Player & Round limit & Clan Create requirements (And possibly level limit)

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  1. #1
    Daemonsring Developer Gunblade is offline
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    Player & Round limit

    Removed
    Last edited by Gunblade; 14-06-13 at 10:09 PM.


  2. #2
    Good Guy George qet123 is offline
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    Re: Player & Round limit (And possibly level limit?)

    As you said it's easy but thanks.
    Note: Clan members number (4) not the same as this done.

  3. #3
    Enthusiast xJuanxDx is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    Good Contribution !

  4. #4
    Hakuna Matata bulli10 is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    Ohh :) is useful for peoples who lazy :)

  5. #5
    Account Upgraded | Title Enabled! KeyTrix is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    LOL, it's not even for beginners it's more like.. Umm STUPID BEGINNERS like seriously who doesn't know this already, they should never think of making a gunz server.

  6. #6
    Gunz General Develop Gun[Lengend] is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    #define MAX_CHAR_LEVEL 99
    Hmm i think we can take over 99 value ?
    So how do u think about 120 level ? :D
    Sr i'm noob English :D

  7. #7
    Valued Member lil_Homie is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    jw, do i have to compile matchserver,runnable, or both?

  8. #8
    Wait wut PenguinGuy is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    Quote Originally Posted by Gun[Lengend] View Post
    Hmm i think we can take over 99 value ?
    So how do u think about 120 level ? :D
    Sr i'm noob English :D
    Needs moar edits.

    Quote Originally Posted by lil_Homie View Post
    jw, do i have to compile matchserver,runnable, or both?
    Just GunZ is seems.

    @Gunblade, MSVC takes char as an unsigned char if the /J configuration option is set. (I don't remember if GunZ uses the /J configuration option, but either way, just keep that in mind :])

  9. #9
    Daemonsring Developer Gunblade is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    As I promised I fixed the Max Player.
    If you follow this correctly you will be able to play with 127 Players in a single room.

  10. #10
    Valued Member etropulus is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    not fixed max players

    gametypecfg :

    Code:
    		<MAXPLAYERS player="2"  str="2" />
    		<MAXPLAYERS player="4"  str="4" />
    		<MAXPLAYERS player="8"  str="8" default="true" />
    		<MAXPLAYERS player="12" str="12" />
    		<MAXPLAYERS player="16" str="16" />
    		<MAXPLAYERS player="20" str="20" />
    		<MAXPLAYERS player="32" str="32" />
    		<MAXPLAYERS player="40"  str="40" />
    		<MAXPLAYERS player="50"  str="50" />
    		<MAXPLAYERS player="60"  str="60" />
    		<MAXPLAYERS player="70" str="70" />
    		<MAXPLAYERS player="80" str="80" />
    		<MAXPLAYERS player="90" str="90" />
    		<MAXPLAYERS player="100" str="100" />
     		<MAXPLAYERS player="500" str="500" />
    MMatchGlobal.h :

    #define STAGE_MAX_PLAYERCOUNT 1000
    ZGameTypeList.cpp :

    Code:
    m_nDefaultMaxPlayers	= 1000;
    ZConfiguration.cpp :

    Code:
    int nMaxPlayers = 1000;
    Last edited by etropulus; 01-10-12 at 11:13 PM.

  11. #11
    Daemonsring Developer Gunblade is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    Quote Originally Posted by etropulus View Post
    not fixed max players

    gametypecfg :

    Code:
    		<MAXPLAYERS player="2"  str="2" />
    		<MAXPLAYERS player="4"  str="4" />
    		<MAXPLAYERS player="8"  str="8" default="true" />
    		<MAXPLAYERS player="12" str="12" />
    		<MAXPLAYERS player="16" str="16" />
    		<MAXPLAYERS player="20" str="20" />
    		<MAXPLAYERS player="32" str="32" />
    		<MAXPLAYERS player="40"  str="40" />
    		<MAXPLAYERS player="50"  str="50" />
    		<MAXPLAYERS player="60"  str="60" />
    		<MAXPLAYERS player="70" str="70" />
    		<MAXPLAYERS player="80" str="80" />
    		<MAXPLAYERS player="90" str="90" />
    		<MAXPLAYERS player="100" str="100" />
     		<MAXPLAYERS player="500" str="500" />
    MMatchGlobal.h :



    ZGameTypeList.cpp :

    Code:
    m_nDefaultMaxPlayers	= 1000;
    ZConfiguration.cpp :

    Code:
    int nMaxPlayers = 1000;
    Don't go higher then 127 players!
    Also you forgot map.xml and locale.xml

  12. #12
    Aristrum Mark is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    Heya Gunblade, the two edits you have added are not actually required to increase the player limit. All that is required is the changing of the preprocessor definition and the edits in locale.xml and gametypecfg.xml.

  13. #13
    Daemonsring Developer Gunblade is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    Quote Originally Posted by Mark View Post
    Heya Gunblade, the two edits you have added are not actually required to increase the player limit. All that is required is the changing of the preprocessor definition and the edits in locale.xml and gametypecfg.xml.
    Oh, Thank I will check it immidiatly!

  14. #14
    Valued Member etropulus is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    My error fixed , how to fiz Zoom Sniper gunzblade.


    Attachment 114822Attachment 114823

    and when I click does not go straight to the crosshairs.

  15. #15
    Daemonsring Developer Gunblade is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    Quote Originally Posted by etropulus View Post
    My error fixed , how to fiz Zoom Sniper gunzblade.


    Attachment 114822Attachment 114823

    and when I click does not go straight to the crosshairs.
    Do a timegettime check between each switch, if the last switch was longer then a second ago, switch.

  16. #16
    Valued Member etropulus is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    Quote Originally Posted by Gunblade View Post
    Do a timegettime check between each switch, if the last switch was longer then a second ago, switch.

    can explain more?

  17. #17
    Member ConceptGFX is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    Nice release bro. I knew how to code shit, haven't developed in a while.

  18. #18
    Its Friday :D! trunksx is offline
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    Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    STAGE_QUEST_MAX_PLAYER, recomended max limit ? :D



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