Rotana please let me know if you're ready to release a Runnable with Serial Key (or Launcher) enabled :).
EDIT : I tested it and these are the errors at present:
1) Custom maps are disabled.
2) Server name is screwed up.

3)The Shop is blank.

4) There's nothing in my equipment except for Quest Items. The items that were already equipped are still there though.

5) The client crashed when I started a game.
Code:
Selected character name : Phoenix (50 68 6F 65 6E 69 78 ) (len = 7)
Cloth VertexBuffer is Released
StageCreated
game create begin , type = 1
BspObject open : begin maps/Snow_Town/Snow_Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 4
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:09:20 )
Create character : Name=Phoenix Level=99
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 20:09:22 )
game interface destroy finished
destroy client.
PeerInfoList Released
clear looks end.
Cloth VertexBuffer is Released
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay