Hi,
Korean GunZ released another Avatar item for GunZ 1.5 in Patch 666 today. We can't use Avatars the way they use them (obviously). So, we can just use it as a normal set.
Since Avatar items have different sorts of zitem stuff, you can use my version of the normal zitem for them.
Add this to your zitem.xml:
Add this to your man01.xml:Code:<!-- Avatar (Polar Hunter) --> <ITEM id="1307" name="Polar Hunter (Head)" mesh_name="eq_head_polarhunter" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="4" hp="0" ap="16" iscashitem="false" slot="Head" bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520078" /> <ITEM id="1308" name="Polar Hunter (Head)" mesh_name="eq_head_polarhunter" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="4" hp="0" ap="16" iscashitem="false" slot="Head" bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520578" /> <ITEM id="1309" name="Polar Hunter (Body)" mesh_name="eq_chest_polarhunter" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="16" hp="4" ap="28" iscashitem="false" slot="Chest" bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521067" /> <ITEM id="1310" name="Polar Hunter (Body)" mesh_name="eq_chest_polarhunter" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="16" hp="4" ap="28" iscashitem="false" slot="Chest" bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521567" /> <ITEM id="1311" name="Polar Hunter (Hands)" mesh_name="eq_hands_polarhunter" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="16" iscashitem="false" slot="Hands" bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522057" /> <ITEM id="1312" name="Polar Hunter (Hands)" mesh_name="eq_hands_polarhunter" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="16" iscashitem="false" slot="Hands" bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522557" /> <ITEM id="1313" name="Polar Hunter (Legs)" mesh_name="eq_legs_polarhunter" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="13" hp="3" ap="26" iscashitem="false" slot="Legs" bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523061" /> <ITEM id="1314" name="Polar Hunter (Legs)" mesh_name="eq_legs_polarhunter" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="13" hp="3" ap="26" iscashitem="false" slot="Legs" bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523561" /> <ITEM id="1315" name="Polar Hunter (Feet)" mesh_name="eq_feet_polarhunter" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="20" iscashitem="false" slot="Feet" bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524060" /> <ITEM id="1316" name="Polar Hunter (Feet)" mesh_name="eq_feet_polarhunter" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="20" iscashitem="false" slot="Feet" bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524560" />
Add this to your woman01.xml:Code:<AddParts name="parts101" filename="man-parts_polarhunter.elu"> </AddParts>
Code:<AddParts name="parts101" filename="woman-parts_polarhunter.elu"> </AddParts>
- The male version's Chest part does crash. So please don't complain about it.
- Change iscashitem to false yourself if that's the way you use items on your server.
- Change the part numbers in the man01.xml and woman01.xml according to your order of sets.
Screenshots:
Polar Hunter Avatar (Male):
Polar Hunter Avatar (Female):
Downloads:
The password of the files is : phoenix
Hit the "Like" button if you appreciate this.





Reply With Quote



