Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Clan Emblem not work?
theduel.exe ereaser emblem.xml?
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Quote:
Originally Posted by
Rotana
# Survival Game Bug > Working also on it standings 15%
# Dual Daggers > Also working on it. 15%
04/02/2008
Progress
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
[quote=darkxl;3256906]04/02/2008
Progress
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Quote:
Originally Posted by
Democrat
All I Kan Say Is .
Use Rotanas Client .
Use June Server With Emisand Matchserver.exe With Rotanas Database .
Should Work 100%
No Errors .
Respawn Works .
Ive Tested .
Genius, thanks alot. :winky:
Although when using Rotana's DB I get this error,
Msg 15007, Level 16, State 1, Line 2
'game' is not a valid login or you do not have permission.
and It won't let me create game manually.
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
wtf I dont get it - we just put it in the folder and thats it? no replace? and does it have to be BR?:2gunsfiring_v1:
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
please fix db, bug clan close.
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Please help me, thanks.
Quote:
[04/12/08 21:53:36] GARBAGE SESSION CLEANING : ClientCount=113, SessionCount=115, AgentCount=1
MMatchDBMgr::InsertConnLog - Invalid object name 'LogDB.game.ConnLog'.
MMatchDBMgr::InsertConnLog - Invalid object name 'LogDB.game.ConnLog'.
CrashDump Entered 1
CrashDump Entered 2
CrashDump Leaving
CrashDump Leaved
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
um...
i really cant see how you could gotten that wrong...it does it automadicly for you....
delete your MSSQL DB and make a new one with the same name let it overwright
and you should see when you type the name under it it shoule say some like
gunz
gunz_log
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
dudes something really strange happend...i have put the runnable and started then..i saw alot of servers with ppl in it...lolz some other gunz...-.-
oh and i guess my anti virus wasnt wrong >.< trojan horse and trojan downloader
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
AVG, AVAST, NORMAN detect a "Trojan" in this runnable. WIN32.Downloader
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Rotana Please Fix Bug Remove Clan
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Alright I Finally Got Everything Working Started Up On Mansion Hit Round Two And it Crashed Here Is My Mlog:
Quote:
GUNZ 1,0,0,290 launched. build (Rotana Edition Jun07)
Log time (05/18/08 07:53:40)
Skip XTrapPatch
CPU ID = GenuineIntel ( family = 15 , model = 3 , stepping = 4 ) @ 2394 MHz
Display Device = Intel(R) 82865G Graphics Controller ( vendor=8086 device=2572 subsys=19d1028 revision=2 )
Display Driver Version = 6.14.0010.3762
Windows = 5.1 Build 2600 , Service Pack 2 (522224KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (INTERNATIONAL), Language : (INTERNATIONAL)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Serialkey error : 202
InitializeNotify ok.
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 32.500000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(SoundMAX Digital Audio): Hardware Mixing Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file
-------------------> Sound Engine Create : 1.585000
sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.637000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap framepaneltab0.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.564000
start InitInterface option
Number of Display mode : 69
Number of Display mode : 69
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.305000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 3.450000
Load character.xml success,
-------------------> Character Loading : 7.285000
-------------------> WeaponMesh Loading : 1.535000
----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
Load weapon.xml success.
-------------------> Worlditem Loading : 0.055000
Load zitem info success.
Error while Read Item Descriptor system/zeffect.xml
Init effect manager success.
Init world item manager success.
Init channel rule manager success.
Error while Read Abuse Filter system/abuse.xml
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.603000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 38
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
md5 failed : filePath error!
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : AzzKicker (41 7A 7A 4B 69 63 6B 65 72 ) (len = 9)
StageCreated
Fail to create Bitmap for Initial loading
game create begin , type = 7
Read Animation Event FailedBspObject open : begin quest/maps/Dungeon_nest1/Dungeon_nest1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 3
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Dungeon_passage3/Dungeon_passage3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Dungeon_passage1/Dungeon_passage1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
Reload all animation end
---------------------------------setBuffer
game created ( 07:55:02 )
Create character : Name=AzzKicker Level=1
RoundState:Countdown
Quest Failed
RoundState:Finish
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 07:55:53 )
game interface destroy finished
StageCreated
Fail to create Bitmap for Initial loading
game create begin , type = 7
in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!!
