Map dependent loading screens

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  1. #1
    Valued Member Lifeles5 is offline
    MemberRank
    Mar 2008 Join Date
    147Posts

    Map dependent loading screens

    Title...

    A little edit in source is required of course...

    1, Open up ZGameInterface.cpp.
    2, Find function bool ZGameInterface::OnGameCreate(void)
    3, Comment out this area (comment because of backup, you can delete if you want...):
    Code:
    switch ( nBitmap)
    	{
    		case ( 0) :
    			strcpy( szFileName, "Interface/Default/LOADING/loading_dash.jpg");
    			break;
    		case ( 1) :
    			strcpy( szFileName, "Interface/Default/LOADING/loading_gaurd.jpg");
    			break;
    		case ( 2) :
    			strcpy( szFileName, "Interface/Default/LOADING/loading_ksa.jpg");
    			break;
    		case ( 3) :
    			strcpy( szFileName, "Interface/Default/LOADING/loading_safefall.jpg");
    			break;
    		case ( 4) :
    			strcpy( szFileName, "Interface/Default/LOADING/loading_tumbling.jpg");
    			break;
    		case ( 5) :
    			strcpy( szFileName, "Interface/Default/LOADING/loading_wallhang.jpg");
    			break;
    		case ( 6) :
    			strcpy( szFileName, "Interface/Default/LOADING/loading_walljump.jpg");
    			break;
    		case ( 7) :
    			strcpy( szFileName, "Interface/Default/LOADING/loading_wallrun01.jpg");
    			break;
    		case ( 8) :
    			strcpy( szFileName, "Interface/Default/LOADING/loading_wallrun02.jpg");
    			break;
    		default :
    			strcpy( szFileName, "");
    			break;
    	}
    4, Comment out this area too:
    Code:
    #if defined(LOCALE_NHNUSA) || defined(LOCALE_BRAZIL) || defined(LOCALE_JAPAN)
    	switch ( rand() % 3)
    	{
    	case ( 0) :
    		strcpy( szFileName, "Interface/Default/LOADING/loading_1.jpg");
    		break;
    	case ( 1) :
    		strcpy( szFileName, "Interface/Default/LOADING/loading_2.jpg");
    		break;
    	case ( 2) :
    		strcpy( szFileName, "Interface/Default/LOADING/loading_3.jpg");
    		break;
    	}
    #endif
    5, Add some lines:
    Code:
    strcpy( szFileName, "Interface/Default/LOADING/loading_" );
    	strcat( szFileName, ZGetGameClient()->GetMatchStageSetting()->GetMapName() );
    	strcat( szFileName, ".jpg" );
    6, Done...

    Some example
    http://www.multiupload.com/EKW1RIW3E0
    Thanks Burgz for making the screenshots.

    Have fun...
    Last edited by Lifeles5; 17-01-12 at 12:33 PM.


  2. #2
    Hi, I'm Omar! Vusion is offline
    MemberRank
    Jan 2011 Join Date
    HereLocation
    1,658Posts

    Re: Map dependent loading screens

    You released it... Great job, Attila.

    For whoever still doesn't get what this is, here's an example:



    Attila just told me he provided the PSD's of all those screenshots :/

  3. #3
    Selfish Bastard Z1ls is offline
    MemberRank
    Aug 2009 Join Date
    WinlandLocation
    2,048Posts

    Re: Map dependent loading screens

    Omg, you seriously released this, time to try to put this into my client :P

  4. #4
    I am THE DON Joe9099 is offline
    MemberRank
    Jan 2007 Join Date
    England, UkLocation
    3,655Posts

    Re: Map dependent loading screens

    Oooh excellent.

  5. #5
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Map dependent loading screens

    This is what I want to see

    Love this idea >:D

  6. #6
    GunZ messiah peaceofpi is offline
    MemberRank
    Nov 2006 Join Date
    333Posts

    Re: Map dependent loading screens

    Nice idea!

  7. #7
    Reality, What is? Rain is offline
    MemberRank
    Jan 2009 Join Date
    PhotoshopLocation
    804Posts

    Re: Map dependent loading screens

    Fuawlk ing nice.

  8. #8
    Valued Member Nuc GamerZ is offline
    MemberRank
    Dec 2011 Join Date
    2Pac's basementLocation
    125Posts

    Re: Map dependent loading screens

    This is amazing :)



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