EXE Packer should be a good way for that. After packing
you can only get it by exe dump ... and most peaple don't
know how to do it.
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thanks
You are wellcome. :
Don't forget http://forum.ragezone.com/zoomtube/b...ost_thanks.gif
belette, I don't see how a packer would prevent the serial key from showing in the mlog. Solution please?
Where you see the SerialKey in mlog ?
...
Retry. it's work for me.Code:GUNZ 1,0,0,290 [TestClient]
Log time (04/20/10 16:32:15)
Start jHackSecure
CPU ID = AuthenticAMD ( family = 527 , model = 7 , stepping = 1 ) @ 2211 MHz
Display Device = NVIDIA GeForce 7600 GT ( vendor=10de device=391 subsys=22201682 revision=a1 )
Display Driver Version = 6.14.0011.9621
Windows = 5.1 Build 2600 , Service Pack 3 (1048048KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 311.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Périphérique audio principal): Hardware Mixing Supported
1(Realtek AC97 Audio): Hardware Mixing Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 10.518000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
IDLResource Loading Success!!
IDL resources : 0.310000
start InitInterface option
Number of Display mode : 37
Number of Display mode : 37
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.276000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 2.905000
Load character.xml success,
-------------------> Character Loading : 4.775000
-------------------> WeaponMesh Loading : 0.978000
----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
Load weapon.xml success.
-------------------> Worlditem Loading : 0.049000
Load zitem info success.
Error while Read Item Descriptor system/zeffect.xml
Init effect manager success.
Init world item manager success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.265000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
MExitListener !
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
You can see the serial key when you try to execute a serial enabled runnable directly.
Where you see my Serialkey ?Code:GUNZ 1,0,0,290 [Runnable By Xiaolin A.K.A Elton 2008]
Log time (04/21/10 16:36:49)
Skip XTrapPatch
CPU ID = AuthenticAMD ( family = 527 , model = 7 , stepping = 1 ) @ 2211 MHz
Display Device = NVIDIA GeForce 7600 GT ( vendor=10de device=391 subsys=22201682 revision=a1 )
Display Driver Version = 6.14.0011.9621
Windows = 5.1 Build 2600 , Service Pack 3 (1048048KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Serialkey error : 202
On these one my serial is 1a75cpx-1maaw8vk0xvk-Io12gkj0z5hk6.
phoenix_147, i seriously don't know wtf are you talking about.
Oh ok I thought the serial key would show up just like:
Code:Serialkey error : 202
This is great stuff, I'll change the title to Gunz Serialkey Changer so it makes more sense for others.
Haha very nice man.