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Gunz 1.5 (Challengequest/blitz/spy)

I'm retired, I'm already
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1>MLocator.obj : error LNK2019: Unresolved external symbol "public: __thiscall MCountryFilter::MCountryFilter(void)" (??0MCountryFilter@@QAE@XZ),Function "private: bool __thiscall MLocator::InitCountryCodeFilter(void)" (?InitCountryCodeFilter@MLocator@@AAE_NXZ) Referenced in

1>MLocator.obj : error LNK2019: Unresolved external symbol "public: bool __thiscall MCountryFilter::Create(class std::vector<struct BlockCountryCodeInfo *,class std::allocator<struct BlockCountryCodeInfo *> > &,class std::vector<struct IPtoCountry *,class std::allocator<struct IPtoCountry *> > &,class std::vector<struct CustomIP *,class std::allocator<struct CustomIP *> > &)" (?Create@MCountryFilter@@QAE_NAAV?$vector@PAUBlockCountryCodeInfo@@V?$allocator@PAUBlockCountryCodeInfo@@@std@@@std@@AAV?$vector@PAUIPtoCountry@@V?$allocator@PAUIPtoCountry@@@std@@@3@AAV?$vector@PAUCustomIP@@V?$allocator@PAUCustomIP@@@std@@@3@@Z),Function "private: bool __thiscall MLocator::InitCountryCodeFilter(void)" (?InitCountryCodeFilter@MLocator@@AAE_NXZ) Referenced in

1>MLocator.obj : error LNK2019: Unresolved external symbol "public: bool __thiscall MCountryFilter::GetIPCountryCode(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)" (?GetIPCountryCode@MCountryFilter@@QAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAV23@@Z),Function "private: void __thiscall MLocator::FlushRecvQueue(unsigned long)" (?FlushRecvQueue@MLocator@@AAEXK@Z) Referenced in

1>MLocator.obj : error LNK2019: Unresolved external symbol "public: bool __thiscall MCountryFilter::IsNotBlockCode(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)" (?IsNotBlockCode@MCountryFilter@@QAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAV23@@Z),Function "private: bool __thiscall MLocator::IsValidCountryCodeIP(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)" (?IsValidCountryCodeIP@MLocator@@AAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAV23@1@Z) Referenced in

1>MLocator.obj : error LNK2019: Unresolved external symbol "public: bool __thiscall MCountryFilter::AddCustomIP(unsigned long,unsigned long,bool,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?AddCustomIP@MCountryFilter@@QAE_NKK_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@1@Z),Function "private: bool __thiscall MLocator::IsValidCountryCodeIP(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)" (?IsValidCountryCodeIP@MLocator@@AAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAV23@1@Z) Referenced in

1>MLocator.obj : error LNK2019: Unresolved external symbol "public: bool __thiscall MCountryFilter::GetCustomIP(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,bool &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)" (?GetCustomIP@MCountryFilter@@QAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AA_NAAV23@2@Z),Function "private: bool __thiscall MLocator::GetCustomIP(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,bool &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)" (?GetCustomIP@MLocator@@AAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAV23@AA_N1@Z) Referenced in

1>MLocator.obj : error LNK2019: Unresolved external symbol "public: bool __thiscall MCountryFilterDBMgr::GetIPContryCode(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned long &,unsigned long &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)" (?GetIPContryCode@MCountryFilterDBMgr@@QAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAK1AAV23@@Z),Function "private: bool __thiscall MLocator::IsValidCountryCodeIP(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)" (?IsValidCountryCodeIP@MLocator@@AAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAV23@1@Z) Referenced in

1>MLocator.obj : error LNK2019: Unresolved external symbol "public: bool __thiscall MCountryFilterDBMgr::GetBlockCountryCodeList(class std::vector<struct BlockCountryCodeInfo *,class std::allocator<struct BlockCountryCodeInfo *> > &)" (?GetBlockCountryCodeList@MCountryFilterDBMgr@@QAE_NAAV?$vector@PAUBlockCountryCodeInfo@@V?$allocator@PAUBlockCountryCodeInfo@@@std@@@std@@@Z),Function "private: bool __thiscall MLocator::InitCountryCodeFilter(void)" (?InitCountryCodeFilter@MLocator@@AAE_NXZ) Referenced in

1>MLocator.obj : error LNK2019: Unresolved external symbol "public: bool __thiscall MCountryFilterDBMgr::GetCustomIP(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned long &,unsigned long &,bool &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)" (?GetCustomIP@MCountryFilterDBMgr@@QAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAK1AA_NAAV23@3@Z),Function "private: bool __thiscall MLocator::IsValidCountryCodeIP(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)" (?IsValidCountryCodeIP@MLocator@@AAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAV23@1@Z) Referenced in

