The following files are from Korean GunZ's Patch number 669. It contains the 2 new Avatar items, a recolored Magician set and a Rocket launcher.
Add the following to your zitem.xml:
Battle Suit Avatar (Men):
Code:
<ITEM id="530003" name="STR:ZITEM_NAME_530003" type="avatar" slot="avatar" avatar_head="eq_head_battlesuit"
avatar_chest="eq_chest_battlesuit" avatar_hand="eq_hands_battlesuit" avatar_legs="eq_legs_battlesuit" avatar_feet="eq_feet_battlesuit"
res_sex="m" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530003" />
Battle Suit Avatar (Women):
Code:
<ITEM id="530503" name="STR:ZITEM_NAME_530503" type="avatar" slot="avatar" avatar_head="eq_head_battlesuit"
avatar_chest="eq_chest_battlesuit" avatar_hand="eq_hands_battlesuit" avatar_legs="eq_legs_battlesuit" avatar_feet="eq_feet_battlesuit"
res_sex="f" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530503" />
Shunter Avatar (Men):
Code:
<ITEM id="530004" name="STR:ZITEM_NAME_530004" type="avatar" slot="avatar" avatar_head="eq_head_shunter"
avatar_chest="eq_chest_shunter" avatar_hand="eq_hands_shunter" avatar_legs="eq_legs_shunter" avatar_feet="eq_feet_shunter"
res_sex="m" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530004" />
Shunter Avatar (Women):
Code:
<ITEM id="530504" name="STR:ZITEM_NAME_530504" type="avatar" slot="avatar" avatar_head="eq_head_shunter"
avatar_chest="eq_chest_shunter" avatar_hand="eq_hands_shunter" avatar_legs="eq_legs_shunter" avatar_feet="eq_feet_shunter"
res_sex="f" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530504" />
Note: Make your own Zitem nodes for avatars to use them as a normal set. I will not be providing it.
Tip: You can copy the Red magician set's nodes and change the mesh name to that of the Avatars.
Red Magician Set (Men):
Code:
<ITEM id="520080" name="STR:ZITEM_NAME_520080" mesh_name="eq_head_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="4" hp="2" ap="8" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520080" />
<ITEM id="521069" name="STR:ZITEM_NAME_521069" mesh_name="eq_chest_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="14" hp="3" ap="24" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521069" />
<ITEM id="522059" name="STR:ZITEM_NAME_522059" mesh_name="eq_hands_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="3" hp="3" ap="12" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522059" />
<ITEM id="523063" name="STR:ZITEM_NAME_523063" mesh_name="eq_legs_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="14" hp="3" ap="24" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523063" />
<ITEM id="524062" name="STR:ZITEM_NAME_524062" mesh_name="eq_feet_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="5" hp="3" ap="17" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524062" />
Red Magician Set (Women):
Code:
<ITEM id="520580" name="STR:ZITEM_NAME_520580" mesh_name="eq_head_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="4" hp="2" ap="8" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520580" />
<ITEM id="521569" name="STR:ZITEM_NAME_521569" mesh_name="eq_chest_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="14" hp="3" ap="24" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521569" />
<ITEM id="522559" name="STR:ZITEM_NAME_522559" mesh_name="eq_hands_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="3" hp="3" ap="12" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522559" />
<ITEM id="523563" name="STR:ZITEM_NAME_523563" mesh_name="eq_legs_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="14" hp="3" ap="24" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523563" />
<ITEM id="524562" name="STR:ZITEM_NAME_524562" mesh_name="eq_feet_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="5" hp="3" ap="17" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524562" />
Optilauncher:
Code:
<ITEM id="509008" name="STR:ZITEM_NAME_509008" mesh_name="rl_optilauncher" totalpoint="0" iscashitem="true"
type="range" res_sex="a" res_level="40" slot="range" weapon="rocket" weight="24" bt_price="500000"
delay="1300" damage="55" ctrl_ability="50" magazine="6" maxbullet="18" reloadtime="3"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0"
snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_509008"
limitspeed="90" limitwall="1" />
Note: Ijji hasn't released this yet so I don't know the exact names and descriptions of these items.
Add the following to your man01.xml:
Code:
<AddParts name="parts105" filename="man-parts_magician_r.elu"> </AddParts>
<AddParts name="parts106" filename="man-parts_shunter.elu"> </AddParts>
<AddParts name="parts107" filename="man-parts_battlesuit.elu"> </AddParts>
Add the following to your woman01.xml:
Code:
<AddParts name="parts104" filename="woman-parts_magician_r.elu"> </AddParts>
<AddParts name="parts105" filename="woman-parts_shunter.elu"> </AddParts>
<AddParts name="parts106" filename="woman-parts_battlesuit.elu"> </AddParts>
Add the following to your weapon.xml:
Code:
<AddWeaponElu name="rl_optilauncher" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rl_optilauncher" filename="model/weapon/rocketlauncher/rl_optilauncher.elu" />
</AddWeaponElu>
- I have tested this on the Bunny GunZ 1.5 Emulator so I don't know if these avatars will crash on older runnables or not.
- Change iscashitem to false yourself if that's the way you use items on your server.
- Change the part numbers in the man01.xml and woman01.xml according to your order of sets.
Screenshots:
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Downloads: