ZCombatInterface.cpp:
Spoiler:
ZCombatInterface.h:
Spoiler:
Very stable positions.
ZCombatInterface.cpp:
Spoiler:
ZCombatInterface.h:
Spoiler:
Very stable positions.
Last edited by qet123; 02-09-12 at 11:16 AM.
Hmm nothing new ;o alot of gunz games has that..
Some didn't have observer stuff added , thanks qet.
+10 george !
Lol George you're finally getting the reputation you deserve.
10/10
in the end is looks same as all
meh.... old
nice release
what are the lines?
iDelta123 what line is this?
Code:void ZCombatInterface::DrawHPAPNumbers(MDrawContext* pDC) { ZCharacter* pCharacter = GetTargetCharacter(); if(m_Observer.IsVisible()) return; if(pCharacter == NULL) return; if(pCharacter->GetHP() == 0) return; if(pCharacter->IsDie()) return; char hp[128]; char ap[128]; MFont *pFont=GetGameFont(); pFont=MFontManager::Get("FONTa10_O2Wht"); pDC->SetFont(pFont); pDC->SetColor(MCOLOR(0xFFFFFFFF)); sprintf(hp, "HP : %d", (int)pCharacter->GetHP()/*, (int)pCharacter->GetMaxHP()*/); TextRelative(pDC, 100.f/800.f, 23.f/600.f,hp); sprintf(ap, "AP : %d", (int)pCharacter->GetAP()/*, (int)pCharacter->GetMaxAP()*/); TextRelative(pDC, 100.f/800.f, 50.f/600.f,ap); }
All the same.