is it just me or people cant make characters anymore?
I'm still having problems ... The MatchAgent is not working, says reconnect to MatchServer :S
I'm searcing CSCommon > MMatchCDMgr.cpp but i cant find it, wtf?
Can't believe the official source still had so many SQL injection exploits, lmao!
any idea i really dont know what to do lmaoCode:../cml\Include\MCRC32.h(8) : error C2011: 'MCRC32' : 'class' type redefinition c:\users\\documents\gunz source code\cml\include\MCRC32.h(8) : see declaration of 'MCRC32' ../CSCommon\Include\MMatchCRC32XORCache.h(6) : error C2011: 'MMatchCRC32XORCache' : 'class' type redefinition c:\users\\documents\gunz source code\cscommon\include\MMatchCRC32XORCache.h(6) : see declaration of 'MMatchCRC32XORCache' ZGame.cpp(741) : warning C4018: '<' : signed/unsigned mismatch ZObject.cpp c:\Users\\Documents\Gunz Shit\Gunz Source Code\Gunz\../RealSpace2\Include\RAniEventInfo.h(22) : error C2011: 'RAniEventInfo' : 'class' type redefinition c:\users\\documents\gunz source code\realspace2\include\RAniEventInfo.h(22) : see declaration of 'RAniEventInfo' c:\Users\\Documents\Gunz Shit\Gunz Source Code\Gunz\../RealSpace2\Include\RAniEventInfo.h(48) : error C2011: '_RAniNameEventSet' : 'struct' type redefinition c:\users\\documents\gunz source code\realspace2\include\RAniEventInfo.h(48) : see declaration of '_RAniNameEventSet' c:\Users\\Documents\Gunz Shit\Gunz Source Code\Gunz\../RealSpace2\Include\RAniEventInfo.h(72) : error C2011: '_RAniIDEventSet' : 'struct' type redefinition c:\users\\documents\gunz source code\realspace2\include\RAniEventInfo.h(72) : see declaration of '_RAniIDEventSet' c:\Users\\Documents\Gunz Shit\Gunz Source Code\Gunz\../RealSpace2\Include\RAniEventInfo.h(100) : error C2011: 'RAniEventMgr' : 'class' type redefinition c:\users\\documents\gunz source code\realspace2\include\RAniEventInfo.h(100) : see declaration of 'RAniEventMgr' CSCommon: Include\MAgentObject.h(7) : error C2011: 'MAgentObject' : 'class' type redefinition c:\users\\documents\gunz source code\cscommon\include\MAgentObject.h(7) : see declaration of 'MAgentObject' Include\MAgentObject.h(34) : error C2011: 'MAgentObjectMap' : 'class' type redefinition c:\users\\documents\gunz source code\cscommon\include\MAgentObject.h(34) : see declaration of 'MAgentObjectMap' MMatchDBMgr.cpp ../cml\Include\MCRC32.h(8) : error C2011: 'MCRC32' : 'class' type redefinition c:\users\\documents\gunz source code\cml\include\MCRC32.h(8) : see declaration of 'MCRC32' Include\MMatchAccountPenaltyInfo.h(12) : error C2011: 'MPenaltyCode' : 'enum' type redefinition c:\users\\documents\gunz source code\cscommon\include\MMatchAccountPenaltyInfo.h(12) : see declaration of 'MPenaltyCode' Include\MMatchAccountPenaltyInfo.h(21) : error C2011: 'MPenaltyInfo' : 'struct' type redefinition c:\users\\documents\gunz source code\cscommon\include\MMatchAccountPenaltyInfo.h(21) : see declaration of 'MPenaltyInfo' Include\MMatchAccountPenaltyInfo.h(27) : error C2011: 'MMatchAccountPenaltyInfo' : 'class' type redefinition c:\users\\documents\gunz source code\cscommon\include\MMatchAccountPenaltyInfo.h(27) : see declaration of 'MMatchAccountPenaltyInfo' MServer.cpp ../cml\Include\MCRC32.h(8) : error C2011: 'MCRC32' : 'class' type redefinition c:\users\\documents\gunz source code\cml\include\MCRC32.h(8) : see declaration of 'MCRC32' MClient.cpp ../cml\Include\MCRC32.h(8) : error C2011: 'MCRC32' : 'class' type redefinition c:\users\\documents\gunz source code\cml\include\MCRC32.h(8) : see declaration of 'MCRC32' Generating Code...
