class ZGameClient : public MMatchClient // 0xd30
{
public:
void ZGameClient(class ZGameClient&);
void ZGameClient::ZGameClient(void);
virtual void ZGameClient::~ZGameClient(void);
void ZGameClient::PriorityBoost(bool);
bool GetPriorityBoost(void);
bool GetRejectNormalChat(void);
void SetRejectNormalChat(bool);
bool GetRejectTeamChat(void);
void SetRejectTeamChat(bool);
bool GetRejectClanChat(void);
void SetRejectClanChat(bool);
bool GetRejectWhisper(void);
void SetRejectWhisper(bool);
bool GetRejectInvite(void);
void SetRejectInvite(bool);
ULONG GetClockCount(void);
ULONG ZGameClient::GetGlobalClockCount(void);
virtual void ZGameClient::OutputMessage(char*, enum MZMOMType);
void SetOnCommandCallback(*);
void ZGameClient::Tick(void);
class MMatchStageSetting* GetMatchStageSetting(void);
bool IsForcedEntry(void);
bool IsLadderGame(void);
void ZGameClient::ReleaseForcedEntry(void);
void ZGameClient::ClearStageSetting(void);
void ZGameClient::RequestPrevStageList(void);
void ZGameClient::RequestNextStageList(void);
void ZGameClient::RequestStageList(int);
void ZGameClient::StartStageList(void);
void ZGameClient::StopStageList(void);
void ZGameClient::StartChannelList(enum MCHANNEL_TYPE);
void ZGameClient::StopChannelList(void);
char* GetChannelName(void);
enum MCHANNEL_TYPE GetChannelType(void);
char* GetChannelRuleName(void);
char* GetStageName(void);
int GetStageNumber(void);
char* GetChatRoomInvited(void);
void SetChatRoomInvited(char*);
bool ZGameClient::AmIStageMaster(void);
char* GetVoteMessage(void);
void ZGameClient::AnswerSponsorAgreement(bool);
void ZGameClient::AnswerJoinerAgreement(bool);
void ZGameClient::RequestCreateClan(char*, char**);
void ZGameClient::RequestProposal(enum MMatchProposalMode, char**, int);
bool IsVoteInProgress(void);
void SetVoteInProgress(bool);
bool CanVote(void);
void SetCanVote(bool);
void ZGameClient::RequestGameSuicide(void);
void ZGameClient::OnStageEnterBattle(struct MUID&, enum MCmdEnterBattleParam, struct MTD_PeerListNode*);
int ZGameClient::ValidateRequestDeleteChar(void);
void RequestChannelJoin(enum MCHANNEL_TYPE, char*);
void ZGameClient::RequestChannelJoin(struct MUID&);
void ZGameClient::RequestOnLobbyCreated(void);
void ZGameClient::RequestOnGameDestroyed(void);
class MEmblemMgr* GetEmblemManager(void);
void ZGameClient::RequestServerStatusListInfo(void);
void __local_vftable_ctor_closure(void);
virtual void* __vecDelDtor(DWORD);
protected:
void SetChannelRuleName(char*);
int GetBridgePeerCount(void);
void SetBridgePeerCount(int);
void UpdateBridgePeerTime(ULONG);
void StartBridgePeer(void);
void ZGameClient::UpdateStageSetting(struct MSTAGE_SETTING_NODE*, enum STAGE_STATE, struct MUID&);
void SetCountdown(int);
int GetCountdown(void);
bool Countdown(int);
int FindListItem(class MListBox*, struct MUID&) = 0;
virtual bool ZGameClient::OnCommand(class MCommand*);
virtual bool ZGameClient::OnSockDisconnect(DWORD);
virtual bool ZGameClient::OnSockConnect(DWORD);
virtual void ZGameClient::OnSockError(DWORD, enum SOCKET_ERROR_EVENT, int&);
virtual int ZGameClient::OnConnected(DWORD, struct MUID*, struct MUID*, DWORD);
virtual void ZGameClient::OnRegisterCommand(class MCommandManager*);
virtual void ZGameClient::OnPrepareCommand(class MCommand*);
virtual int ZGameClient::OnResponseMatchLogin(struct MUID&, int, char*, enum MMatchServerMode, enum MMatchUserGradeID, enum MMatchPremiumGradeID, struct MUID&);
virtual void ZGameClient::OnBridgePeerACK(struct MUID&, int);
virtual void ZGameClient::OnObjectCache(DWORD, void*, int);
virtual void ZGameClient::OnAgentError(int);
void ZGameClient::OnMatchNotify(DWORD);
void ZGameClient::OnAnnounce(DWORD, char*);
void OnResponseResult(int);
void ZGameClient::OnChannelResponseJoin(struct MUID&, enum MCHANNEL_TYPE, char*);
void ZGameClient::OnChannelChat(struct MUID&, char*, char*, int);
void ZGameClient::OnChannelList(void*, int);
void ZGameClient::OnChannelResponseRule(struct MUID&, char*);
void ZGameClient::OnLadderPrepare(struct MUID&, int);
void ZGameClient::OnLadderLaunch(struct MUID&, char*);
void ZGameClient::OnLadderResponseChallenge(int);
void ZGameClient::OnStageJoin(struct MUID&, struct MUID&, DWORD, char*);
void ZGameClient::OnStageLeave(struct MUID&, struct MUID&);
void OnStageStart(struct MUID&, struct MUID&, int);
void ZGameClient::OnStageLaunch(struct MUID&, char*);
void ZGameClient::OnStageFinishGame(struct MUID&);
void ZGameClient::OnStageMap(struct MUID&, char*);
void ZGameClient::OnStageTeam(struct MUID&, struct MUID&, DWORD);
void ZGameClient::OnStagePlayerState(struct MUID&, struct MUID&, enum MMatchObjectStageState);
void ZGameClient::OnStageMaster(struct MUID&, struct MUID&);
void ZGameClient::OnStageChat(struct MUID&, struct MUID&, char*);
void ZGameClient::OnStageList(int, int, void*, int);
void ZGameClient::OnResponseFriendList(void*, int);
void ZGameClient::OnChannelPlayerList(int, int, void*, int);
void ZGameClient::OnChannelAllPlayerList(struct MUID&, void*, int);
void ZGameClient::OnResponseStageSetting(struct MUID&, void*, int, void*, int, enum STAGE_STATE, struct MUID&);
void ZGameClient::OnResponseRecommandedChannel(struct MUID&);
void ZGameClient::OnResponsePeerRelay(struct MUID&);
void ZGameClient::OnResponseGameInfo(struct MUID&, void*, void*, void*);
void OnResponseCharInfoDetail(void*);
void ZGameClient::OnLoadingComplete(struct MUID&, int);
void ZGameClient::OnForcedEntryToGame(void);
void ZGameClient::OnUserWhisper(char*, char*, char*);
void ZGameClient::OnChatRoomJoin(char*, char*);
void ZGameClient::OnChatRoomLeave(char*, char*);
void ZGameClient::OnChatRoomSelectWrite(char*);
void ZGameClient::OnChatRoomInvite(char*, char*);
void ZGameClient::OnChatRoomChat(char*, char*, char*);
void ZGameClient::OnFollowResponse(int);
void ZGameClient::OnExpiredRentItem(void*);
void OnBirdTest(void);
void ZGameClient::OnResponseCreateClan(int, int);
void ZGameClient::OnResponseAgreedCreateClan(int);
void ZGameClient::OnClanAskSponsorAgreement(int, char*, struct MUID&, char*);
void ZGameClient::OnClanAnswerSponsorAgreement(int, struct MUID&, char*, bool);
void ZGameClient::OnClanResponseCloseClan(int);
void ZGameClient::OnClanResponseJoinClan(int);
void ZGameClient::OnClanAskJoinAgreement(char*, struct MUID&, char*);
