool> lol, this infection mode is poorly programmed so is the sleep(10) in the update at main.cpp

  9. #24
    Retired. Don't PM. SecretsOThePast is offline
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    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by own_prox View Post
    its from 2010 lol, but ive noticed a few things on your infection game mode like inserting into a list on game join why ? have you declared the list in the void and why use like 5 lists i use 1 map lol <MUID, bool> lol
    No; none of the code we are using is 'from 2010' - all of the code is original to FreeStyle, and I have asked for permission to bring over the few things from Artic that I could.

    That's Linear88's code. I honestly haven't looked into his stuff, as it works, it doesn't have memory leaks, and it doesn't impact performance. Pretty code doesn't equal faster code in all situations, you know that.

  10. #25
    Rival Gamers Owner own_prox is offline
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    Re: Freestyle Gunz Source 2014 December

    im very sure what i have seen in a long run time will effect performance lol, but given credit


    and this so called not rip of my source has my name commented all over it nice try though.

    anyone who wants proof ctrl + f Steven (i only commented very little of my work but yet this source has it)

  11. #26
    Retired. Don't PM. SecretsOThePast is offline
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    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by own_prox View Post
    im very sure what i have seen in a long run time will effect performance lol, but given credit
    There's never a situation realistically in 2015 where GunZ will lag from a misuse of an stl container. Memory is too fast now a days and it'd be the difference between 2800 fps and 2799 fps. (Really, this doesn't matter when people lock their fps to 300 anyways)

    - - - Updated - - -

    Quote Originally Posted by own_prox View Post
    im very sure what i have seen in a long run time will effect performance lol, but given credit


    and this so called not rip of my source has my name commented all over it nice try though.

    anyone who wants proof ctrl + f Steven (i only commented very little of my work but yet this source has it)
    Find all "steven", Find Results 1, Entire Solution, ""
    C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Source\MMatchEvent.cpp(506):void MMatchUniquePlayerListEvent::OnCheckEventObj( MMatchObject* pObj, const DWORD dwCurTime )
    C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Source\MMatchEvent.cpp(517):void MMatchUniquePlayerListEvent::OnRun()
    C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Include\MMatchEvent.h(239):class MMatchUniquePlayerListEvent : public MMatchEvent
    C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Include\MMatchEvent.h(245): MMatchUniquePlayerListEvent() : MMatchEvent( EID_UINQUEPLAYERLIST ) {}
    C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Include\MMatchEvent.h(246): ~MMatchUniquePlayerListEvent() {}
    C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\MMatchEventFactory.cpp(182): MMatchUniquePlayerListEvent* pEvent = new MMatchUniquePlayerListEvent;
    Matching lines: 6 Matching files: 3 Total files searched: 1272

  12. #27
    Rival Gamers Owner own_prox is offline
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    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by SecretsOThePast View Post
    There's never a situation realistically in 2015 where GunZ will lag from a misuse of an stl container. Memory is too fast now a days and it'd be the difference between 2800 fps and 2799 fps. (Really, this doesn't matter when people lock their fps to 300 anyways)

    - - - Updated - - -



    Find all "steven", Find Results 1, Entire Solution, ""
    C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Source\MMatchEvent.cpp(506):void MMatchUniquePlayerListEvent::OnCheckEventObj( MMatchObject* pObj, const DWORD dwCurTime )
    C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Source\MMatchEvent.cpp(517):void MMatchUniquePlayerListEvent::OnRun()
    C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Include\MMatchEvent.h(239):class MMatchUniquePlayerListEvent : public MMatchEvent
    C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Include\MMatchEvent.h(245): MMatchUniquePlayerListEvent() : MMatchEvent( EID_UINQUEPLAYERLIST ) {}
    C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\Include\MMatchEvent.h(246): ~MMatchUniquePlayerListEvent() {}
    C:\Users\espau\Desktop\fgunzsource\Stable\CSCommon\MMatchEventFactory.cpp(182): MMatchUniquePlayerListEvent* pEvent = new MMatchUniquePlayerListEvent;
    Matching lines: 6 Matching files: 3 Total files searched: 1272
    we are talking server sided bro not client sided theirs no chance you will get 3k fps server sided unless you host your own server with a graphics card which would be entirely retarded of you

    hmm i dint look george told me my code is all over it

  13. #28
    Retired. Don't PM. SecretsOThePast is offline
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    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by own_prox View Post
    we are talking server sided bro not client sided theirs no chance you will get 3k fps server sided unless you host your own server with a graphics card which would be entirely retarded of you

    hmm i dint look george told me my code is all over it
    MatchServer doesn't take more than 0.0001% CPU most of the time. It's mainly SQL Server.

    Here's from the thing you are hosting:
    Find all "steven", Find Results 1, Entire Solution, ""
    C:\Users\espau\Desktop\asd\CSCommon\Source\MMatchEvent.cpp(506):void MMatchUniquePlayerListEvent::OnCheckEventObj( MMatchObject* pObj, const DWORD dwCurTime )
    C:\Users\espau\Desktop\asd\CSCommon\Source\MMatchEvent.cpp(517):void MMatchUniquePlayerListEvent::OnRun()
    C:\Users\espau\Desktop\asd\CSCommon\Include\MMatchEvent.h(239):class MMatchUniquePlayerListEvent : public MMatchEvent
    C:\Users\espau\Desktop\asd\CSCommon\Include\MMatchEvent.h(245): MMatchUniquePlayerListEvent() : MMatchEvent( EID_UINQUEPLAYERLIST ) {}
    C:\Users\espau\Desktop\asd\CSCommon\Include\MMatchEvent.h(246): ~MMatchUniquePlayerListEvent() {}
    C:\Users\espau\Desktop\asd\CSCommon\MMatchEventFactory.cpp(182): MMatchUniquePlayerListEvent* pEvent = new MMatchUniquePlayerListEvent;
    Matching lines: 6 Matching files: 3 Total files searched: 1187

  14. #29
    Rival Gamers Owner own_prox is offline
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    Re: Freestyle Gunz Source 2014 December

    it would use memory more then you would ever notice cpu, because you are not cleaning your lists after use. your keeping that in memory. fix it, if i spotted this shit in 2 mins god knows what else you have in here rofl, i have a pretty good pc and fgunz is heavy super heavy probs mainly down to all those shitly modeled models with mega high verts and gunz was designed for low poly

  15. #30
    Retired. Don't PM. SecretsOThePast is offline
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    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by own_prox View Post
    it would use memory more then you would ever notice cpu
    STL containers are lightweight and deallocate on destruction (which is done automatically when using them)

    The only time you'd cause a memory leak is with new, and failure to delete memory allocated with a matching delete.



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