[GunZ Custom Map] Jeepney_PH

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  1. #1
    Member Momar is offline
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    Mar 2011 Join Date
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    90Posts

    [GunZ Custom Map] Jeepney_PH

    As title says, I am releasing Jeepney_PH (GunZ Map) map made by me. I decided to release this map to the public.

    Dont blame me if you didn't like/want this map.

    thank you

    Map Name: Jeepney_PH

    Map output:
    nolightmap (srry, because of brushes and curves, and if I will put a lightmap, it takes 3 days, the % of processing is unknown, also the outcome will have bugs)
    spawn(health/armor/ammo) added
    texture are searched at google and edited at Ad.Pho.Shop
    added footsteps sound effect
    map size - times 2 of the size of HALL GunZ Map
    6 DM spawns, 8 TDM spawns both
    size of disk: 2.01 MB (2,117,632 bytes)

    Credits:
    All made by Momar (me)

    Video: YouTube - [GunZ Custom Map] Jeepney_PH

    Images (.map): other thread

    Download:
    http://www.mediafire.com/download.php?92o74yo7yvxxkoq

    Next map: House_Simpsons (started 11:22 AM 4/4/2011)
    Last edited by Momar; 23-04-12 at 01:33 PM.


  2. #2
    Free men in a free world MorpheusZ is offline
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    Jan 2011 Join Date
    224Posts

    Re: [GunZ Custom Map] Jeepney_PH

    Just the car?, nothing else O.o?

  3. #3
    I am Dylan. I<3Bass is offline
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    Jun 2010 Join Date
    New YorkLocation
    953Posts

    Re: [GunZ Custom Map] Jeepney_PH

    I'm guessing it's one of those mini maps like Office.

  4. #4
    Aristrum Mark is offline
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    Aug 2007 Join Date
    United KingdomLocation
    474Posts

    Re: [GunZ Custom Map] Jeepney_PH

    You really need to work on putting lightmaps in your maps, makes them look so much better :)

  5. #5
    hey Irahnik is offline
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    Mar 2010 Join Date
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    Re: [GunZ Custom Map] Jeepney_PH

    lightmap your maps. otherwise not too many servers'll use them.

  6. #6
    Apprentice PakstarDL is offline
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    Feb 2011 Join Date
    24Posts

    Re: [GunZ Custom Map] Jeepney_PH

    Nice work Momar, waiting to get a response on the server buddy.
    Also I agree, add lightmap



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