Halloween Town - max

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  1. #1
    Its Friday :D! trunksx is offline
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    Halloween Town - max

    a valentine gift!
    hope this help max users to figure out a couple of things





    be creative!!!
    download:

    http://puu.sh/22NJb
    Last edited by trunksx; 15-02-13 at 07:28 PM.


  2. #2
    2D > 3D Wucas is offline
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    Re: [Release] Halloween Town - max

    How did you come across this?

  3. #3
    Its Friday :D! trunksx is offline
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    Re: [Release] Halloween Town - max

    Quote Originally Posted by Wucas View Post
    How did you come across this?
    I cant answer that , it's secret
    btw, I just want to help people in order how the original maps was created.

  4. #4
    2D > 3D Wucas is offline
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    Re: [Release] Halloween Town - max

    Quote Originally Posted by trunksx View Post
    I can answer that , it's secret
    btw, I just want to help people in order how the original maps was created.
    well everything for normal maps is pretty much already documented x.x, but if you have any quest maps, I do still have some questions about those.

    P.S. If you were to have posted this 5 months ago it would of saved Hellsniper and I alot of trouble though, lol.

  5. #5
    Its Friday :D! trunksx is offline
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    Re: [Release] Halloween Town - max

    Actually I dont have any other maps yet, but I'll post it if I get it.

  6. #6
    2D > 3D Wucas is offline
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    Re: [Release] Halloween Town - max

    Quote Originally Posted by trunksx View Post
    Actually I dont have any other maps yet, but I'll post it if I get it.
    O well, beggars cant be choosers I guess, thanks for the release.

  7. #7
    Ninja Goblin HellSniper is offline
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    Re: [Release] Halloween Town - max

    Dont take this to serious but i dont just belive everything the instant i see it.
    The map itself looks like imported bsp mesh and collision mesh, the info on the flag animation is nice though.
    The only thing that looks <legit> to me are the map object project files. (the fbx files).

    If its truly maiets old files then gz.

  8. #8
    Currently Stoned ! Ronny786 is offline
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    Re: [Release] Halloween Town - max

    hey btw this map is totally buggy right???? i have this map in phoenix client=II , is it same or little fixed n changed?
    m not a map maker so cant make it out with your max screenies..

  9. #9
    2D > 3D Wucas is offline
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    Re: [Release] Halloween Town - max

    Quote Originally Posted by HellSniper View Post
    Dont take this to serious but i dont just belive everything the instant i see it.
    The map itself looks like imported bsp mesh and collision mesh, the info on the flag animation is nice though.
    The only thing that looks <legit> to me are the map object project files. (the fbx files).

    If its truly maiets old files then gz.
    I think it's the real deal mate, you have everything from cameras positions (for the preview videos they did) to the walls/ partitions. I mean I guess if you could made and RSP importer it could work, but I think that is more unlikely then some dev files getting leaked.

  10. #10
    Daemonsring Developer Gunblade is offline
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    Re: [Release] Halloween Town - max

    Quote Originally Posted by trunksx View Post
    Actually I dont have any other maps yet, but I'll post it if I get it.

    Any chance of getting the Closed Beta/ Alpha revision of Mansion?

  11. #11
    Hakuna Matata bulli10 is offline
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    Re: [Release] Halloween Town - max

    That really nice :) ill try work with it

  12. #12
    Yaaay! Tannous is offline
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    Re: [Release] Halloween Town - max

    Sweeeet ... but what did Wucas mean with " how did you come accross it" I mean is it hard to get it or something cuz it's ijji's development or something o.o !

  13. #13
    Its Friday :D! trunksx is offline
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    Re: [Release] Halloween Town - max

    they r original dev files from maiet, i have a an original set too but i think thats an easy approach

  14. #14
    DRGunZ 2 Creator wesman2232 is offline
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    Re: [Release] Halloween Town - max

    Quote Originally Posted by trunksx View Post
    they r original dev files from maiet, i have a an original set too but i think thats an easy approach
    Wonder where you got those. Anyway, good release for others to help figure out how a finished map would look like in Max. (If it is finished)

  15. #15
    Valued Member theprolor is offline
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    Re: [Release] Halloween Town - max

    ye there was alot of glitches in this map. o_o



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