GunZ Patch Library (27 patches and counting)

Page 5 of 5 FirstFirst 12345
Results 101 to 122 of 122
  1. #101
    Praise the Sun! Solaire is offline
    MemberRank
    Dec 2007 Join Date
    Undead BurgLocation
    2,862Posts

    Re: GunZ Patch Library (27 patches and counting)

    Quote Originally Posted by Arcelor View Post
    Why don't you just start a git and push commits as the patches come and go?
    Pretty sure that would encourage further development as well.
    I was thinking of that, but I don't feel like explaining what git is and how to pull code to tons of people.

  2. #102
    Valued Member ZeidForce is offline
    MemberRank
    Nov 2009 Join Date
    C:\Puerto Rico\Location
    133Posts

    Re: GunZ Patch Library (27 patches and counting)

    Quote Originally Posted by LGPaul View Post
    Who cares about the Spanish version, this is one English forum.
    Stop the "ego" im trying to help people that don't speak a lot of english.

  3. #103

    Re: GunZ Patch Library (27 patches and counting)

    Quote Originally Posted by ZeidForce View Post
    Stop the "ego" im trying to help people that don't speak a lot of english.
    "19)This is an English forum. Please post in English only."

    P.S. That isn't ego.

  4. #104
    Member LGPaul is offline
    MemberRank
    Jul 2013 Join Date
    62Posts

    Re: GunZ Patch Library (27 patches and counting)

    is it just me or people cant make characters anymore?

  5. #105
    Veni, Vidi, Vici Arcelor is offline
    MemberRank
    Jan 2010 Join Date
    Delhi, IndiaLocation
    1,763Posts

    Re: GunZ Patch Library (27 patches and counting)

    Quote Originally Posted by solaire View Post
    i was thinking of that, but i don't feel like explaining what git is and how to pull code to tons of people.
    do it.

  6. #106
    Enthusiast vhrool12 is offline
    MemberRank
    Jul 2013 Join Date
    28Posts

    Re: GunZ Patch Library (27 patches and counting)

    I'm still having problems ... The MatchAgent is not working, says reconnect to MatchServer :S

  7. #107
    Account Upgraded | Title Enabled! 4ndr34s is offline
    MemberRank
    Sep 2007 Join Date
    At My Home O_oLocation
    587Posts

    Re: GunZ Patch Library (27 patches and counting)

    I'm searcing CSCommon > MMatchCDMgr.cpp but i cant find it, wtf?

  8. #108
    Praise the Sun! Solaire is offline
    MemberRank
    Dec 2007 Join Date
    Undead BurgLocation
    2,862Posts

    Re: GunZ Patch Library (27 patches and counting)

    Quote Originally Posted by 4ndr34s View Post
    I'm searcing CSCommon > MMatchCDMgr.cpp but i cant find it, wtf?
    Should be MMatchDBMgr.cpp.

  9. #109
    Member Franc[e]sco is offline
    MemberRank
    Apr 2009 Join Date
    ItalyLocation
    74Posts

    Re: GunZ Patch Library (27 patches and counting)

    Can't believe the official source still had so many SQL injection exploits, lmao!

  10. #110
    Apprentice Radient is offline
    MemberRank
    Apr 2012 Join Date
    19Posts

    Re: GunZ Patch Library (27 patches and counting)

    Code:
    ../cml\Include\MCRC32.h(8) : error C2011: 'MCRC32' : 'class' type redefinition
            c:\users\\documents\gunz source code\cml\include\MCRC32.h(8) : see declaration of 'MCRC32'
    ../CSCommon\Include\MMatchCRC32XORCache.h(6) : error C2011: 'MMatchCRC32XORCache' : 'class' type redefinition
            c:\users\\documents\gunz source code\cscommon\include\MMatchCRC32XORCache.h(6) : see declaration of 'MMatchCRC32XORCache'
    ZGame.cpp(741) : warning C4018: '<' : signed/unsigned mismatch
    ZObject.cpp
    c:\Users\\Documents\Gunz Shit\Gunz Source Code\Gunz\../RealSpace2\Include\RAniEventInfo.h(22) : error C2011: 'RAniEventInfo' : 'class' type redefinition
            c:\users\\documents\gunz source code\realspace2\include\RAniEventInfo.h(22) : see declaration of 'RAniEventInfo'
    c:\Users\\Documents\Gunz Shit\Gunz Source Code\Gunz\../RealSpace2\Include\RAniEventInfo.h(48) : error C2011: '_RAniNameEventSet' : 'struct' type redefinition
            c:\users\\documents\gunz source code\realspace2\include\RAniEventInfo.h(48) : see declaration of '_RAniNameEventSet'
    c:\Users\\Documents\Gunz Shit\Gunz Source Code\Gunz\../RealSpace2\Include\RAniEventInfo.h(72) : error C2011: '_RAniIDEventSet' : 'struct' type redefinition
            c:\users\\documents\gunz source code\realspace2\include\RAniEventInfo.h(72) : see declaration of '_RAniIDEventSet'
    c:\Users\\Documents\Gunz Shit\Gunz Source Code\Gunz\../RealSpace2\Include\RAniEventInfo.h(100) : error C2011: 'RAniEventMgr' : 'class' type redefinition
            c:\users\\documents\gunz source code\realspace2\include\RAniEventInfo.h(100) : see declaration of 'RAniEventMgr'
     