BspObject open : begin quest/maps/Mansion_Passage2/Mansion_Passage2.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Passage3/Mansion_Passage3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Hall3/Mansion_Hall3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 07:56:06 )
Create character : Name=AzzKicker Level=1
RoundState:Countdown
Crash ( 07:58:29 )
Build Jun 12 2007 11:36:39
[Exception]
Address : 00487429
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023
EDI: 00000000 ESI: 13756968 EBX: 13756974 EDX: 123dbdc8
ECX: 13756974 EAX: 00000000 EBP: 13594e30 EIP: 00487429
CS : 0000001b Flg: 00010246 ESP: 0012f15c SS : 00000023
[Stack]
0048d975 3c94ec01 00000000 13594e30 00000000 00000000 13756968 005740d9
025b0000 00000000 00000000 00000000 00000000 00000000 137b3870 0012f188
005cefce 0012f224 00573aa4 00609138 ffffffff 005740de 005740fb 0000000c
00574126 00000000 13594e30 3c94ec01 13571b64 0040318f 13594e8c 3c94ec01
13594e30 00000000 76b44e87 ab9d643e 0048df0b 0012f220 0012f208 0012f210
76b44e5b 13594e30 3c94ec64 00000000 00000000 00000000 00000000 00000000
0048e2cd 3c94ec64 3c94ec64 13571b60 3c94ec64 137b3870 0048c5a0 3c94ec64
3c94ec64 137b3870 0048444a 3c94ec64 3c94ec64 13571af8 1380ddc0 137275d8
004aa2c9 3c94ec64 3c94ec64 76b44e5b 02fd1650 0043446e 430c0955 00000004
02fd1650 00441f7f 3c94ec64 77d48c06 0066e238 0012f5d0 77d496c8 00000000
77d48be9 77da0088 00000186 0012f2e4 77d4d5bc 77d4d569 0025014e 0186020d
00000084 00000010 00000001 00000001 0012f2b4 02befcc0 0012f3ac 77d7046f
77d4d570 ffffffff 77d4d569 00495678 0025014e 00000084 00000000 0186020d
00000000 0049561b 0012f354 004e53f0 004e54ed 0025014e 00000020 0025014e
02000001 0012f390 004e53f0 00000000 77d48744 0025014e 00000020 0025014e
02000001 004e53f0 dcbaabcd 00000000 0012f390 004e53f0 0012f3bc 77d48be9
SymGetSymFromAddr error 487
frame : (01) : PC Address : 00487429
Param[0] : 3f015e41
Param[1] : 3ffe3b63
Param[2] : 3ec5f040
Param[3] : 00000000
ModuleName : theduel
SymGetLineFromAddr error 487
Function Name : <nosymbols>
SymGetSymFromAddr error 126
frame : (02) : PC Address : 3fefeae0
Param[0] : 00401070
Param[1] : 0048d6e0
Param[2] : 0048dd50
Param[3] : 43a00000
SymGetModuleInfo error 126
SymGetLineFromAddr error 126
Function Name : <nosymbols>
SymGetSymFromAddr error 487
frame : (03) : PC Address : 005186f0
Param[0] : 00401070
Param[1] : 0048d6e0
Param[2] : 0048dd50
Param[3] : 43a00000
ModuleName : theduel
SymGetLineFromAddr error 487
Function Name : <nosymbols>
SymGetSymFromAddr error 487
frame : (04) : PC Address : 005186f0
Param[0] : cccccccc
Param[1] : cccccccc
Param[2] : 0c24448b
Param[3] : 0824548b
ModuleName : theduel
SymGetLineFromAddr error 487
Function Name : <nosymbols>
SymGetSymFromAddr error 126
frame : (05) : PC Address : cccccccc
Param[0] : 00000000
Param[1] : 00000000
Param[2] : 00000000
Param[3] : 00000000
SymGetModuleInfo error 126
SymGetLineFromAddr error 126
Function Name : <nosymbols>
I Am Also Going To Change Some OF My Xmls That Are Quest Related To See If That Was The Problem(and Update My Quest Maps With The Ijji Quest Maps)
1 Attachment(s)
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Quote:
Originally Posted by
NarutoUzamaki
My problem is tht i cant see the server's when i login . Anyone kno problem
.
set your country to brz and your language to brz it works fine for me when i login that way
For Those Who Have Locale Issues Follow Thease Steps:
1. Make Sure In Your Server.ini Your Country = brz (not br) and your Language = brz (not br)
2. Download The Locale.rar attachment it contains the locale you wil place in your match server folder and in your system.mrs (remember to decompile first, add it, compile then either delete or move your system folder from the gunz folder)
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
hey rotona i think your executable is the cause of the 999ping issue cuz its not the match agent(nat system) cuz i used it on another server and it worked fine, its not the locator and i would have to assume its not the matchserver so it came down to a setting or string in your runnable. out of curiosity would you be able to prove me wrong on this fact?
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
I cant login and i dunno how to re-enable login :( the game thing in security -> login doesnt show up...