GunZ 2011 Emulator with the latest Ijji GunZ client

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  1. #31
    Apprentice Flade is offline
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    thumbs up Re: ijji Gunz 2011 client.

    Like this :D
    Attached Thumbnails Attached Thumbnails fladepro.jpg  

  2. #32
    num num num <3 rootbeer daniel131605 is offline
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    Re: ijji Gunz 2011 client.

    Quote Originally Posted by Flade View Post
    Like this :D
    thats what i had, but it says "NOT NULL" in the text file he had in there

    edit; thats the cause of me not making a character, the text file is wrong (steps to fix stuff in the db)

  3. #33
    Doggie And Rice. Military is offline
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    Re: ijji Gunz 2011 client.

    So what's use of not releasing sauce...

  4. #34
    Intelligent DoucheBag jur13n is offline
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    Re: ijji Gunz 2011 client.

    Quote Originally Posted by daniel131605 View Post
    thats what i had, but it says "NOT NULL" in the text file he had in there

    edit; thats the cause of me not making a character, the text file is wrong (steps to fix stuff in the db)
    it is good.
    u should have a character in dbo.characters.
    delete it and it will work.
    had the same problem.

  5. #35
    I am THE DON Joe9099 is offline
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    Re: ijji Gunz 2011 client.

    Got it all setup and been playing for a hour or so without crashes, seems really good and the quest modes etc are freaking awesome, very well done! 10/10 for contribution!

  6. #36
    Hi, I'm Omar! Vusion is offline
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    Re: ijji Gunz 2011 client.

    Quote Originally Posted by Joe9099 View Post
    Got it all setup and been playing for a hour or so without crashes, seems really good and the quest modes etc are freaking awesome, very well done! 10/10 for contribution!
    Emulators won't beat official files. BUT, he has done a good job, if he released the source we can manage to stabilize it more(still won't beat official files.).

  7. #37
    I am THE DON Joe9099 is offline
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    Re: GunZ 2011 Emulator with the latest Ijji GunZ client

    Yea but still we as a community need to check for vulnerabilities and crashes so we can report them to DelPa and maybe get an updated version every now and then?

    I'm guessing this is why this was released.

  8. #38
    Member qqq1 is offline
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    Re: GunZ 2011 Emulator with the latest Ijji GunZ client

    good so good

  9. #39
    Intelligent DoucheBag jur13n is offline
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    Re: GunZ 2011 Emulator with the latest Ijji GunZ client

    Quote Originally Posted by Joe9099 View Post
    Yea but still we as a community need to check for vulnerabilities and crashes so we can report them to DelPa and maybe get an updated version every now and then?

    I'm guessing this is why this was released.
    are you able to read?
    in the main post he tell's us he won't update it.

  10. #40
    Enthusiast Missaw is offline
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    Re: GunZ 2011 Emulator with the latest Ijji GunZ client

    Can anyone help me for my chars ?

  11. #41
    Intelligent DoucheBag jur13n is offline
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    Re: GunZ 2011 Emulator with the latest Ijji GunZ client

    Quote Originally Posted by Missaw View Post
    Can anyone help me for my chars ?
    use the text file in > matchserver > database

    if you don't know how to do it.
    then you are just lost.

  12. #42
    Enthusiast Missaw is offline
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    Re: GunZ 2011 Emulator with the latest Ijji GunZ client

    Lawl.

    Okay, thanks.

  13. #43
    Novice kabo147 is offline
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    Re: GunZ 2011 Emulator with the latest Ijji GunZ client

    Quote Originally Posted by DelPa View Post
    If you use this at a real server, the server going to die.
    and I will not provide the updates of this. (Just testing.)
    Thank you.

    MEGAUPLOAD - The leading online storage and file delivery service

    Support for ijji Gunz Sep 2011 update. (XML files.)
    Filebeam - Beam up that File Scottie!
    missing a dll not open Mac xk

  14. #44

    Re: GunZ 2011 Emulator with the latest Ijji GunZ client

    Quote Originally Posted by Joe9099 View Post
    Yea but still we as a community need to check for vulnerabilities and crashes so we can report them to DelPa and maybe get an updated version every now and then?

    I'm guessing this is why this was released.
    In my opinion, this was released because:

    The entire base was already bugged anyway. I don't think DelPa felt a use in updating this emulator as the base will not be able to support more than 100 clients because it uses a connection-per-thread structure for each client (synchronous send/recv).

    This means that if you flood a connect() request to the server, it will not be able to serve anymore requests, eventually dying out / crashing.

    It also spawns a lot of threads, which isn't a good thing.

    It also does not contain any try/catch exception blocks. If an error occurs, it just stops working and crashes.

    Quote Originally Posted by Vusion View Post
    Emulators won't beat official files. BUT, he has done a good job, if he released the source we can manage to stabilize it more(still won't beat official files.).
    Emulators can beat official files as possibilities are endless, and official files always has bugs (e.g. 07, 08 files). If you ever find a bug in an emulator, you can usually fix it right on the spot. :)

    I doubt anyone could "stabilize" the source as the base needs an entire rework anyway.

  15. #45
    Proficient Member Parkour [Dev] is offline
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    Re: GunZ 2011 Emulator with the latest Ijji GunZ client

    Great Release dude imma give you a big Thanks!.



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