Hello again, imma make this really fast, since i've been asked 3 times in pm about this command, and some more command.
So just a NOTE: all other commands such as /freeze <player> or /respawn <player> as some guys wanted, it's the same as this one, so just do the same things, i'm not gonna do them all, too lazy XD !!!
Usage: /kill <player>
Gunz/ZChat_Cmds.cpp
Code:void ChatCmd_Kill(const char* line, const int argc, char **const argv);Code:_CC_AC("kill", &ChatCmd_Kill, CCF_ADMIN|CCF_GAME, ARGVNoMin, 1, true, "/kill <charname>", "");Gunz/ZGameClient_OnCommand.cppCode:void ChatCmd_Kill(const char* line, const int argc, char **const argv) { if(argc < 2) { ZChatOutput("Usage: /kill <charname>", ZChat::CMT_SYSTEM); return; } ZPOSTCMD2(MC_KILL_THIS_PLAYER, MCmdParamStr(""), MCmdParamStr(argv[1])); }
CSCommon/MMatchServer_OnCommand.cppCode:case MC_KILL_THIS_PLAYER: { char AdminName[256] = ""; char TargetName[256] = ""; char szMsg[256]; if(ZGetMyInfo()->IsAdminGrade()) break; pCommand->GetParameter(AdminName, 0, MPT_STR, sizeof(AdminName)); pCommand->GetParameter(TargetName, 1, MPT_STR, sizeof(TargetName)); ZCharacterManager *pZCharacterManager = ZGetCharacterManager(); if (pZCharacterManager != NULL) { for (ZCharacterManager::iterator itor = pZCharacterManager->begin(); itor != pZCharacterManager->end(); ++itor) { ZCharacter* pCharacter = (*itor).second; if (strcmp(pCharacter->GetProperty()->GetName(), TargetName) == 0) pCharacter->SetHP(0); } } sprintf(szMsg, "^2%s has slained %s", AdminName, TargetName); ZChatOutput(szMsg); } break;
CSCommon/MSharedCommandTable.cppCode:case MC_KILL_THIS_PLAYER: { char AdminName[256] = ""; char TargetName[256] = ""; char szMsg[256]; if(!pCommand->GetParameter(AdminName, 0, MPT_STR)) break; MMatchObject* pChar = GetObjectA(pCommand->GetSenderUID()); pCommand->GetParameter(TargetName, 1, MPT_STR, sizeof(TargetName)); if(pChar == NULL) break; if(!IsAdminGrade(pChar)) break; MCommand* pCmd = CreateCommand(MC_KILL_THIS_PLAYER, MUID(0,0)); pCmd->AddParameter(new MCmdParamStr(pChar->GetName())); pCmd->AddParameter(new MCmdParamStr(TargetName)); RouteToStage(pChar->GetStageUID(), pCmd); sprintf(szMsg, "^2You have slained %s", TargetName); Announce(pChar->GetUID(), szMsg); } break;
CSCommon/MSharedCommandTable.hCode:C(MC_KILL_THIS_PLAYER, "Admin.KillPlayer", "", MCDT_MACHINE2MACHINE) P(MPT_STR, "AdminName") P(MPT_STR, "TargetName")
Forgive me if it could have been done shorter, but I did it real quick in my way, without looking twice on code, just for those who pm'd me, and ofc for who need thisCode:#define MC_KILL_THIS_PLAYER XXXXXX // Here put a new ID (not found in the file)
PEACE MATES![]()




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