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umm u have to click it cuz forum hates me
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umm u have to click it cuz forum hates me
Last edited by kp93; 26-12-10 at 10:42 AM.
wow awesome release thanks!
Damn.
Cool! Someone in this board made a replay parser in C++, but the code was incomplete and not documented; some mystery bytes went unexplained. It's nice to see something like this! I'm only sad it's not open source.
Many thanks to kp93 for pointing out that older replay versions were actually released! I'll try to update the program when I can support them.
Phail wrote the C++ previously released and hikki created gunzreplays.com which hosted replays and extracted characters, clan, rounds, etc, but it's not online anyone
I plan to write up all the formats I've worked with after I tie-up the GZR format and finish off the ELU viewer. Stay tuned![]()
Last edited by x1nixmzeng; 06-01-11 at 05:49 PM. Reason: Removed ELU screenshot (off-topic)
i love how i have this same exact program with this same exact look before this release
I'm considering making this project open-source, but even if I don't, I will be releasing a plugin SDK where you can just flag a packet id and be sent packets are they're parsed.
I wrote a quick demo of something similar to what MAIET have showed us in the past..