Error, Help ?PHP Code:Compiling...
MMatchServer_OnCommand.cpp
c1xx : fatal error C1001: INTERNAL COMPILER ERROR
(compiler file 'BRZ_Release_publish/CSCommon.pch', line 1)
Please choose the Technical Support command on the Visual C++
Help menu, or open the Technical Support help file for more information
MMatchServer_Login.cpp
c1xx : fatal error C1060: compiler is out of heap space
c1xx : fatal error C1063: INTERNAL COMPILER ERROR
Please choose the Technical Support command on the Visual C++
Help menu, or open the Technical Support help file for more information
c1xx : fatal error C1060: compiler is out of heap space
c1xx : fatal error C1063: INTERNAL COMPILER ERROR
Please choose the Technical Support command on the Visual C++
Help menu, or open the Technical Support help file for more information
c1xx : fatal error C1060: compiler is out of heap space
c1xx : fatal error C1063: INTERNAL COMPILER ERROR
Please choose the Technical Support command on the Visual C++
Help menu, or open the Technical Support help file for more information
Awesome Solaire!
Last edited by judsoncruz; 04-07-14 at 06:35 PM.
Re-Build
Solaire please help me, my and my MatchServer gunz.exe live crashando for no apparent reason.
Help me please.
These below are the dumps.
MAsyncProxy_2013-11-17-1
RealCPNet_2013-11-16-1
StageDump_2013-11-15_22-0-57
Awesome work you did there, good job.
All applied, without a single hitch :)
c:\Documents and Settings\User\Desktop\Stable\cml\Include\MCRC32.h(8): error C2011: 'MCRC32' : 'class' type redefinition
c:\Documents and Settings\User\Desktop\Stable\CSCommon\Include\MMatchCRC32XORCache.h(6): error C2011: 'MMatchCRC32XORCache' : 'class' type redefinition
Wtf? I just change de grade colors in zgame.cpp and colortable and this error appears for
Hello everybody, I do not really understand the language c ++ like to know how do to build this library
got bored scrolled through this thought id correct a few
/////////////////////////////// this one is not needed really but whatever
Code:case MC_NET_CLEAR: { if (pCommand->GetSenderUID() == GetUID()) //GetUID() gets server uid although uid low is always 2 for the server but w/e { MUID uid; if (pCommand->GetParameter(&uid, 0, MPT_UID)==false) break; OnNetClear(uid); } return true; } break;
/////////////////////////////////// this is pretty needed lol!!!!!
Code:case MC_NET_BANPLAYER_FLOODING : { if (pCommand->GetSenderUID() != GetUID()) return true; //why remove a packet that disconnects flooders when u can uid check it as it originates from mserver lol MUID uidPlayer; pCommand->GetParameter(&uidPlayer, 0, MPT_UID); if (MGetServerConfig()->IsUseBlockFlooding()) { MMatchObject* pObj = GetObject( uidPlayer ); if( pObj && pObj->GetDisconnStatusInfo().GetStatus() == MMDS_CONNECTED) { if( pObj->GetAccountName() ) { LOG(LOG_PROG,"Ban Player On Flooding - (MUID:%d%d, ID:%s)" , uidPlayer.High, uidPlayer.Low, pObj->GetAccountName()); } else { LOG(LOG_PROG,"Ban Player On Flooding - (MUID:%d%d, ID:%s)" , uidPlayer.High, uidPlayer.Low); } pObj->DisconnectHacker( MMHT_COMMAND_FLOODING ); } else { LOG(LOG_PROG,"Ban Player On Flooding - Can't Find Object"); } } } break;
/////////////////////////////////// and just fyi this is quicker and a better way
if there is any syntax error blame notepad.Code:strSQL.Format(g_szDB_GET_LOGININFO, m_DBFilter.Filtering(szUserID).c_str());
Enjoy.
Last edited by own_prox; 15-12-14 at 02:38 PM.
Thank you very much. <3