    CSCommon:
    Include\MAgentObject.h(7) : error C2011: 'MAgentObject' : 'class' type redefinition
            c:\users\\documents\gunz source code\cscommon\include\MAgentObject.h(7) : see declaration of 'MAgentObject'
    Include\MAgentObject.h(34) : error C2011: 'MAgentObjectMap' : 'class' type redefinition
            c:\users\\documents\gunz source code\cscommon\include\MAgentObject.h(34) : see declaration of 'MAgentObjectMap'
    MMatchDBMgr.cpp
    ../cml\Include\MCRC32.h(8) : error C2011: 'MCRC32' : 'class' type redefinition
            c:\users\\documents\gunz source code\cml\include\MCRC32.h(8) : see declaration of 'MCRC32'
    Include\MMatchAccountPenaltyInfo.h(12) : error C2011: 'MPenaltyCode' : 'enum' type redefinition
            c:\users\\documents\gunz source code\cscommon\include\MMatchAccountPenaltyInfo.h(12) : see declaration of 'MPenaltyCode'
    Include\MMatchAccountPenaltyInfo.h(21) : error C2011: 'MPenaltyInfo' : 'struct' type redefinition
            c:\users\\documents\gunz source code\cscommon\include\MMatchAccountPenaltyInfo.h(21) : see declaration of 'MPenaltyInfo'
    Include\MMatchAccountPenaltyInfo.h(27) : error C2011: 'MMatchAccountPenaltyInfo' : 'class' type redefinition
            c:\users\\documents\gunz source code\cscommon\include\MMatchAccountPenaltyInfo.h(27) : see declaration of 'MMatchAccountPenaltyInfo'
    MServer.cpp
    ../cml\Include\MCRC32.h(8) : error C2011: 'MCRC32' : 'class' type redefinition
            c:\users\\documents\gunz source code\cml\include\MCRC32.h(8) : see declaration of 'MCRC32'
    MClient.cpp
    ../cml\Include\MCRC32.h(8) : error C2011: 'MCRC32' : 'class' type redefinition
            c:\users\\documents\gunz source code\cml\include\MCRC32.h(8) : see declaration of 'MCRC32'
    Generating Code...
    any idea i really dont know what to do lmao

  11. #111
    Account Upgraded | Title Enabled! CobraBite is offline
    MemberRank
    Jan 2011 Join Date
    Where?Location
    281Posts

    Re: GunZ Patch Library (27 patches and counting)

    Quote Originally Posted by Radient View Post
    Code:
    ../cml\Include\MCRC32.h(8) : error C2011: 'MCRC32' : 'class' type redefinition
            c:\users\\documents\gunz source code\cml\include\MCRC32.h(8) : see declaration of 'MCRC32'
    ../CSCommon\Include\MMatchCRC32XORCache.h(6) : error C2011: 'MMatchCRC32XORCache' : 'class' type redefinition
            c:\users\\documents\gunz source code\cscommon\include\MMatchCRC32XORCache.h(6) : see declaration of 'MMatchCRC32XORCache'
    ZGame.cpp(741) : warning C4018: '<' : signed/unsigned mismatch
    ZObject.cpp
    c:\Users\\Documents\Gunz Shit\Gunz Source Code\Gunz\../RealSpace2\Include\RAniEventInfo.h(22) : error C2011: 'RAniEventInfo' : 'class' type redefinition
            c:\users\\documents\gunz source code\realspace2\include\RAniEventInfo.h(22) : see declaration of 'RAniEventInfo'
    c:\Users\\Documents\Gunz Shit\Gunz Source Code\Gunz\../RealSpace2\Include\RAniEventInfo.h(48) : error C2011: '_RAniNameEventSet' : 'struct' type redefinition
            c:\users\\documents\gunz source code\realspace2\include\RAniEventInfo.h(48) : see declaration of '_RAniNameEventSet'
    c:\Users\\Documents\Gunz Shit\Gunz Source Code\Gunz\../RealSpace2\Include\RAniEventInfo.h(72) : error C2011: '_RAniIDEventSet' : 'struct' type redefinition
            c:\users\\documents\gunz source code\realspace2\include\RAniEventInfo.h(72) : see declaration of '_RAniIDEventSet'
    c:\Users\\Documents\Gunz Shit\Gunz Source Code\Gunz\../RealSpace2\Include\RAniEventInfo.h(100) : error C2011: 'RAniEventMgr' : 'class' type redefinition
            c:\users\\documents\gunz source code\realspace2\include\RAniEventInfo.h(100) : see declaration of 'RAniEventMgr'
     