1>MLocator.obj : error LNK2019: Unresolved external symbol "public: bool __thiscall MCountryFilterDBMgr::GetCustomIPList(class std::vector<struct CustomIP *,class std::allocator<struct CustomIP *> > &)" (?GetCustomIPList@MCountryFilterDBMgr@@QAE_NAAV?$vector@PAUCustomIP@@V?$allocator@PAUCustomIP@@@std@@@std@@@Z),Function "private: bool __thiscall MLocator::InitCountryCodeFilter(void)" (?InitCountryCodeFilter@MLocator@@AAE_NXZ) Referenced in

1>MLocatorDBMgr.obj : error LNK2019: Unresolved external symbol "public: __thiscall MCountryFilterDBMgr::MCountryFilterDBMgr(void)" (??0MCountryFilterDBMgr@@QAE@XZ),Function "public: __thiscall MLocatorDBMgr::MLocatorDBMgr(void)" (??0MLocatorDBMgr@@QAE@XZ) Referenced in

1>MLocatorDBMgr.obj : error LNK2019: Unresolved external symbol "public: __thiscall MCountryFilterDBMgr::MCountryFilterDBMgr(void)" (??0MCountryFilterDBMgr@@QAE@XZ),Function "public: __thiscall MLocatorDBMgr::MLocatorDBMgr(void)" (??0MLocatorDBMgr@@QAE@XZ) Referenced in

1>MLocatorDBMgr.obj : error LNK2019: Unresolved external symbol "public: void __thiscall MCountryFilterDBMgr::ReleaseDB(void)" (?ReleaseDB@MCountryFilterDBMgr@@QAEXXZ),Function "public: virtual __thiscall MLocatorDBMgr::~MLocatorDBMgr(void)" (??1MLocatorDBMgr@@UAE@XZ) Referenced in

The above error appears when I compile Locator.exe, how can I solve it?

It is true what the young man above says, it is not necessary to build it if it is already in the folder, but anything uses the Windows SDK 7.0 library for the most recent one.
 
Newbie Spellweaver
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I can't reproduce your issue.

If you would, try running the Directx Legacy SDK Installer and see if it solves your issue.


If your still having issues, post your mlog.txt



GUNZ 1,0,0,290 launched. build (Oct 3 2021 21:16:40) Log time (10/07/21 12:25:22)Windows = 6.2 Build 9200 , (6000732KB) : Windows 8..CPU ID = AMD A8-3850 APU with Radeon(tm) HD Graphics ( family = 0 , model = 586 , stepping = 256 )Display Device = AMD Radeon HD 6550D ( vendor=1002 device=9640 subsys=96401849 revision=0 )Display Driver Version = 8.17.0010.1404Load XML from memory : system/locale.xml- SUCCESSCountry : (BRZ), Language : (BRZ)Load Config from file : config.xml- SUCCESSLoad XML from memory : system/system.xml- SUCCESSLoad XML from memory : system/USA/strings.xml(0x0009) - SUCCESSLoad XML from memory : system/USA/cserror.xml(0x0009) - SUCCESSLoad XML from memory : system/USA/messages.xml(0x0009) - SUCCESSLoad XML from memory : system/gametypecfg.xml InitializeNotify ok.WFog Enabled Device.device created.Video memory 1464.500000 shader initialize successful : 1Reset Device Video memory 1464.500000 shader initialize successful : 1main : RGetLenzFlare()->Initialize() Alpha GunZ - Ver 0InitialLoading success.interface Initialize successZApplication::OnCreate : begin0(Controlador primario de sonido): Hardware Mixing Not Supported1(Altavoces (VIA HD Audio(Win 10))): Hardware Mixing Not Supported[[[getMaxChannel32]]]]-------------------> Sound Engine Create : 2.002000 sound engine create.Load XML from memory : system/USA/tips.xml(0x0009)start log bipmapend of load bitmaps2loading pictures : 4.434000 IDLResource Loading Success!!IDL resources : 0.277000 start InitInterface optionNumber of Display mode : 20end of InitInterface option okInit maps : no Current ChannelRule Screen Effect Manager Create : 0.493000 Screen effect manager create success.SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater thanSFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater thanSFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater thanSFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater thanSFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater thanSFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater thanSFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater thanSFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater thanSFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater thanSFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater thanSFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater thanSFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater thanSFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater thanSFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater thanSFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater thanSFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater thanSFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater thanSFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater thanSFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater thanSFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater thanSFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater thanEffect manager create success.Client create success.game interface create success.-------------------> GameInterface Create : 5.977000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater thanmodel/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater thanmodel/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater thanmodel/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater thanmodel/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater thanmodel/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater thanmodel/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater thanmodel/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater thanLoad character.xml success,-------------------> Character Loading : 10.526000 -------------------> WeaponMesh Loading : 0.748000 Load weapon.xml success. -------------------> Worlditem Loading : 0.050000 Load zitem info success.Load zBuff info success.Init world item manager success.Init map Descriptor success.Init channel rule manager success.Init abuse manager success.Init chatting filter. success-------------------> ETC .. : 0.719000 BspObject open : begin interface/church/church_b.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 1BspObject load lightmap 0BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : doneBspObject open : begin interface/church/church_a.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 38 RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 1BspObject load lightmap 0BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : doneZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc main : OnCreate() doneCrash ( 12:26:21 )Build Sep 27 2021 19:49:30dwTotalMemKB = 6000732 KBdwAvailMemKB = 1262412 KBdwVirtualMemKB = 2097024 KB[Exception]Address : 00be8dc1ExpCode : c0000005Flags : 00000000#Param : 00000002other : 00000000[Context]GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002bEDI: 006fe1fc ESI: 05945328 EBX: 006fe1f8 EDX: 00000000ECX: 00000000 EAX: 00000000 EBP: 006fe18c EIP: 00be8dc1CS : 00000023 Flg: 00010287 ESP: 006fe118 SS : 0000002b[Stack]88f592ea 006fe100 006fe100 006fe100 006fe100 006fe100 006fe100 01078130 00220976 00000000 00000000 0585e808 05950630 05945328 05922ac0 00000000 00000000 057a3548 01096738 057a3548 01096738 05922ac0 057a3548 01096738 00000020 12dcd868 057a59b8 0585e808 004d5449 006fe1a8 00df434f 05945328 00fdda8c 05945328 00b90e4f 05945328 006fe1cc 00df4579 05945328 00fdd3f0 006fed44 00000000 00000000 00000088 00000024 006fe414 00dda6e5 006fe1f8 01078130 05950630 0000000c 006fed44 00000000 00000000 00000088 00000024 00000011 00000025 0000001d 0000000d 00000000 00000000 00000000 00000000 00000017 00000000 00220976 04674930 00000134 00000000 77a3ab89 00000000 fa2ded69 006feda4 73d3b2a3 73d3b280 030301e7 006feda0 73d3b280 00000000 006fee08 73d3fb91 04674930 006fedc0 00000001 73d38bf0 76e99f58 00220976 00000084 00000000 030301e7 00000004 000004e4 76e15b40 00000000 00000001 046705f0 00000001 00000000 00000000 76e15b40 00000001 04674930 00220976 00000000 006fee1c 73d38c08 00000000 030301e7 00000000 006fee64 76e15b2c 00220976 00000084 fc0526eb 006fee74 75fa6d14 006fee54 778f7fec 0574f078 760fea40 2808dec0 760fea40 006fee64 760fea5b 00740000 00000000 057a3548
 
