Re: Gunz 1.5 Repack By jur13n #1 & #2
Bugs for me ( and my laptop and friends )
[NC] doesn't remove clothes
[V] doesn't set my hp to be 120/110
[PH] doesn't show permanent bullet holes
[R] it does instant reload but when anyone in the room reloads the rest will show the reload animation ( which causes latedash stuck )
Damage counter is always 0
these are a few bugs i've found . hope you can really solve them lol
Re: Gunz 1.5 Repack By jur13n #1 & #2
I found the problem with PH and V
Re-Uploading repack tonight.
Use the 1.5 Datbase, it works -.-'
or fix your own, As long as I know I provide the server files and client, not the db?
Quote:
Originally Posted by
kahyau
Bugs for me ( and my laptop and friends )
[NC] doesn't remove clothes
[V] doesn't set my hp to be 120/110
[PH] doesn't show permanent bullet holes
[R] it does instant reload but when anyone in the room reloads the rest will show the reload animation ( which causes latedash stuck )
Damage counter is always 0
these are a few bugs i've found . hope you can really solve them lol
[NC] works, just tested it.
I don't have any problem late dashing with [R]
You guys just can't late dash -.-'
I will take a look at damage counter.
Re: Gunz 1.5 Repack By jur13n #1 & #2
Bro Adminstrator in my Name why??
Re: Gunz 1.5 Repack By jur13n #1 & #2
no.. i mean the [R] , example like player A pressed reload button, player B and player C will get the reload animation as well .
Re: Gunz 1.5 Repack By jur13n #1 & #2
lol, you posted the db in the first place don't post something that you're not gonna provide help with.
Re: Gunz 1.5 Repack By jur13n #1 & #2
Quote:
Originally Posted by
nadem123
Bro Adminstrator in my Name why??
Why don't you read the feature list?
Quote:
Originally Posted by
kahyau
no.. i mean the [R] , example like player A pressed reload button, player B and player C will get the reload animation as well .
It's not server sided so bullshit..
Quote:
Originally Posted by
KeyTrix
lol, you posted the db in the first place don't post something that you're not gonna provide help with.
I posted emisands db wich eh released.
Re: Gunz 1.5 Repack By jur13n #1 & #2
it looked like bullshit yeah . but that's the fact it is .
Re: Gunz 1.5 Repack By jur13n #1 & #2
Quote:
Originally Posted by
kahyau
it looked like bullshit yeah . but that's the fact it is .
Tell me, watf can you do within a week without any knowledge of c++
this was a challenge for me because I didn't know ANYTHING, and by anything I ment anything
about c++
and I did this,
now where are your releases, where are you supports to this section?
people like you are just leechers who don't give a fuck about this community,
just get your ass out of here.
I remember the 07/08 days, it was more fun then now.
Re: Gunz 1.5 Repack By jur13n #1 & #2
For god sake, delete:
.obj files, or just remove the build files.
.ncb files.
lib files.
Re: Gunz 1.5 Repack By jur13n #1 & #2
i'm just trying to explain fixes you should try to deal with and not being rude, but well if you don't believe what i say just leave it that way . continue with your attitude, you're not gonna learn anything with this kind of attitude which are just not looking into problem i stated but ended up being rude to me . uhm. yes, i'm a leecher, if you don't want to get leeched just keep things for yourself and not trying to be generous working hard for this release and got pissed off by your works' bugs . enough said, listen or not is really up to you .
Re: Gunz 1.5 Repack By jur13n #1 & #2
For the damage counter, look at the nDamage and nTaken you gotta set that to the one that your antilead uses, for some reason my still bugs sometimes please let me know if you fixed the damage counter I would really apreciate it I looked into it, and it has something to do with the nTaken and ndamage idk what exactly.
Re: Gunz 1.5 Repack By jur13n #1 & #2
Im trying to add NINJA JUMP ROOM TAG but it won't work..
did you disable something? O:
i did all the steps.
Re: Gunz 1.5 Repack By jur13n #1 & #2
Quote:
Originally Posted by
thajj
For the damage counter, look at the nDamage and nTaken you gotta set that to the one that your antilead uses, for some reason my still bugs sometimes please let me know if you fixed the damage counter I would really apreciate it I looked into it, and it has something to do with the nTaken and ndamage idk what exactly.
fixed it already, the nolead were nDamageTaken and nDamageCaused, fixed them in the math thingy.
reuploading now..
Quote:
Originally Posted by
ofiritsmeeee
Im trying to add NINJA JUMP ROOM TAG but it won't work..
did you disable something? O:
i did all the steps.
Yes, you need to read it from strstr to strlwr
example:
if(strstr(strlwr((char*)ZGetGameClient()->GetStageName()), "[v]"))
Re: Gunz 1.5 Repack By jur13n #1 & #2
ppl, dont cry for some bugs or mistakes in the source,
jurien did his best and make a good begin for most noobs here,
and he right the time that 07/08 was special, ppl used time in projects
now ppl think its done and release.
and dont blame jurien he did his best for actuality a PHP coder.
- SeaTroll
Re: Gunz 1.5 Repack By jur13n #1 & #2
Uploading source with fixed damagecounter, [PH] and vanilla mode, now stop whining
also added config.xml for the noobs.