Code:void ChatCmd_TextureShit(const char* line, const int argc, char **const argv) { int maptexture = 0; if(argc==2) { char szMsg[256]; maptexture = atoi(argv[1]); DWORD flag = 0; if (maptexture < 0 || maptexture > 8) { ZChatOutput("^2Maptexture list: 0, 1, 2, 3, 4, 5, 6, 7, 8"); return; } SetMapTextureLevel(maptexture); flag |= RTextureType_Map; RChangeBaseTextureLevel(flag); sprintf(szMsg, "^1New MapTexure Level : %d", (int)maptexture); ZChatOutput(szMsg); return; } else { ZChatOutput("^2Usage: /maptexture <number>"); ZChatOutput("^2Maptexture list: 0, 1, 2, 3, 4, 5, 6, 7, 8"); return; } }



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