Improved Katana Animations

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  1. #1
      Phoenix is offline
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    information Improved Katana Animations

    MAIET removed some useless animations for certain combat actions of the Sword and Dagger. It came with patch 662 but I didn't really know what it was until I read it on the Ijji forum.

    It's pretty good and I think you all should update them. It's about the combination of moves when you stand with a sword and click 4-5 times. There's some changes with the dagger too.
    It's faster and better.

    Replace all these files in the man.mrs and woman.mrs respectively. No XML edits are required.

    Downloads:
    The password of the files is : phoenix
    Attached Files Attached Files


  2. #2
    Doggie And Rice. Military is offline
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    Re: Improved Katana Animations

    Can you provide a video , I guess people want to see what they are adding.

  3. #3
      Phoenix is offline
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    Re: Improved Katana Animations

    Quote Originally Posted by Military View Post
    Can you provide a video , I guess people want to see what they are adding.
    Maybe tomorrow. I can't really assure you though.
    People can easily unpack the man.mrs and woman.mrs and test it.

  4. #4
    I am Dylan. I<3Bass is offline
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    Re: Improved Katana Animations

    I might make a test client later on today. I'll be glad to do it for you.

  5. #5
    Valued Member estacoz is offline
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    Re: Improved Katana Animations

    Woow ! Thats awesome man
    I'll test it right now

  6. #6
    Member landon38 is offline
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    Re: Improved Katana Animations

    nc will test later

  7. #7
    Ninja Goblin HellSniper is offline
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    Re: Improved Katana Animations

    Maiet messed it a bit up at the combo finish.
    They put the Armature a bit too high so you fall after the Combo Finish.
    It realy is Faster, duno how it affects Kstyling caus i normaly Dstyle
    (didnt check the dagger animations yet).
    Ofc thats no big problem with the height thing, just a bit slacky of em.
    I also cant do a Full Combo after a Combo, its always Full Combo -> First and only Slash -> Full Combo.
    Kinda wierd.

    Edit:
    A Slash just before a Lunge looks kinda weird, tough it finaly shows the animation of the stab other than just the Lunge animation.
    But the Massive Release of Dagger is just Gay D:
    Last edited by HellSniper; 24-02-11 at 03:42 PM.

  8. #8
    Account Upgraded | Title Enabled! e1o14 is offline
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    Re: Improved Katana Animations

    I just recorded both versions and tbh, I couldn't really see a difference :P although the filesize has decreased. But I noticed the same as HellSniper. After 1 combo it does 1 single slash 90% of the times. Hard to do 2 combos at a time.
    Last edited by e1o14; 24-02-11 at 03:42 PM.

  9. #9
    Account Upgraded | Title Enabled! XxLoverxX is offline
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    Re: Improved Katana Animations

    nice noticeing it (y)

  10. #10
    What year is this? pluke001 is offline
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    Re: Improved Katana Animations

    tested on ijji. those animations realy maskes gameplay dificult (most in glad fights)
    Harder to defense, less masives works on other ppl, way faster moving etc etc
    I myself had hard time getting used to those animations in glad fights lol.

  11. #11
    Account Upgraded | Title Enabled! alfredao is offline
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    Re: Improved Katana Animations

    Thanks fot this Phoenix : )

  12. #12
    RageZone GunZ | Ex-Owner Ricky Blaze is offline
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    Re: Improved Katana Animations

    Nice post man, good job.

  13. #13
    Account Upgraded | Title Enabled! adminjoker is offline
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    Re: Improved Katana Animations

    nice release man thx for sharing with us!

  14. #14
    Member rahulbisme is offline
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    Re: Improved Katana Animations

    I'm using it, didn't really see a difference tbh. Thanks for the release though.

  15. #15
    Free men in a free world MorpheusZ is offline
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    Re: Improved Katana Animations

    Besides that it goes faster, i didn't see much of a difference either.
    Maybe if i saw em both next to each other.

    Thanks for release though ^.^



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