    CSCommon:
    Include\MAgentObject.h(7) : error C2011: 'MAgentObject' : 'class' type redefinition
            c:\users\\documents\gunz source code\cscommon\include\MAgentObject.h(7) : see declaration of 'MAgentObject'
    Include\MAgentObject.h(34) : error C2011: 'MAgentObjectMap' : 'class' type redefinition
            c:\users\\documents\gunz source code\cscommon\include\MAgentObject.h(34) : see declaration of 'MAgentObjectMap'
    MMatchDBMgr.cpp
    ../cml\Include\MCRC32.h(8) : error C2011: 'MCRC32' : 'class' type redefinition
            c:\users\\documents\gunz source code\cml\include\MCRC32.h(8) : see declaration of 'MCRC32'
    Include\MMatchAccountPenaltyInfo.h(12) : error C2011: 'MPenaltyCode' : 'enum' type redefinition
            c:\users\\documents\gunz source code\cscommon\include\MMatchAccountPenaltyInfo.h(12) : see declaration of 'MPenaltyCode'
    Include\MMatchAccountPenaltyInfo.h(21) : error C2011: 'MPenaltyInfo' : 'struct' type redefinition
            c:\users\\documents\gunz source code\cscommon\include\MMatchAccountPenaltyInfo.h(21) : see declaration of 'MPenaltyInfo'
    Include\MMatchAccountPenaltyInfo.h(27) : error C2011: 'MMatchAccountPenaltyInfo' : 'class' type redefinition
            c:\users\\documents\gunz source code\cscommon\include\MMatchAccountPenaltyInfo.h(27) : see declaration of 'MMatchAccountPenaltyInfo'
    MServer.cpp
    ../cml\Include\MCRC32.h(8) : error C2011: 'MCRC32' : 'class' type redefinition
            c:\users\\documents\gunz source code\cml\include\MCRC32.h(8) : see declaration of 'MCRC32'
    MClient.cpp
    ../cml\Include\MCRC32.h(8) : error C2011: 'MCRC32' : 'class' type redefinition
            c:\users\\documents\gunz source code\cml\include\MCRC32.h(8) : see declaration of 'MCRC32'
    Generating Code...
    any idea i really dont know what to do lmao
    You are including the classes multiple times

    For example:
    class MCRC32 {
    //code here
    }

    class MCRC32 {
    //code here
    }

    This will result 'redefinition' error because MCRC32 is declared two times.

  12. #112
    Member edulan is offline
    MemberRank
    May 2011 Join Date
    67Posts

    Re: GunZ Patch Library (27 patches and counting)

    PHP Code:
    Compiling...
    MMatchServer_OnCommand.cpp
    c1xx 
    fatal error C1001INTERNAL COMPILER ERROR
            
    (compiler file 'BRZ_Release_publish/CSCommon.pch'line 1
             
    Please choose the Technical Support command on the Visual C++ 
             
    Help menu, or open the Technical Support help file for more information
    MMatchServer_Login
    .cpp
    c1xx 
    fatal error C1060compiler is out of heap space
    c1xx 
    fatal error C1063INTERNAL COMPILER ERROR
             Please choose the Technical Support command on the Visual C
    ++ 
             
    Help menu, or open the Technical Support help file for more information
    c1xx 
    fatal error C1060compiler is out of heap space
    c1xx 
    fatal error C1063INTERNAL COMPILER ERROR
             Please choose the Technical Support command on the Visual C
    ++ 
             
    Help menu, or open the Technical Support help file for more information
    c1xx 
    fatal error C1060compiler is out of heap space
    c1xx 
    fatal error C1063INTERNAL COMPILER ERROR
             Please choose the Technical Support command on the Visual C
    ++ 
             
    Help menu, or open the Technical Support help file for more information 
    Error, Help ?

  13. #113
    Apprentice judsoncruz is offline
    MemberRank
    Jul 2011 Join Date
    21Posts

    Re: GunZ Patch Library (27 patches and counting)

    Awesome Solaire!
    Last edited by judsoncruz; 04-07-14 at 06:35 PM.

