<3 wesman <3
Eh.. It's not the same as ijji. Here's the pictures. :P
ijji: http://i42.tinypic.com/2mg2s83.jpg
and yours: http://i40.tinypic.com/28begzb.jpg
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<3 wesman <3
Eh.. It's not the same as ijji. Here's the pictures. :P
ijji: http://i42.tinypic.com/2mg2s83.jpg
and yours: http://i40.tinypic.com/28begzb.jpg
There's a problem with the skills. The "Magic Flash" skill trail is lightning but when it touches someone it burns instead of electrify them... lol :glare:
working 100% with a wrong skill type
Aha, so basically it's only the thunder goblin king with a bunch of smaller versions and no other npcs?
Lol, sounds like you have the perfect ijji quests. You should do us the honor of releasing it for us. I'm trying to figure this stuff out as I go, but if you've already got it then there's no need for me to waste any energy on it.
When I noticed your posts, I went and tried to add those monsters. this is what I came up with. They loaded, but their not blue. Aha. That's my delemna now, to make them blue, and since my memory is not the greatest, i'm gonna have to put extra effort in trying to figure out what I did, how I did it, and where I put it. But if you've already got it figured out, that would be great of you to share it with us.
So if it's the thunder gob and the small versions of him as well as the regular npc's then this should make them load. But for some reason the small ones aren't blue.
Now I'm thinking and haven't tested it, but if we take the regular npc's out it should look like this?Code:<!-- Mansion QL 6 : 고블린 킹(보스) 전 -->
<NPCSET id="10163" name="G63" basenpc="11">
<!-- Hall 2 -->
<ADDNPC npc_id="12" min_rate="30" max_rate="30" /> <!-- ??? ?? -->
<ADDNPC npc_id="13" min_rate="20" max_rate="20" /> <!-- ??? ??? -->
<ADDNPC npc_id="14" min_rate="20" max_rate="20" /> <!-- ?? ??? -->
<ADDNPC npc_id="191" min_rate="30" max_rate="30" /> <!-- ??? ?? -->
</NPCSET>
Or would it look like this?Quote:
<!-- Mansion QL 6 : 고블린 킹(보스) 전 -->
<NPCSET id="10163" name="G63" basenpc="11">
<!-- Hall 2 -->
<ADDNPC npc_id="12" min_rate="0" max_rate="0" /> <!-- ??? ?? -->
<ADDNPC npc_id="13" min_rate="0" max_rate="0" /> <!-- ??? ??? -->
<ADDNPC npc_id="14" min_rate="0" max_rate="0" /> <!-- ?? ??? -->
<ADDNPC npc_id="191" min_rate="30" max_rate="30" /> <!-- ??? ?? -->
</NPCSET>
And as far as the skills go, if someone has the full and updated zskills.xml feel free to share it with us. I consider myself done with the quest project. It's in your guys hands now to perfect it. :)Quote:
<!-- Mansion QL 6 : 고블린 킹(보스) 전 -->
<NPCSET id="10163" name="G63" basenpc="11">
<!-- Hall 2 -->
<ADDNPC npc_id="191" min_rate="30" max_rate="30" /> <!-- ??? ?? -->
</NPCSET>
Just replace the Thunder and Dwarf Goblin King's NPCSET with these.
Now it will be like ijji :DCode:<!-- Mansion QL 6 : 고블린 킹(보스) 전 -->
<NPCSET id="10163" name="G63" basenpc="181"> <!-- Hall 2 -->
<ADDNPC npc_id="181" min_rate="30" max_rate="30" /> <!-- ??? ?? -->
</NPCSET>
<!-- Mansion QL 6 : 고블린 킹(보스) 전 -->
<NPCSET id="10164" name="G64" basenpc="191">
<ADDNPC npc_id="191" min_rate="30" max_rate="30" /> <!-- Hall 2 -->
</NPCSET>
NPC ID 191 loads the mesh of the normal Goblin King, not the Thunder Goblin King.
The mesh of the Thunder Goblin King is goblinKB, and I think the mini-GK you're looking for is NPC Id 181.Code:meshname="goblinK"
So, wrong NPC ID ._.
Try this:
Code:<SKILL id="172" name="Magic Flash" resisttype="1" hitcheck="true" guidable="true" velocity="350" delay="25000" offdlight="true"
lifetime="0" difficulty="15" colradius="10" knockback="10" throughnpc="true" sound.explosion="we_enlight"
effecttype="0" effectstarttime="2100" effectarea="2" effect_startpos_type="8"
mod.damage="8" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="1"
traileffect="ef_sword_flash" traileffecttype="1" traileffectscale="2.0">
</SKILL>
191 is Dwarf Goblin King Minion or something.
Thanks for the skill fix :)
I Hate PIE !!!!!!!
The skill fix doesn't work. When it touches someone it burns them but plays the lightning sound instead of the burnt sound.
aha, there's nothing funner than experimenting with the skills. This one time I added around 5 xtra skills to Goblin King...it was hillarious, cause I speeded up some of the skills, So he had this long continuous red stream with a really cool sound effects coming out of his chest. :sneaky2: Fun Stuff. (I just picked a skill from zskill.xml and pretty much copied and pasted the skill id under the other skills for the Goblin King which is located in the npc.xml)
Wow, I can't believe I missed that.
Forgot about the effect type. It should work now.Code:<SKILL id="172" name="Magic Flash" resisttype="1" hitcheck="true" guidable="true" velocity="350" delay="25000" offdlight="true"
lifetime="0" difficulty="15" colradius="10" knockback="10" throughnpc="true" sound.explosion="we_enlight"
effecttype="4" effectstarttime="2100" effectarea="2" effect_startpos_type="8"
mod.damage="8" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="1"
traileffect="ef_sword_flash" traileffecttype="1" traileffectscale="2.0">
</SKILL>