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-- snip --
Are you using the client that came with the git pull?
If so, did you modify anything in the client?
Did you build the source or use the precompiled binary?
If you compiled the source, did you modify anything?

If your using the original client from that pull and you haven't modified anything, check if that generated a Gunz.dmp in the folder, if so can you upload it?
 
Newbie Spellweaver
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Are you using the client that came with the git pull?
If so, did you modify anything in the client?
Did you build the source or use the precompiled binary?
If you compiled the source, did you modify anything?

If your using the original client from that pull and you haven't modified anything, check if that generated a Gunz.dmp in the folder, if so can you upload it?


just change the ip in system.mrs just that i did



jetman82 - Gunz 1.5 (Challengequest/blitz/spy) - RaGEZONE Forums


















 
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jetman82 - Gunz 1.5 (Challengequest/blitz/spy) - RaGEZONE Forums


I use the file downloaded here. When I select RelayMap, the server MatchServer crashes. still have a question. When I use Release mode to compile MatchAgent, an error will be reported and Debug is normal. Have you encountered the same problem?
 
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just change the ip in system.mrs just that i did ]

You are going to have to build the Gunz solution and manually debug it. Jetman doesn't seem to ship a pdb file for the precompiled gunz executable.
I do know that its trying to do something with a nullptr, as in something isn't available that should be. I would double check your system.mrs changes.


When I select RelayMap, the server MatchServer crashes. ?
Pull in the latest master. This should be fixed now.
 
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error MSB8013: This project does not include the configuration and platform combination BRZ_Release_publish|Win32.

The above error appears when I compile MatchAgent.exe in Release mode. How can I fix it?
 
Last edited:
Newbie Spellweaver
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I’ll take care of that sometime tonight. But you guys don’t need to be rebuilding matchagent and such it’s already built lol
Although I am a novice, this is a great version, so I hope I can learn coding knowledge and error-solving knowledge from it. Thank you for your work!
 
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db download to restore friend, the database folder does not have a .db T_T
 
Initiate Mage
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Hello everyone!My friends, does anyone have a video tutorial or just a tutorial for installing and creating the server?I would like to create one to play with friends but I see a lot of confusing tutorials...Another question...The file to backup in SQLServer is .bak, but when I download the public DB's it only has .sqlCan someone help me?
 
Junior Spellweaver
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Hello everyone!My friends, does anyone have a video tutorial or just a tutorial for installing and creating the server?I would like to create one to play with friends but I see a lot of confusing tutorials...Another question...The file to backup in SQLServer is .bak, but when I download the public DB's it only has .sqlCan someone help me?

You need to learn the source. You won't need help once you learn the source.
 
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