Re: Gunz 1.5 Repack By jur13n #1 & #2
Actually, he did a really good job for a first time in C++
He doesn't really have to fix it all for you, You guys do nothing but downloading a compiled files and run it then count yourself a so-called "Gunz owner"
Be thankful that you get it all ready and done for you in RaGEZONE, a compiled files with a few easy-to-fix Bugs in it is much better than Nothing at all.
in other forums you wouldn't Get anything ready that then you will have to do it all manually, by Yourself so you can understand what "Gunz owner" means.
Re: Gunz 1.5 Repack By jur13n #1 & #2
Quote:
Originally Posted by
KeyTrix
Actually, he did a really good job for a first time in C++
He doesn't really have to fix it all for you, You guys do nothing but downloading a compiled files and run it then count yourself a so-called "Gunz owner"
Be thankful that you get it all ready and done for you in RaGEZONE, a compiled files with a few easy-to-fix Bugs in it is much better than Nothing at all.
in other forums you wouldn't Get anything ready that then you will have to do it all manually, by Yourself so you can understand what "Gunz owner" means.
A actually was against this release cuz I think people need to start doing more their selfs, but I mean it's not up to me.
Re: Gunz 1.5 Repack By jur13n #1 & #2
I agree with you, they have to learn to do everything themselves. they can't keep waiting for other people's releases and use a pre-made files.
doesn't mean we can't help them a little bit, but it also doesn't mean that we have to help with literally Everything.
Re: Gunz 1.5 Repack By jur13n #1 & #2
Who cares about those people, most of them will have servers with 5 friends and nothing more,
after all most of them will be closed within a week or less.
just let them have their pride for a second.
Re: Gunz 1.5 Repack By jur13n #1 & #2
What kills me the most, is that peoples knows the "Gunz Tutorials" section exist and they never Check it.
if they ever did they would never cry for a bug or if something went incorrect in their files lol
Re: Gunz 1.5 Repack By jur13n #1 & #2
Just a tip:
You can use 08 tuts for this.
Re: Gunz 1.5 Repack By jur13n #1 & #2
Where is the damage counter located? I have my own one in my source but it doesn't work correctly so I want to look at yours but I don't really know on what to search it, so what .cpp and what line is it?
Thanks ^^
case MC_GUNZ_DAMAGECOUNTER: but this doesn't really do anything
I'm searching for where the text output print is and found it:
Quote:
if(ZGetGameClient()->GetMatchStageSetting()->GetGameType() != MMATCH_GAMETYPE_DUEL && ZGetGameClient()->GetMatchStageSetting()->GetGameType() != MMATCH_GAMETYPE_DUELTOURNAMENT && ZGetGameClient()->GetMatchStageSetting()->GetGameType() != MMATCH_GAMETYPE_QUEST && ZGetGameClient()->GetMatchStageSetting()->GetGameType() != MMATCH_GAMETYPE_SURVIVAL) {
for (ZCharacterManager::iterator itor = m_CharacterManager.begin(); itor != m_CharacterManager.end(); ++itor)
{
ZCharacter* pCharacter = (ZCharacter*)(*itor).second;
if(pCharacter->GetTeamID() == ZGetGame()->m_pMyCharacter->GetTeamID()) { //HERHEHRHERHEH
//// if(ZGetConfiguration()->GetExtra()->bDisplayDamage) {
char FinishStr[512];
sprintf(FinishStr, "%s has dealt %d damage.", pCharacter->GetCharInfo()->szName, pCharacter->GetStatus().Ref().nDamageCaused);
ZChatOutput(MCOLOR(ZCOLOR_CHAT_SYSTEM), FinishStr);
// }
}
}
}
Found that, but it doesn't look like you have it any different than mine, what did you do to fix it?
These are commented out why??? this might fix it?
Quote:
m_pMyCharacter->GetStatus().CheckCrc();
m_pMyCharacter->GetStatus().Ref().nDamageCaused = 0;
m_pMyCharacter->GetStatus().MakeCrc();
ok removing this doesnt work....the damage round counter doesn't work for me :( It keeps saying <name> has dealt 0 damage
Any help?
Re: Gunz 1.5 Repack By jur13n #1 & #2
Quote:
Originally Posted by
thajj
Where is the damage counter located? I have my own one in my source but it doesn't work correctly so I want to look at yours but I don't really know on what to search it, so what .cpp and what line is it?
Thanks ^^
case MC_GUNZ_DAMAGECOUNTER: but this doesn't really do anything
I'm searching for where the text output print is and found it:
Found that, but it doesn't look like you have it any different than mine, what did you do to fix it?
These are commented out why??? this might fix it?
ok removing this doesnt work....the damage round counter doesn't work for me :( It keeps saying <name> has dealt 0 damage
Any help?
I haven't re enabled damage counter I was having problems with it I'll look into it now that you reminded me lool
Re: Gunz 1.5 Repack By jur13n #1 & #2
Quote:
Originally Posted by
OldSchoolGZ
I haven't re enabled damage counter I was having problems with it I'll look into it now that you reminded me lool
If you can do that for me I'd be glad.
Leaves me with a calm mind (:
Re: Gunz 1.5 Repack By jur13n #1 & #2
Re: Gunz 1.5 Repack By jur13n #1 & #2
Quote:
Originally Posted by
jur13n
Dropbox links added.
I still have problems with adding other room tags,
http://forum.ragezone.com/f245/ninja...oomtag-883243/
could you post here the edited codes with the if(strstr(strlwr((char*)ZGetGameClient()->GetStageName()), "[NJ]")) ?
Re: Gunz 1.5 Repack By jur13n #1 & #2
Quote:
Originally Posted by
ofiritsmeeee
Code:
if(strstr(strlwr((char*)ZGetGameClient()->GetStageName()), "[nj]"))
{
int i = rand() % 6 + 1; //6 Different numbers, start from 1, not from 0
//For case 3 and 4
float fSecondJumpSpeed = WALL_JUMP2_SIDE_VELOCITY;
rvector right;
CrossProduct(&right,m_Direction,rvector(0,0,1));
//End for case 3 and 4
AddVelocity(rvector(0,0,800));
switch(i)
{
case 1:
case 5:
m_nWallJump2Dir=7;
AddVelocity(rvector(0,0,1000));
break;
case 2:
case 6:
m_nWallJump2Dir=6;
AddVelocity(rvector(0,0,1000));
break;
case 3:
m_nWallJump2Dir=4;
AddVelocity(fSecondJumpSpeed*-right);
AddVelocity(rvector(0,0,1300));
break;
case 4:
m_nWallJump2Dir=5;
AddVelocity(fSecondJumpSpeed*right);
AddVelocity(rvector(0,0,1300));
break;
}
}
else if(m_nWallJumpDir.Ref()==1)
{
if(ZIsActionKeyPressed(ZACTION_FORWARD))
{
m_nWallJump2Dir=6;
SetVelocity(jump2*50.f);
}
else
{
m_nWallJump2Dir=7;
AddVelocity(jump2*300.f);
}
AddVelocity(rvector(0,0,1400));
}else
{
float fSecondJumpSpeed = WALL_JUMP2_SIDE_VELOCITY;
rvector right;
CrossProduct(&right,m_Direction,rvector(0,0,1));
jump2= (m_nWallJumpDir.Ref()==0) ? -right : right;
if(m_nWallJumpDir.Ref()==0)
m_nWallJump2Dir=4;
else
m_nWallJump2Dir=5;
AddVelocity(fSecondJumpSpeed*jump2);
AddVelocity(rvector(0,0,1300));
}
Re: Gunz 1.5 Repack By jur13n #1 & #2
Quote:
Originally Posted by
jur13n
Code:
if(strstr(strlwr((char*)ZGetGameClient()->GetStageName()), "[nj]"))
{
int i = rand() % 6 + 1; //6 Different numbers, start from 1, not from 0
//For case 3 and 4
float fSecondJumpSpeed = WALL_JUMP2_SIDE_VELOCITY;
rvector right;
CrossProduct(&right,m_Direction,rvector(0,0,1));
//End for case 3 and 4
AddVelocity(rvector(0,0,800));
switch(i)
{
case 1:
case 5:
m_nWallJump2Dir=7;
AddVelocity(rvector(0,0,1000));
break;
case 2:
case 6:
m_nWallJump2Dir=6;
AddVelocity(rvector(0,0,1000));
break;
case 3:
m_nWallJump2Dir=4;
AddVelocity(fSecondJumpSpeed*-right);
AddVelocity(rvector(0,0,1300));
break;
case 4:
m_nWallJump2Dir=5;
AddVelocity(fSecondJumpSpeed*right);
AddVelocity(rvector(0,0,1300));
break;
}
}
else if(m_nWallJumpDir.Ref()==1)
{
if(ZIsActionKeyPressed(ZACTION_FORWARD))
{
m_nWallJump2Dir=6;
SetVelocity(jump2*50.f);
}
else
{
m_nWallJump2Dir=7;
AddVelocity(jump2*300.f);
}
AddVelocity(rvector(0,0,1400));
}else
{
float fSecondJumpSpeed = WALL_JUMP2_SIDE_VELOCITY;
rvector right;
CrossProduct(&right,m_Direction,rvector(0,0,1));
jump2= (m_nWallJumpDir.Ref()==0) ? -right : right;
if(m_nWallJumpDir.Ref()==0)
m_nWallJump2Dir=4;
else
m_nWallJump2Dir=5;
AddVelocity(fSecondJumpSpeed*jump2);
AddVelocity(rvector(0,0,1300));
}
LOL , i did the same thing my problem was that i putted NJ instead nj -_-'
Re: Gunz 1.5 Repack By jur13n #1 & #2
Quote:
Originally Posted by
ofiritsmeeee
LOL , i did the same thing my problem was that i putted NJ instead nj -_-'
it has to be lowercase yes.
Re: Gunz 1.5 Repack By jur13n #1 & #2
im working on a tut for noobs :D