[RELEASE]Admin's Gun

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  1. #16
    Member Demonite is offline
    MemberRank
    May 2007 Join Date
    87Posts

    Re: [RELEASE]Admin's Gun

    it does work.. you just need to config it with your matchservers style..

    the lines aren't the same so you have to make it the same.. example:

    Name="Shotgun 1" mesh_name="shotgun01"

    And the other one is

    mesh_name="shotgun02 Name="Shotgun 2

    The lines aren't in the correct order.

    So change AS EXAMPLE:

    Name="Shotgun 1" mesh_name="shotgun01"

    INTO

    Name="Shotgun 2" mesh_name="shotgun02"

    and it will work.

  2. #17
    Apprentice ReinChance is offline
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    May 2007 Join Date
    YouLocation
    8Posts

    Re: [RELEASE]Admin's Gun

    Lol. It's too POWERFUL. Even if you're far and you shot your 4 bullets hit the person he'll be dead. Change it to maybe 13-15.. You can change it yourself.. Anyway, post the Weapon Picture! If not that weapon is a blank inside your shop.

  3. #18

    Re: [RELEASE]Admin's Gun

    It looks like the first shotgun in the shop >.> Well, I'm lazy to post it. And changing the damage is easy.

  4. #19
    Enthusiast ShinyTHPS is offline
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    Apr 2007 Join Date
    49Posts

    Re: [RELEASE]Admin's Gun

    This is way too overpowered :)

    YouTube - Gunz Admin Weapon

    This is admin gun against hackers, because I don't know how to make a antihack :(

  5. #20
    Enthusiast Ixeman is offline
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    Jun 2007 Join Date
    47Posts

    Re: [RELEASE]Admin's Gun

    ya but would this let other regular members use it...

  6. #21

    Re: [RELEASE]Admin's Gun

    Pffff....

    If you think that's a weapon, you should see mine's:

    "The Noob Killer"

    it's better than ShinyTHPS's post because it's mutant. I'll explain better later...
    Code:
    <ITEM id="4518" name="The Noob Killer" mesh_name="machinegun03x2" totalpoint="0" type="range"
    		res_sex="a" iscashitem="true" res_level="1" slot="range" weapon="revolverx2" weight="0" bt_price="0"
    		delay="0" damage="1000" ctrl_ability="1000" magazine="1000" maxbullet="100000" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="1" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="'Noob' is the name given to the warriors who disrespect Battle Honor. With these weapons, He can slay them easily."
    		effect_id="4" />
    Now let's see some stuff...

    Code:
    mesh_name="machinegun03x2"
    Well. This is not a valid mesh for GunZ. What means this weapon is a mutant one! Seriously! Try to use it after a shotgun and after a RL. The design will change.

    Code:
    weapon="revolverx2" weight="0" bt_price="0"
    		delay="0" damage="1000" 
    ctrl_ability="1000" magazine="1000" maxbullet="100000" reloadtime="8"
    		slug_output="true"
    The weapon type is what means less in this case...

    I've did with this absurd values because of the name: Noob Killer. I made this with those kind of noob in mind: The ones who kill me and say "Whoa, you're server's owner and can't pwn me?". you can see the status: 1000 dmg per shot. No delay. 1000 x 100 bullets. Slug. All of it to kill funny players. I'm just proving i'm the owner of the server. Only it.

    Code:
    snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire"
    Imagine how beautiful it sounds when you pull the trigger...

    By having no delay and being a mutant weapon, imagine what it can do when using Rocket Launchers?

    Yeah, man. I can throw kind of 20 rockets and grenades each 3 second with this little beauty.

    Say me if it doesn't pwn all your GM's guns?

  7. #22
    DarKGunZ Owner WooAf is offline
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    Dec 2007 Join Date
    CanadaLocation
    485Posts

    Re: [RELEASE]Admin's Gun

    I need a Developer on my server .. website DarkGunz

  8. #23
    DarKGunZ Owner WooAf is offline
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    Dec 2007 Join Date
    CanadaLocation
    485Posts

    Re: [RELEASE]Admin's Gun

    [url=http://www.]DarkGunz
    Last edited by Rotana; 04-01-08 at 03:36 PM.

  9. #24
    Apprentice josh11 is offline
    MemberRank
    Mar 2007 Join Date
    5Posts

    Re: [RELEASE]Admin's Gun

    Quote Originally Posted by Linear88 View Post
    This is what I made. Just did it for fun. Recommended: Admins/Developers use it.



    You can change the res_level="0", the 0 to something else like 99... You might want to change the itemid 6008 to something else.



    Again, you can change the item id 6008.



    Add that to your shop.xml.

    I hope that you'll find it interesting.
    where is the TGA File? if its just cloneing another shotgun and theres no TGA File then Maybe you shuld make one its not like its hard :) It woulda been more interesting if you made the image for it :)

  10. #25
    DRGunZ 2 Creator wesman2232 is offline
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    Jan 2007 Join Date
    Erie, PALocation
    4,872Posts

    Re: [RELEASE]Admin's Gun

    can someone ban WooAf? hes spamming that and bumping very old threads :P
    @josh that is a very old thread read the dates.

  11. #26
    The beer?? Its here !!! Rotana is offline
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    Jan 2007 Join Date
    The NetherlandsLocation
    1,733Posts

    Re: [RELEASE]Admin's Gun

    Topic closed.



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