ZModule_Movable.cpp
Code:#define GRAVITY_LOW 500.fCode:void ZModule_Movable::UpdateGravity(float fDelta) { if(strstr(ZGetGameClient()->GetStageName(),"[G]")) { m_Velocity.z = max( m_Velocity.z - GRAVITY_LOW*fDelta,-MAX_FALL_SPEED); } else { m_Velocity.z = max( m_Velocity.z - GRAVITY_CONSTANT*fDelta,-MAX_FALL_SPEED); } }



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