Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
I do not care if you have 88888888888888888888 terabytes or 99999999999999 and RAM, you have virus and has nothing to do with the files, and your version of and must have something strange, because I have, nod32 all the updates, and fully updated and 0 VIRUS!
PS: Besides section is incorrect, check the forum as withdraw virus from your pc
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
HELP! When I updated my game (using rotanas db and .exe) with Kgunz update12. The gunz.exe opens and closes at Loading Mesh. I just put the filelist.xml that was provided. I didnt see no shop.xml because I need that in matchserver right? I dunt know what the problem is. How do i fix? heres my mlog which was in my client folder..
Quote:
GUNZ 1,0,0,290 launched. build (Rotana Edition Jun07)
Log time (02/07/08 02:56:26)
Skip XTrapPatch
CPU ID = GenuineIntel ( family = 15 , model = 6 , stepping = 5 ) @ 3000 MHz
Display Device = Intel(R) 82945G Express Chipset Family ( vendor=8086 device=2772 subsys=2a50103c revision=2 )
Display Driver Version = 7.14.0010.1322
Windows = 6.0 Build 6000 , (1038208KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Serialkey error : 202
InitializeNotify ok.
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 124.000000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 3.977000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.258000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.454000
start InitInterface option
Number of Display mode : 29
Number of Display mode : 29
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.171000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 7.766000
----------> in zip ( model/man/man-parts_cat.elu ) file not found!!
elu model/man/man-parts_cat.elu file loading failure !!!
xml model/man/man01.xml file loading failure !!!
heroman1 not found
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
I need to fix this ASAP! It might be coz i dunt have shop.xml included in ther..
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
----------> in zip ( model/man/man-parts_cat.elu ) file not found!!
elu model/man/man-parts_cat.elu file loading failure !!!
xml model/man/man01.xml file loading failure !!!
thats the crash part!
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
0 malvares and virus.
A question:
The server works perfectly me, but I log pulls a couple of things that I would like to fix rare, it is now the show, please tell me if you find anything unusual in my mlog
Code:
Log time (02/07/08 03:30:21)
Skip XTrapPatch
CPU ID = GenuineIntel ( family = 15 , model = 6 , stepping = 2 ) @ 3200 MHz
Display Device = NVIDIA GeForce 7300 GS ( vendor=10de device=1df subsys=22001682 revision=a1 )
Display Driver Version = 6.14.0011.6375
Windows = 5.1 Build 2600 , Service Pack 2 (2095096KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Serialkey error : 202
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 309.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Controlador primario de sonido): Hardware Mixing Not Supported
1(SigmaTel Audio): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 0.826000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 0.997000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.330000
start InitInterface option
Number of Display mode : 74
Number of Display mode : 74
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.175000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 1.889000
Load character.xml success,
-------------------> Character Loading : 1.749000
-------------------> WeaponMesh Loading : 0.447000
----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
Load weapon.xml success.
-------------------> Worlditem Loading : 0.043000
Load zitem info success.
Error while Read Item Descriptor system/zeffect.xml
Init effect manager success.
Init world item manager success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.426000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Reset Device
Video memory 309.500000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 309.000000
shader initialize successful : 1
devices Restored.
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Federico (46 65 64 65 72 69 63 6F ) (len = 8)
StageCreated
Fail to create Bitmap for Initial loading
game create begin , type = 0
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
Reload all animation end
---------------------------------setBuffer
game created ( 03:32:09 )
Create character : Name=Federico Level=99
RoundState:Countdown
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 03:33:14 )
game interface destroy finished
Responsed Account Charlist
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
Responsed Account Charlist
Selected character name : Sofia (53 6F 66 69 61 ) (len = 5)
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
StageCreated
Fail to create Bitmap for Initial loading
game create begin , type = 0
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 03:33:52 )
Create character : Name=Sofia Level=99
RoundState:Countdown
start InitInterface option
Number of Display mode : 74
Number of Display mode : 74
end of InitInterface option ok
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
shader initialize successful : 1
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 03:35:10 )
game interface destroy finished
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
@darkxl
Go to table dbo.ItemPurchaseLogByBounty, expand it and open Keys, delete Character_PurchaseBountyByHistory blah blah blah
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
I sent this link to a friend this file is confirmed to be detected as a virus it may not have a virus but if you have a fully updated version of AVG this file was recently added to there database as a virus not even a harmfull virus but if you have AVG latest version on you're computer it wont let you run this file please fix asap.
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Also. after this.. i got pissed and then i installed a fresh copy of br gunz.. put default.mrs in, updated system.xml updated crc for system.. and put rotanas exe and when i run it i see this..
http://img263.imageshack.us/img263/764/captureae7.png
eDIT : I DELETED XTRAP AND XPATCH.
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
@darkxl you are missing some files.. look for not found in the mlog and fix all those files and yah it will be better. :)
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Quote:
Originally Posted by
outlaw321
@darkxl you are missing some files.. look for not found in the mlog and fix all those files and yah it will be better. :)
To me the server I works perfectly, 0 problems, except the launcher that prevents it from working correctly respawn after everything else I worked perfectly.
What I wanted to know if they saw any error in the mlog that could solve now (I did not note any)
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Quote:
Originally Posted by
willianmorvan
rotana worked on it...
Well, it seems that I understood what he said, no matter
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Quote:
Originally Posted by
outlaw321
Also. after this.. i got pissed and then i installed a fresh copy of br gunz.. put default.mrs in, updated system.xml updated crc for system.. and put rotanas exe and when i run it i see this..
http://img263.imageshack.us/img263/764/captureae7.png
eDIT : I DELETED XTRAP AND XPATCH.
Can some one help me with this!!
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
OKay sorry I just thought coz i double posted like I posted twice with diffrent things like this question adn after i told what you have.. in ur mlog ppl might get confused.. can you help me with this bro?
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Quote:
Originally Posted by
outlaw321
Also. after this.. i got pissed and then i installed a fresh copy of br gunz.. put default.mrs in, updated system.xml updated crc for system.. and put rotanas exe and when i run it i see this..
http://img263.imageshack.us/img263/764/captureae7.png
eDIT : I DELETED XTRAP AND XPATCH.
Have you made the test.txt in the client folder?