Freestyle Gunz Source 2014 December

Page 3 of 7 FirstFirst 1234567 LastLast
Results 31 to 45 of 98
  1. #31
    Rival Gamers Owner own_prox is offline
    MemberRank
    Jul 2007 Join Date
    HellLocation
    1,077Posts

    Re: Freestyle Gunz Source 2014 December

    but still you have to admit having a sleep(10) in the update function of main.cpp (mind you idk if you actually use it and is a ifdef)

  2. #32
    Viserion is online now
    MemberRank
    Jan 2009 Join Date
    1,108Posts

    Re: Freestyle Gunz Source 2014 December

    Have antihack included? :)

  3. #33
    Retired. Don't PM. SecretsOThePast is offline
    DeveloperRank
    Jan 2009 Join Date
    643Posts

    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by own_prox View Post
    it would use memory more then you would ever notice cpu, because you are not cleaning your lists after use. your keeping that in memory. fix it, if i spotted this shit in 2 mins god knows what else you have in here rofl, i have a pretty good pc and fgunz is heavy super heavy probs mainly down to all those shitly modeled models with mega high verts and gunz was designed for low poly
    You don't need to .clear() stl containers, they are automatically cleared when you leave the function that uses them. Put a breakpoint on the destructor of stl string, and you'll see that yourself.

  4. #34
    Rival Gamers Owner own_prox is offline
    MemberRank
    Jul 2007 Join Date
    HellLocation
    1,077Posts

    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by Viserion View Post
    Have antihack included? :)
    ask secrets hes here i know it has a file called nosbpls sahar pointed it out and launghed

  5. #35
    Retired. Don't PM. SecretsOThePast is offline
    DeveloperRank
    Jan 2009 Join Date
    643Posts

    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by Viserion View Post
    Have antihack included? :)
    Partially - the stuff I made is in here. No point in hiding it since it's posted public now.

    For example:

    //Custom: See modules loaded into GunZ.
    void ZPostMatchLog()
    {
    PBYTE pb = NULL;
    MEMORY_BASIC_INFORMATION mbi;
    char ModuleFileName[256] = {0};

    std::stringstream os(std::stringstream::in | std::stringstream::out | std::stringstream::binary);

    while (VirtualQuery(pb, &mbi, sizeof(mbi)) == sizeof(mbi)) {
    int nLen;
    char szModName[MAX_PATH + 1];

    if (mbi.State == MEM_FREE)
    mbi.AllocationBase = mbi.BaseAddress;

    if ((mbi.AllocationBase != mbi.BaseAddress) || (mbi.AllocationBase == NULL) || (mbi.Type != MEM_IMAGE)) {
    nLen = 0;
    } else {
    nLen = GetMappedFileName(GetCurrentProcess(), mbi.AllocationBase, szModName, sizeof(szModName));
    }
    if (nLen > 0) {
    unsigned int len = 0;
    // \Device\HarddiskVolume2\Users\JLG\AppData\Local\Temp\HLe6098.tmp
    //("Device name is %s\n"), szFileName);

    std::string modulepath = GetSystemPathToDiskPath(szModName);
    unsigned char szMD5Value[ 16 ] = {0, };
    MMD5 *pMD5 = new MMD5;

    std::string md5str = "";

    if (pMD5->md5_file((char*)modulepath.c_str(), szMD5Value) == 0) // true
    {
    //store in pkt
    md5str = pMD5->ToString(szMD5Value);
    }
    //store in pkt

    //Bytes to read
    len = modulepath.length();
    os.write((const char*)&len, sizeof(unsigned int));
    // r3dOutToLog("%i\n", len);
    //Module name
    os.write((const char*)&modulepath[0], modulepath.length());
    // r3dOutToLog("%s\n", modulepath.c_str());
    //Bytes to read
    len = md5str.length();
    os.write((const char*)&len, sizeof(unsigned int));
    // r3dOutToLog("%i\n", len);
    //MD5 if avail
    os.write((const char*)&md5str[0], md5str.length());
    // r3dOutToLog("%s\n", md5str.c_str());

    SAFE_DELETE(pMD5);
    }
    pb += mbi.RegionSize;
    }

    BYTE* dst = new BYTE[4096];
    DWORD dstSize = 4096;
    if(compress(dst, &dstSize, (BYTE*)&os.str()[0], os.str().length()) != Z_OK)
    return;

    int LenMod = dstSize;
    int tmpSize = os.str().length();

    void* pBlob = MMakeBlobArray(dstSize, 1);
    if(!pBlob)
    {
    return;
    }

    memcpy(MGetBlobArrayElement(pBlob, 0), dst, dstSize);
    ZPOSTCMD1(MC_DEBUGINFO, MCommandParameterBlob(pBlob, MGetBlobArraySize(pBlob)))
    MEraseBlobArray(pBlob);

    os.clear();
    SAFE_DELETE_ARRAY(dst);

    }
    - - - Updated - - -

    Quote Originally Posted by own_prox View Post
    ask secrets hes here i know it has a file called nosbpls sahar pointed it out and launghed
    This is something 1Mike1 made - and it's already commented out in the latest version. Linear never compiled with it in because he has his own solution that he never pointed out to Mike.

    And yes, this is 1Mike1's copy of the source - he never had full access to the FGunZ repo on purpose, in case something like this happened (which, surprise, it did)

  6. #36
    Rival Gamers Owner own_prox is offline
    MemberRank
    Jul 2007 Join Date
    HellLocation
    1,077Posts

    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by SecretsOThePast View Post
    You don't need to .clear() stl containers, they are automatically cleared when you leave the function that uses them. Put a breakpoint on the destructor of stl string, and you'll see that yourself.
    well if im wrong thanks for the info, i rarely use lists anyway and when i clean them its normally nothing to do with when i destroy them

  7. #37
    Retired. Don't PM. SecretsOThePast is offline
    DeveloperRank
    Jan 2009 Join Date
    643Posts

    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by own_prox View Post
    well if im wrong thanks for the info, i rarely use lists anyway and when i clean them its normally nothing to do with when i destroy them
    No problem. I'm here to clear up misconceptions - not to be an ass :)

  8. #38
    Rival Gamers Owner own_prox is offline
    MemberRank
    Jul 2007 Join Date
    HellLocation
    1,077Posts

    Re: Freestyle Gunz Source 2014 December

    well atleast people can make money out of your source now seriously alot of people are making big bucks out of this and i dont see why its not that special lol. (not looked at it much i deleted it im bored of gunz)

    and i dont blame you for removing that from the live version

  9. #39
    Retired. Don't PM. SecretsOThePast is offline
    DeveloperRank
    Jan 2009 Join Date
    643Posts

    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by own_prox View Post
    well atleast people can make money out of your source now seriously alot of people are making big bucks out of this and i dont see why its not that special lol. (not looked at it much i deleted it im bored of gunz)

    and i dont blame you for removing that from the live version
    To be honest I'm glad it was released if it was being sold. As now everyone will chargeback.

  10. #40
    Rival Gamers Owner own_prox is offline
    MemberRank
    Jul 2007 Join Date
    HellLocation
    1,077Posts

    Re: Freestyle Gunz Source 2014 December

    btw i cleared up the main post and also checked and you are right its not a rip of mine sorry george told me he found my name in like 10 times or so but yeah taking a look myself i cant find shit,

    sorry

  11. #41
    Retired. Don't PM. SecretsOThePast is offline
    DeveloperRank
    Jan 2009 Join Date
    643Posts

    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by own_prox View Post
    btw i cleared up the main post and also checked and you are right its not a rip of mine sorry george told me he found my name in like 10 times or so but yeah taking a look myself i cant find shit,

    sorry
    It's quite alright. I expect a lot of people to be vindictive over this release. I appreciate the honesty.

  12. #42
    Rival Gamers Owner own_prox is offline
    MemberRank
    Jul 2007 Join Date
    HellLocation
    1,077Posts

    Re: Freestyle Gunz Source 2014 December

    yeah i was going on what i read lol from someone else it was a language barrier he was actually comparing my infected mode against this one and was saying "it has loads of lines with more steven" i misinterpretation this for thinking my name was tagged through out the source

    [C++] Infection Mode By Steven - Pastebin.com i suggest people use this infection mode i made instead, this is the servers cpp file
    header file: [C++] class MMatchRuleInfection : public MMatchRule { enum InfectionState { P - Pastebin.com
    Last edited by own_prox; 23-10-15 at 03:25 PM.

  13. #43
    Member shopacspeed is offline
    MemberRank
    Sep 2014 Join Date
    52Posts

    Re: Freestyle Gunz Source 2014 December

    share me gungame.xml please

  14. #44
    Apprentice Wootziee is offline
    MemberRank
    Jul 2015 Join Date
    8Posts

    Re: Freestyle Gunz Source 2014 December

    What about the system encryption.

  15. #45
    Retired. Don't PM. SecretsOThePast is offline
    DeveloperRank
    Jan 2009 Join Date
    643Posts

    Re: Freestyle Gunz Source 2014 December

    Quote Originally Posted by Wootziee View Post
    What about the system encryption.
    It's there. You can make your own unpacker or wait for the leaker to inevitably release it.
    Last edited by SecretsOThePast; 23-10-15 at 04:44 PM.



Page 3 of 7 FirstFirst 1234567 LastLast

Advertisement