void ZGameClient::OnClanAnswerJoinAgreement(struct MUID&, char*, bool);
void ZGameClient::OnClanResponseAgreedJoinClan(int);
void ZGameClient::OnClanUpdateCharClanInfo(void*);
void ZGameClient::OnClanResponseLeaveClan(int);
void ZGameClient::OnClanResponseChangeGrade(int);
void ZGameClient::OnClanResponseExpelMember(int);
void ZGameClient::OnClanMsg(char*, char*);
void ZGameClient::OnClanMemberList(void*);
void ZGameClient::OnClanResponseClanInfo(void*);
void ZGameClient::OnClanStandbyClanList(int, int, void*);
void ZGameClient::OnClanMemberConnected(char*);
void ZGameClient::OnResponseProposal(int, enum MMatchProposalMode, int);
void ZGameClient::OnAskAgreement(struct MUID&, void*, enum MMatchProposalMode, int);
void ZGameClient::OnReplyAgreement(struct MUID&, struct MUID&, char*, enum MMatchProposalMode, int, bool);
void ZGameClient::ReplyAgreement(bool);
void ZGameClient::ReplyAgreement(struct MUID&, enum MMatchProposalMode, bool);
void ZGameClient::OnGameLevelUp(struct MUID&);
void ZGameClient::OnGameLevelDown(struct MUID&);
void ZGameClient::OnSpawnWorldItem(void*);
void ZGameClient::OnObtainWorldItem(struct MUID&, int);
void ZGameClient::OnRemoveWorldItem(int);
void ZGameClient::OnLocalReport119(void);
void ZGameClient::OnAdminAnnounce(char*, enum ZAdminAnnounceType);
void ZGameClient::OnNotifyCallVote(char*, char*);
void ZGameClient::OnNotifyVoteResult(char*, int);
void ZGameClient::OnVoteAbort(int);
void ZGameClient::OnBroadcastClanRenewVictories(char*, char*, int);
void ZGameClient::OnBroadcastClanInterruptVictories(char*, char*, int);
void ZGameClient::ProcessEmblem(DWORD, DWORD);
void RequestEmblemURL(DWORD);
void ZGameClient::OnClanResponseEmblemURL(DWORD, DWORD, char*);
void ZGameClient::OnClanEmblemReady(DWORD, char*);
protected:
char m_szChannel[0x100]; // +0x4fc(0x100)
char m_szChannelRule[0x80]; // +0x5fc(0x80)
char m_szStageName[0x100]; // +0x67c(0x100)
char m_szChatRoomInvited[0x40]; // +0x77c(0x40)
DWORD m_nRoomNo; // +0x7bc(0x4)
int m_nStageCursor; // +0x7c0(0x4)
bool m_bLadderGame; // +0x7c4(0x1)
enum MCHANNEL_TYPE m_CurrentChannelType; // +0x7c8(0x4)
char m_szVoteText[0x100]; // +0x7cc(0x100)
bool (*m_fnOnCommandCallback)(class MCommand*); // +0xcc0(0x4)
bool m_bIsBigGlobalClock; // +0xcc4(0x1)
ULONG m_nClockDistance; // +0xcc8(0x4)
class MMatchStageSetting m_MatchStageSetting; // +0xccc(0x60)
bool m_bForcedEntry; // +0xd2c(0x1)
private:
ULONG m_nPrevClockRequestAttribute; // +0x8cc(0x4)
int m_nBridgePeerCount; // +0x8d0(0x4)
ULONG m_tmLastBridgePeer; // +0x8d4(0x4)
int m_nCountdown; // +0x8d8(0x4)
ULONG m_tmLastCountdown; // +0x8dc(0x4)
int m_nRequestID; // +0x8e0(0x4)
struct MUID m_uidRequestPlayer; // +0x8e4(0x8)
class ZNetAgreementBuilder m_AgreementBuilder; // +0x8ec(0x1c)
enum MMatchProposalMode m_nProposalMode; // +0x908(0x4)
bool m_bVoteInProgress; // +0x90c(0x1)
bool m_bCanVote; // +0x90d(0x1)
class MEmblemMgr m_EmblemMgr; // +0x910(0x3a8)
bool m_bPriorityBoost; // +0xcb8(0x1)
bool m_bRejectNormalChat; // +0xcb9(0x1)
bool m_bRejectTeamChat; // +0xcba(0x1)
bool m_bRejectClanChat; // +0xcbb(0x1)
bool m_bRejectWhisper; // +0xcbc(0x1)
bool m_bRejectInvite; // +0xcbd(0x1)
};