MansionV10 (Less Lag/Low ping)

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  1. #1
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    MansionV10 (Less Lag/Low ping)

    I release this MAP for helping the server and people that have trouble on lagging and High PING.

    Advantage:
    1. 100% Visibility on your opponent. (Make you easy to Kill)
    2. 100% Less LAG.
    3. 739.7 KB only..
    4. No textures Only 1 Banner but its supported by common type and 8bytes still low.
    5. Archtype or Clean

    Disadvantage:
    1. Not so cool.
    2. Normal

    3 Pictures




    http://youtu.be/-8DDfYpeZUE?hd=1

    <!----------- SORRY FOR THOSE PEOPLE WHO DON'T LIKE IT---------->

    Download here ----> MansionV10.mrs



    Have a nice PLAY & Enjoy!







    Questions and glitch.
    Email me on:

    Zurikawa@hotmail.com

    [youtube]http://youtu.be/-8DDfYpeZUE?hd=1[/youtube]


  2. #2
    Numero uno tagger. Tiretism is offline
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    Dec 2010 Join Date
    512Posts

    Re: MansionV10 (Less Lag/Low ping)

    Looks pretty cool.

  3. #3
    Currently Stoned ! Ronny786 is offline
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    Dec 2011 Join Date
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    984Posts

    Re: MansionV10 (Less Lag/Low ping)

    i think u should add some small textures... :( i loved the map but need some colours :)

  4. #4
    Enthusiast xStephanM is offline
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    May 2012 Join Date
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    39Posts

    Re: MansionV10 (Less Lag/Low ping)

    I expected the real Mansion but then with a transparent skin.

  5. #5
    Hakuna Matata bulli10 is offline
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    Feb 2011 Join Date
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    Re: MansionV10 (Less Lag/Low ping)

    nice :) but do 1 version with textures and this be better :)

  6. #6
    2D > 3D Wucas is offline
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    Re: MansionV10 (Less Lag/Low ping)

    If your computer can't even run mansion without screen lag, you have a problem, and saying this effects ping is just silly. Why would map type change what packet data is effected? You are still going to have the same amount of data sent as you would if playing any other map in the game.

    I dont know, maybe I see this wrong, but it just looks like you threw some very raw meshes together, gave it seemingly no texture, and called it "Less Lag Mansion." I mean, at least if there was a texture, you could hide the fact your table is 3 octagonal prisms, or that your chairs are 6 rectangular prisms, but when its just white, they pop and just look, "eh." On top of that, almost every single server I know has an "archetype" option in their settings so it is kinda silly to make it archetype to begin with.

    As for the size, using textures from other maps would keep the size at your 800 kb and would just load from those, so if size is a problem, that method could definitely have been used.

    Edit: Please do not take my message as "mean." After reading through it, it kinda of sounded a little pushy, but honestly I just woke up. I can't sugar coat things very well in the morning (I bet my employees looovee that =P)

  7. #7
    Intelligent DoucheBag jur13n is offline
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    Jan 2008 Join Date
    Zwolle,Location
    1,946Posts

    Re: MansionV10 (Less Lag/Low ping)

    you know, most gunz of these days already have a delete texture option ?
    so this is pretty useless..

  8. #8
    Account Upgraded | Title Enabled! Mitcho is offline
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    Dec 2011 Join Date
    AdminCPLocation
    339Posts

    Re: MansionV10 (Less Lag/Low ping)

    As people already said, add textures into map cause this map is really 100% cleaned.

  9. #9
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    Aug 2004 Join Date
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    Re: MansionV10 (Less Lag/Low ping)

    Quote Originally Posted by Wucas View Post
    If your computer can't even run mansion without screen lag, you have a problem, and saying this effects ping is just silly. Why would map type change what packet data is effected? You are still going to have the same amount of data sent as you would if playing any other map in the game.

    I dont know, maybe I see this wrong, but it just looks like you threw some very raw meshes together, gave it seemingly no texture, and called it "Less Lag Mansion." I mean, at least if there was a texture, you could hide the fact your table is 3 octagonal prisms, or that your chairs are 6 rectangular prisms, but when its just white, they pop and just look, "eh." On top of that, almost every single server I know has an "archetype" option in their settings so it is kinda silly to make it archetype to begin with.

    As for the size, using textures from other maps would keep the size at your 800 kb and would just load from those, so if size is a problem, that method could definitely have been used.

    Edit: Please do not take my message as "mean." After reading through it, it kinda of sounded a little pushy, but honestly I just woke up. I can't sugar coat things very well in the morning (I bet my employees looovee that =P)

    Its ok dude.. I love your comment that means I appreciate it. cuz every time I get advise on other I will be get Interested and make new and good maps. THANKS ALOT! ^_^

  10. #10
    Account Upgraded | Title Enabled! medotarek is offline
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    Apr 2012 Join Date
    Egypt/RageZoneLocation
    615Posts

    Re: MansionV10 (Less Lag/Low ping)

    It's Good But Need Colors and some good textures

  11. #11
    I like pie OJuice is offline
    MemberRank
    Jul 2011 Join Date
    205Posts

    Re: MansionV10 (Less Lag/Low ping)

    can't say its really a map when u have no texture. its just an excuse to not texture a map

  12. #12
    DRGunZ 2 Creator wesman2232 is offline
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    Jan 2007 Join Date
    Erie, PALocation
    4,872Posts

    Re: MansionV10 (Less Lag/Low ping)

    Reminds me of Relativity by M. C. Escher. Would be cool if that was a GunZ map :P

  13. #13
    The Sky's the Limit ^_^ GzFKoron is offline
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    Jul 2010 Join Date
    1,118Posts

    Re: MansionV10 (Less Lag/Low ping)

    If this map had textures this would be cool.

  14. #14
    Apprentice Ofek Ohayon is offline
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    Jun 2012 Join Date
    9Posts

    Re: MansionV10 (Less Lag/Low ping)

    if this was Textures it was Good

  15. #15
    igunz.net Dawson is offline
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    Feb 2010 Join Date
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    2,581Posts

    Re: MansionV10 (Less Lag/Low ping)

    Quote Originally Posted by Wucas View Post
    If your computer can't even run mansion without screen lag, you have a problem, and saying this effects ping is just silly. Why would map type change what packet data is effected? You are still going to have the same amount of data sent as you would if playing any other map in the game.

    I dont know, maybe I see this wrong, but it just looks like you threw some very raw meshes together, gave it seemingly no texture, and called it "Less Lag Mansion." I mean, at least if there was a texture, you could hide the fact your table is 3 octagonal prisms, or that your chairs are 6 rectangular prisms, but when its just white, they pop and just look, "eh." On top of that, almost every single server I know has an "archetype" option in their settings so it is kinda silly to make it archetype to begin with.

    As for the size, using textures from other maps would keep the size at your 800 kb and would just load from those, so if size is a problem, that method could definitely have been used.

    Edit: Please do not take my message as "mean." After reading through it, it kinda of sounded a little pushy, but honestly I just woke up. I can't sugar coat things very well in the morning (I bet my employees looovee that =P)

    Thing is, if you ARE lagging on gunz, theres a good chance you're on a single core processer still. and if you're on ONE core. and it's being used 100% or even 80% + and you're running low on RAM. how do you expect the computer to process networking on an effective level? Everything takes a hit in performance. You actually can have a ping increase and packet loss due to poor computer performance alone. :) Not to make you sound silly or anything, sometimes the prophet just has to step in and make his wise words heard.



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