  14. #114
    Account Upgraded | Title Enabled! suhil1 is offline
    MemberRank
    Apr 2010 Join Date
    310Posts

    Re: GunZ Patch Library (27 patches and counting)

    Re-Build

  15. #115
    Apprentice LucasProO is offline
    MemberRank
    Oct 2013 Join Date
    6Posts

    sad Re: GunZ Patch Library (27 patches and counting)

    Solaire please help me, my and my MatchServer gunz.exe live crashando for no apparent reason.
    Help me please.
    These below are the dumps.

    MAsyncProxy_2013-11-17-1
    RealCPNet_2013-11-16-1

    StageDump_2013-11-15_22-0-57

  16. #116
    Enthusiast T3Setsu is offline
    MemberRank
    Jul 2014 Join Date
    HellLocation
    32Posts

    Re: GunZ Patch Library (27 patches and counting)

    Awesome work you did there, good job.

  17. #117
    Valued Member xDividerx is online now
    MemberRank
    Feb 2012 Join Date
    126Posts

    Re: GunZ Patch Library (27 patches and counting)

    All applied, without a single hitch :)

  18. #118
    Enthusiast emerson14 is offline
    MemberRank
    Nov 2008 Join Date
    25Posts

    Re: GunZ Patch Library (27 patches and counting)

    c:\Documents and Settings\User\Desktop\Stable\cml\Include\MCRC32.h(8): error C2011: 'MCRC32' : 'class' type redefinition
    c:\Documents and Settings\User\Desktop\Stable\CSCommon\Include\MMatchCRC32XORCache.h(6): error C2011: 'MMatchCRC32XORCache' : 'class' type redefinition

    Wtf? I just change de grade colors in zgame.cpp and colortable and this error appears for

  19. #119
    Member justnoob123 is offline
    MemberRank
    Jun 2012 Join Date
    50Posts

    Re: GunZ Patch Library (27 patches and counting)


  20. #120
    Apprentice kisle is offline
    MemberRank
    Jul 2010 Join Date
    24Posts

    Re: GunZ Patch Library (27 patches and counting)

    Hello everybody, I do not really understand the language c ++ like to know how do to build this library

  21. #121
    Rival Gamers Owner own_prox is offline
    MemberRank
    Jul 2007 Join Date
    HellLocation
    1,077Posts

    Re: GunZ Patch Library (27 patches and counting)

    got bored scrolled through this thought id correct a few

    /////////////////////////////// this one is not needed really but whatever

    Code:
    case MC_NET_CLEAR:
            {
            	if (pCommand->GetSenderUID() == GetUID()) //GetUID() gets server uid although uid low is always 2 for the server but w/e
    		{
    	            MUID uid;
            	    if (pCommand->GetParameter(&uid, 0, MPT_UID)==false) break;
                		OnNetClear(uid);
            	} 
    	   return true;
            }
            break;

    /////////////////////////////////// this is pretty needed lol!!!!!


    Code:
    case MC_NET_BANPLAYER_FLOODING :
                {
    		if (pCommand->GetSenderUID() != GetUID()) return true; //why remove a packet that disconnects flooders when u can uid check it as it originates from mserver lol
                    MUID uidPlayer;
                    
                    pCommand->GetParameter(&uidPlayer, 0, MPT_UID);
                    if (MGetServerConfig()->IsUseBlockFlooding())
                    {
                        MMatchObject* pObj = GetObject( uidPlayer );
                        if( pObj && pObj->GetDisconnStatusInfo().GetStatus() == MMDS_CONNECTED)
                        {
                            if( pObj->GetAccountName() ) {
                                LOG(LOG_PROG,"Ban Player On Flooding - (MUID:%d%d, ID:%s)"
                                    , uidPlayer.High, uidPlayer.Low, pObj->GetAccountName());
                            } else {
                                LOG(LOG_PROG,"Ban Player On Flooding - (MUID:%d%d, ID:%s)"
                                    , uidPlayer.High, uidPlayer.Low);
                            }
                            
                            pObj->DisconnectHacker( MMHT_COMMAND_FLOODING );
                        }
                        else
                        {
                            LOG(LOG_PROG,"Ban Player On Flooding - Can't Find Object");
                        }
                    }
                }
                break;

    /////////////////////////////////// and just fyi this is quicker and a better way
    Code:
    strSQL.Format(g_szDB_GET_LOGININFO, m_DBFilter.Filtering(szUserID).c_str());
    if there is any syntax error blame notepad.
    Enjoy.
    Last edited by own_prox; 15-12-14 at 02:38 PM.

  22. #122
    Apprentice keezakoni is offline
    MemberRank
    Apr 2015 Join Date
    8Posts

    Re: GunZ Patch Library (27 patches)

    Thank you very much. <3



Page 5 of 5 FirstFirst 12345

Advertisement