Record view sound fix

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  1. #1
    Fuck Army. sahar042 is offline
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    Record view sound fix

    This is view record sound fix of ranged items.
    Go to: ZGame.cpp

    Search for:

    if (!pItem->Shot()) {
    // _ASSERT(FALSE);
    if(!ZGetGame()->IsReplay())
    return; // SHOT
    }
    Replace with:

    if (!pItem->Shot()) {
    // _ASSERT(FALSE);
    //if(!ZGetGame()->IsReplay())
    //return; // SHOT
    }
    I only checked it in the record, Please report me if you will get problem when you are playing.

    Credit: Me.


  2. #2
    Account Upgraded | Title Enabled! Patrick2607 is offline
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    345Posts

    Re: Record view sound fix

    This fixes the bug that after reloading the weapon (in replay) a shot sound is playing in stead of none?

  3. #3
    Fuck Army. sahar042 is offline
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    Re: Record view sound fix

    Quote Originally Posted by Patrick2607 View Post
    This fixes the bug that after reloading the weapon (in replay) a shot sound is playing in stead of none?
    Yeah but if you can to check if nothing happend while playing.(check with more one player).
    Thank you.
    Btw Do replay, hit your friend with shotgun stop replay and tell to your friend to stay in the room go watch the replay and check while you watching the replay if all the shots of in the replay damaging your friend...
    Last edited by sahar042; 06-08-13 at 10:55 PM.

  4. #4
    Account Upgraded | Title Enabled! Patrick2607 is offline
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    Re: Record view sound fix

    Will do, let you know in a few minutes.

  5. #5
    Fuck Army. sahar042 is offline
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    Re: Record view sound fix

    Quote Originally Posted by Patrick2607 View Post
    Will do, let you know in a few minutes.
    I edited my message check again please.

  6. #6
    Account Upgraded | Title Enabled! Patrick2607 is offline
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    Re: Record view sound fix

    Check

    Quote Originally Posted by sahar042 View Post
    Yeah but if you can to check if nothing happend while playing.(check with more one player).
    Thank you.
    Btw Do replay, hit your friend with shotgun stop replay and tell to your friend to stay in the room go watch the replay and check while you watching the replay if all the shots of in the replay damaging your friend...
    Nope, this isn't the case.

    And for the sounds. When I shoot in the wall, a sound is played (before and after reloading), but when it hits the enemy (after reloading) : no sound, only before reloading. If I hit the wall again (after hitting the player, after reloading), no sound is played either.

    Let me try to explain it better.

    Before reloading:
    Sound effects are fine.

    After reloading:
    If you first hit the wall = gun sounds. (Just how it's suppose to be)
    If you hit an enemy, you won't hear any gun sounds. Even if you shoot the wall now.

  7. #7
    Fuck Army. sahar042 is offline
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    Re: Record view sound fix

    Quote Originally Posted by Patrick2607 View Post
    Check



    Nope, this isn't the case.

    And for the sounds. When I shoot in the wall, a sound is played (before and after reloading), but when it hits the enemy (after reloading) : no sound, only before reloading. If I hit the wall again (after hitting the player, after reloading), no sound is played either.

    Let me try to explain it better.

    Before reloading:
    Sound effects are fine.

    After reloading:
    If you first hit the wall = gun sounds. (Just how it's suppose to be)
    If you hit an enemy, you won't hear any gun sounds. Even if you shoot the wall now.
    Ah, I am lazy to fix this part... And also i am busy.
    I will check it later.



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