Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Is Rotana gonna fix all teh glitchs and crashes?
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
@7-Eleven
It's very crazy, but when the change. Ini the locator, not only the locator opened faster and faster charge, but also the respawn works perfectly, it is something unbelievable XD
@I use options for ijji 0 crash :S
@Luckily I have no problem "crash" is that the customer did well
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
i did this it works for abit then it dosnt ok rotana heres an eorror list
1.respawn bug in dm
2.respawn bug in traning
3.respawn bug in dm and b
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Quote:
Originally Posted by
maxteam
Ok for those havin OPTION AND RE-SPAWN BUG here is a solution
Option crash ---- Place this option.xml in default.mrs
Option.xml<---CLICK TO DWNLOAD
And for Respawn --- Use the Locator file and locator.ini which matrax uploaded in [TUT] BR/Jan Server And Client SETUP Guide!
MAKE SURE U HAV A BACKUP OF UR FILES I M JUST TRYING TO HELP YOU GUYZ AND THIS IS NOT TESTED BUT WORKS FOR ME FINE
EDIT:- I doubt matrax has removed the locator so use dis and edit locator.ini
Locator.rar
Copy of Locator.exe or Locator.exe?
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
The game login is disabled after execution, you need to activated it after.
wtf does that mean?
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Goto Security, Login, Right click on Game.. click options tab click Enable game login. and press okay.. (Do this in server management)
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Quote:
Originally Posted by
7-Eleven
Copy of Locator.exe or Locator.exe?
I just change the ini locator why:
Code:
[DB]
DNS="GunzDB"
USERNAME="sa"
PASSWORD="upass"
[NETWORK]
IP="Ur ip"
PORT="8900"
[ENV]
ID="1"
LOCATOR_UID_HIGH="5"
LOCATOR_UID_LOW="0"
MAX_ELAPSED_UPDATE_SERVER_STATUS_TIME="1000"
UDP_LIVE_TIME="10000000"
MAX_FREE_RECV_COUNT_PER_LIVE_TIME="9"
BLOCK_TIME="0"
UPDATE_UDP_MANAGER_ELAPSED_TIME="3"
MARGIN_OF_ERROR_MIN="500000"
USE_COUNTRY_CODE_FILTER="no"
GMT_DIFF="-3"
ELAPSED_TIME_UPDATE_LOCATOR_LOG="3600000"
ELAPSED_TIME_UPDATE_LOCATOR_LOG="10000"
ELAPSED_TIME_UPDATE_COUNTRYCODEFILTER_LOG="10000"
UPDATE_COUNTRY_CODE="66 89 69 77 73 83 65 78 68"
TEST_SERVER="0"
and work
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
@ 7-11 I use locator.exe neva tried copyoflocator.exe
Btw Republic of Astra's locator din work for even after i set the game login enabled
And his locator crashes wen i minimize my client
IS DER NE MORE CRASHES IN THE CLIENT ???
And is the respawn thingy and option crash fixed for every1?
EDIT:- I suicided 5 times each in DM, DM+BR and training and still the respawn wrks fine
and i was 99lvl wen i came out of room i became lvl 7
How can dat be possible???
and i hav 1 doubt I m not able to see the New items released by ijji in shop like fimbul and dites aura but i can send as a cash item
and also i edited the iscashitem="true" to false in zitem.xml
ne reason why i can see the new sets?
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
@maxteam yah I know there are just alot of glitches in here man its pain in the ass.
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
I will start making the complet Guide today, and the list of bugs will be added.
Options crash > Use the ijji options.xml
Spawn Fix > Need to see an error or mlog for that. Because mine works fine. [DM, TDM, TDME, Glad, TGlad, Training, Duel]
Item buy bug > Can be fixed by removing an forgein key in the db @ Itempurchaisebybountylog
Survival Game Bug > Still need to fix that game option
Other bugs please report to me by posting it here. Dont post the bugs that are already on the list.
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
Rotana, can you post ORIGINAL executable, or from what gunz client do you get it from? 10x
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
One thing I do not understand, did so "survival" job? Or poorly interpreted the message rotana?
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
I have this client from the jun 26th 2007 client of br-gunz.
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
wat is a survival game .?? is it a Duel match??
Re: [RELEASE] Jun 2007 Runnable. All fixed. Custom maps allowed, no quest crash.
no its like another mode theres can be up to 8 ppl in it monsters keep coming till you die
my log
GUNZ 1,0,0,290 launched. build (Rotana Edition Jun07)
Log time (02/05/08 10:23:36)
Skip XTrapPatch
CPU ID = GenuineIntel ( family = 262 , model = 6 , stepping = 1 ) @ 1729 MHz
Display Device = Mobile Intel(R) 965 Express Chipset Family ( vendor=8086 device=2a02 subsys=99331019 revision=3 )
Display Driver Version = 7.14.0010.1280
Windows = 6.0 Build 6000 , (1038144KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 124.000000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 4.652000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.460000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.514000
start InitInterface option
Number of Display mode : 14
Number of Display mode : 14
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.337000
Screen effect manager create success.
Effect manager create success.
7703 upnp port forward initialized.
Client create success.
game interface create success.
-------------------> GameInterface Create : 4.130000
Load character.xml success,
-------------------> Character Loading : 7.676000
-------------------> WeaponMesh Loading : 1.139000
----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
Load weapon.xml success.
-------------------> Worlditem Loading : 0.042000
Load zitem info success.
Error while Read Item Descriptor system/zeffect.xml
Init effect manager success.
Init world item manager success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.540000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Reset Device
Video memory 124.000000
devices Restored.
Reset Device
Video memory 124.000000
devices Restored.
Server Connected
Login Posted
Login Failed.(ErrCode=10000)
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : own_prox (6F 77 6E 5F 70 72 6F 78 ) (len = 8)
StageCreated
Fail to create Bitmap for Initial loading
game create begin , type = 0
BspObject open : begin maps/AstraCity/AstraCity.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
Reload all animation end
---------------------------------setBuffer
game created ( 10:35:44 )
Create character : Name=own_prox Level=22
TUNNELING_UDP_ALLOWED
Cloth VertexBuffer is Released
MExitListener !
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 10:36:29 )
game interface destroy finished
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay