Title...
A little edit in source is required of course...
1, Open up ZGameInterface.cpp.
2, Find function bool ZGameInterface::OnGameCreate(void)
3, Comment out this area (comment because of backup, you can delete if you want...):
4, Comment out this area too:Code:switch ( nBitmap) { case ( 0) : strcpy( szFileName, "Interface/Default/LOADING/loading_dash.jpg"); break; case ( 1) : strcpy( szFileName, "Interface/Default/LOADING/loading_gaurd.jpg"); break; case ( 2) : strcpy( szFileName, "Interface/Default/LOADING/loading_ksa.jpg"); break; case ( 3) : strcpy( szFileName, "Interface/Default/LOADING/loading_safefall.jpg"); break; case ( 4) : strcpy( szFileName, "Interface/Default/LOADING/loading_tumbling.jpg"); break; case ( 5) : strcpy( szFileName, "Interface/Default/LOADING/loading_wallhang.jpg"); break; case ( 6) : strcpy( szFileName, "Interface/Default/LOADING/loading_walljump.jpg"); break; case ( 7) : strcpy( szFileName, "Interface/Default/LOADING/loading_wallrun01.jpg"); break; case ( 8) : strcpy( szFileName, "Interface/Default/LOADING/loading_wallrun02.jpg"); break; default : strcpy( szFileName, ""); break; }
5, Add some lines:Code:#if defined(LOCALE_NHNUSA) || defined(LOCALE_BRAZIL) || defined(LOCALE_JAPAN) switch ( rand() % 3) { case ( 0) : strcpy( szFileName, "Interface/Default/LOADING/loading_1.jpg"); break; case ( 1) : strcpy( szFileName, "Interface/Default/LOADING/loading_2.jpg"); break; case ( 2) : strcpy( szFileName, "Interface/Default/LOADING/loading_3.jpg"); break; } #endif
6, Done...Code:strcpy( szFileName, "Interface/Default/LOADING/loading_" ); strcat( szFileName, ZGetGameClient()->GetMatchStageSetting()->GetMapName() ); strcat( szFileName, ".jpg" );
Some example
http://www.multiupload.com/EKW1RIW3E0
Thanks Burgz for making the screenshots.
Have fun...





